Hollow Resonance 20Hollow ResonanceAttack, AoE, TriggerLevel: 20Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.Shockwave radius is 2 metres150% more Stