Spark 17/20
2.86/s · 12.7% / 279% crit
12.4k
Hit DPS
Rising TempestRising TempestSupportSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for eachSkill used Recently of a different Elemental typeUnleashUnleashSupport, SpellSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.Supported Skills have a maximum of 2 SealsSupported Skills Repeat 1 time per Seal brokenSupported Spells gain a Seal every 200% of cast timeSupported Skills deal 50% less Damage when RepeatingProjectile Acceleration IIProjectile Acceleration IISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an EnemySupported Skills have 40% more Projectile SpeedPierce IIPierce IISupport, ProjectileSupports Projectile skills, making their Projectiles Pierce an enemy.Projectiles from Supported Skills Pierce an Enemy
Orb of Storms 14/5Orb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, RepeatableLevel: 14Quality: +5%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Chains (3-5) timesDeals (1-14) to (8-260) Lightning DamageOrb radius is 3.6 metresOrb duration is 12 secondsLimit 1 Orb of StormsMaximum bolts fired: 6Additional Effects From 1-20% Quality:Chains (0.15-3) timesOverabundance IIOverabundance IISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 40% less Skill Effect DurationUnleashUnleashSupport, SpellSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.Supported Skills have a maximum of 2 SealsSupported Skills Repeat 1 time per Seal brokenSupported Spells gain a Seal every 200% of cast timeSupported Skills deal 50% less Damage when RepeatingConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Flame Wall 13Flame WallSpell, AoE, Fire, Duration, RepeatableLevel: 13Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.WallWall deals (1.8-59.6) Fire Damage per secondWall duration is (4.5-6.4) secondsIgnites as though dealing (5-181) to (8-271) Fire damageWall length is (5-6.9) metresProjectile DamageProjectiles which pass through the wall deal (2-27) to (3-41) Added Fire DamageProjectiles which pass through the Infused wall deal (1-3) to (4-65) Added Lightning DamageAdditional Effects From 1-20% Quality:Inflicts (1-20)% more Flammability MagnitudeFortress IFortress ISupportSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.Supported Skills deal 40% less damage with HitsWalls from Supported Skills are created in a Circle insteadProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axis
Frost Bomb 17Frost BombSpell, AoE, Cold, Duration, Orb, RemnantLevel: 17Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Pulse and explosion radius are (2.4-3.1) metresDeals (7-238) to (11-358) Cold DamageLimit 1 Frost BombExposure duration is 8 secondsChills Enemies as though dealing 300% more damagePotent ExposurePotent ExposureSupport, SpellSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Exposure applied has 20% increased effectProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationLong Fuse ILong Fuse ISupportSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.50% increased Detonation TimeGrenades from Supported Skills cannot explode before the end of their Detonation TimeDetonations from supported Skills deal 30% more Damage
Galvanic Field 14Galvanic FieldBuff, Spell, AoE, Sustained, Lightning, Duration, Chaining, OrbLevel: 14Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.BuffMore Shock chance granted: 30%OrbDeals (1-7) to (3-139) Lightning DamageField radius is 1.9 metresFires a bolt every 0.6 secondsOrb duration is 6 secondsLimit 1 Galvanic FieldCannot ShockSupported Skills Chain +3 timesAdditional Effects From 1-20% Quality:Chains (0.1-2) times
Sigil of Power 15Sigil of PowerSpell, AoE, Duration, StagedLevel: 15Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.Sigil duration is (10-11.9) secondsBuff grants (10-14)% more Spell damage per StageSigil radius is 3 metresMana spend required to gain a Stage: 50%Maximum 4 StagesMinimum 1 second between gaining StagesAdditional Effects From 1-20% Quality:Sigil radius is (0.04-0.8) metres
Mana Tempest 11Mana TempestSpell, Buff, Lightning, StormLevel: 11Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targetsEmpowered Spells Gain (40-78)% of damage as Lightning DamageMana and Life spent added to Cost: 30%Cooldown does not recover during Buff effectEffects of Mana Tempest linger for: 2sAdditional Effects From 1-20% Quality:Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestEfficiency IEfficiency ISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 30% less Cost
Elemental Weakness 13Elemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse, RepeatableLevel: 13Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse radius is (1.5-3.1) metresCurse inflicts -(40-59)% to Elemental ResistancesCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesHeightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased MagnitudesProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationEfficiency IEfficiency ISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 30% less Cost
Convalescence 12ConvalescenceSpell, Buff, Persistent, DurationLevel: 12While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationCooldown Recovery ICooldown Recovery ISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery rateSecond Wind IIISecond Wind IIISupportSupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Supported Skills have 40% less Cooldown Recovery RateWhen a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldownSupported Skills have twice as many Cooldown Uses
Mana Remnants 14Mana RemnantsBuff, Persistent, RemnantLevel: 14Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants (28-281) ManaRemnant spawn on kill chance: 25%Remnant spawn on Critical Hit interval: 2sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:Each Remnant grants (2-40) ManaCool HeadedCool HeadedSupport, Buff, PersistentSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activeHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayClarity IIClarity IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is active
Sigil of Power 15Sigil of PowerSpell, AoE, Duration, StagedLevel: 15Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.Sigil duration is (10-11.9) secondsBuff grants (10-14)% more Spell damage per StageSigil radius is 3 metresMana spend required to gain a Stage: 50%Maximum 4 StagesMinimum 1 second between gaining StagesAdditional Effects From 1-20% Quality:Sigil radius is (0.04-0.8) metres