Lightning Warp 19/20
2.72/s · 66.9% / 435% crit
49.1k
DPS
UnleashUnleashSupport, SpellSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.Supported Skills have a maximum of 2 SealsSupported Skills Repeat 1 time per Seal brokenSupported Spells gain a Seal every 200% of cast timeSupported Skills deal 50% less Damage when RepeatingZenith IIZenith IISupport, SpellSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.Supported Skills have 25% increased Mana Cost EfficiencySupported Spells deal 30% more Damage while you are above 90% of your Maximum ManaLifetapLifetapSupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Supported Skills have Mana Costs Converted to Life CostsMinion Pact IMinion Pact ISupport, MinionSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damageConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more Damage
Life Remnants 19Life RemnantsBuff, Persistent, RemnantLevel: 19Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemyRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away
Spellslinger 14SpellslingerBuff, Persistent, Trigger, Invocation, MetaLevel: 14While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gainedMaximum Energy is 500Energy gained per 0.1 seconds of Spell base cast time: 2Additional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedBall Lightning 12Ball LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, RepeatableLevel: 12Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning DamageBolts target enemies within 1.8 metres375% more chance to ShockFire-InfusedFire-Infused explosion deals (19-570) to (29-856) Fire damageFire-Infused explosion radius is 2.6 metresCreates Ignited Ground every 0.35 secondsIgnited GroundIgnites as though dealing (22-744) to (33-1116) Fire damage+0.9 metres to Ignited Ground radiusIgnited Ground duration is 4 secondsAdditional Effects From 1-20% Quality:Bolts target enemies within (0.02-0.4) metresLifetapLifetapSupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Supported Skills have Mana Costs Converted to Life CostsMultishot IIMultishot IISupport, ProjectileSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less DamageSupported Skills fire 2 additional ProjectilesSupported Skills have 20% less Skill SpeedBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy
Fulmination 14FulminationBuff, Persistent, Aura, LightningLevel: 14While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.Additional Hits deal (90-71)% less damageAdditional Hits convert 100% of Physical andElemental damage to LightningCannot inflict ShockHits up to 8 enemiesAdditional Effects From 1-20% Quality:Additional Hits deal -(0.25-5)% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
Crushing Fear 19Crushing FearAttack, AoE, Melee, Strike, Physical, ChaosLevel: 19Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.StrikeCulling StrikeCan't be EvadedShockwave5% more Area of Effect per Power of killed target10% more Damage per Power of killed targetAdditional Effects From 1-20% Quality:(0.5-10)% more Area of Effect
Lightning Bolt 18Lightning BoltSpell, AoE, Trigger, Lightning, RepeatableLevel: 18Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage200% more chance to ShockConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axisDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Wolf Pack 19/20Wolf PackMinion, Companion, Persistent, PhysicalLevel: 19Quality: +20%Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.Summons (3-6) WolvesAdditional Effects From 1-20% Quality:Summons (0.05-1) WolvesMinion InstabilityMinion InstabilitySupport, Minion, FireSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding Enemies
Ball Lightning 14Ball LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, RepeatableLevel: 14Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning DamageBolts target enemies within 1.8 metres375% more chance to ShockFire-InfusedFire-Infused explosion deals (19-570) to (29-856) Fire damageFire-Infused explosion radius is 2.6 metresCreates Ignited Ground every 0.35 secondsIgnited GroundIgnites as though dealing (22-744) to (33-1116) Fire damage+0.9 metres to Ignited Ground radiusIgnited Ground duration is 4 secondsAdditional Effects From 1-20% Quality:Bolts target enemies within (0.02-0.4) metresLifetapLifetapSupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Supported Skills have Mana Costs Converted to Life CostsMultishot IIMultishot IISupport, ProjectileSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less DamageSupported Skills fire 2 additional ProjectilesSupported Skills have 20% less Skill SpeedRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed
Cast on Critical 19/20Cast on CriticalBuff, Persistent, Trigger, MetaLevel: 19Quality: +20%While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of enemies Critically Hit: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyArc 19ArcSpell, Projectile, Lightning, Chaining, RepeatableLevel: 19An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Chains (5-9) timesDeals (1-20) to (13-386) Lightning DamageAdditional Chains from Lightning Infusion: 6More damage from Lightning Infusion: 200%50% increased Magnitude of Shock inflictedAdditional Effects From 1-20% Quality:Chains (0.1-2) timesWildshards IIWildshards IISupport, Spell, ProjectileSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circleBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyLifetapLifetapSupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Supported Skills have Mana Costs Converted to Life Costs
Frost Wall 19Frost WallSpell, AoE, Cold, DurationLevel: 19Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Ice Crystals have (36-12714) maximum LifeDeals (7-187) to (11-280) Cold DamageWall is (2.8-5.6) metres longExplosion radius is 2 metresIce Crystal duration is 8 seconds50% more Magnitude of Chill inflicted50% more Freeze BuildupLess damage in first 0.5 seconds: 80%Lightning-InfusedDeals (1-23) to (17-444) Lightning DamageExplosion radius is 2.8 metresAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axisMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageLifetapLifetapSupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Supported Skills have Mana Costs Converted to Life Costs
Grim Feast 17Grim FeastBuff, Spell, Minion, Persistent, RemnantLevel: 17While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.You can store up to (47-66124) collected Minion LifeMinion Life stored in Remnants: 35%Remnants last for 8 secondsAdditional Effects From 1-20% Quality:Remnants store (0.25-5)% of Minion maximum LifeRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away
Blasphemy 13/20BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 13Quality: +20%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyEnfeeble 18EnfeebleSpell, AoE, Duration, Curse, RepeatableLevel: 18Curse all targets in an area after a short delay, making them deal less damage.Curse radius is (1.5-3.1) metresCurse makes targets deal (20-29)% less DamageCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesRitualistic CurseRitualistic CurseSupport, AoE, CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of EffectCurse zones from SupportedSkills erupt after 30% more delayMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Refutation 19RefutationBuff, Spell, Duration, RepeatableLevel: 19Spends all your Runic Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.Parried Debuff duration is (2-3.9) secondsWhile the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemiesBuff duration is 4 secondsLess Stun Threshold during Buff: 50%More Stun Threshold per 10 Runic Ward: 5%Parried Debuff makes targets take 50% more Attack DamageCooldown does not recover during Buff effectAdditional Effects From 1-20% Quality:(1-20)% more Stun Threshold while Buff is activeCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Cast on Minion Death 17Cast on Minion DeathBuff, Minion, Persistent, Trigger, MetaLevel: 17While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.(0-57)% increased Energy gainedBase Energy gained when a Minion is killed modified by Minion Power: 50Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(1-20)% increased Energy gainedArc 19ArcSpell, Projectile, Lightning, Chaining, RepeatableLevel: 19An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Chains (5-9) timesDeals (1-20) to (13-386) Lightning DamageAdditional Chains from Lightning Infusion: 6More damage from Lightning Infusion: 200%50% increased Magnitude of Shock inflictedAdditional Effects From 1-20% Quality:Chains (0.1-2) timesBall Lightning 14Ball LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, RepeatableLevel: 14Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning DamageBolts target enemies within 1.8 metres375% more chance to ShockFire-InfusedFire-Infused explosion deals (19-570) to (29-856) Fire damageFire-Infused explosion radius is 2.6 metresCreates Ignited Ground every 0.35 secondsIgnited GroundIgnites as though dealing (22-744) to (33-1116) Fire damage+0.9 metres to Ignited Ground radiusIgnited Ground duration is 4 secondsAdditional Effects From 1-20% Quality:Bolts target enemies within (0.02-0.4) metresWildshards IIWildshards IISupport, Spell, ProjectileSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circleBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy
Life Remnants 1Life RemnantsBuff, Persistent, RemnantLevel: 1Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemy
Spellslinger 14SpellslingerBuff, Persistent, Trigger, Invocation, MetaLevel: 14While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gainedMaximum Energy is 500Energy gained per 0.1 seconds of Spell base cast time: 2Additional Effects From 1-20% Quality:(0.75-15)% increased Energy gained
Fulmination 14FulminationBuff, Persistent, Aura, LightningLevel: 14While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.Additional Hits deal (90-71)% less damageAdditional Hits convert 100% of Physical andElemental damage to LightningCannot inflict ShockHits up to 8 enemiesAdditional Effects From 1-20% Quality:Additional Hits deal -(0.25-5)% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
Crushing Fear 19Crushing FearAttack, AoE, Melee, Strike, Physical, ChaosLevel: 19Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.StrikeCulling StrikeCan't be EvadedShockwave5% more Area of Effect per Power of killed target10% more Damage per Power of killed targetAdditional Effects From 1-20% Quality:(0.5-10)% more Area of Effect
Lightning Bolt 18Lightning BoltSpell, AoE, Trigger, Lightning, RepeatableLevel: 18Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage200% more chance to Shock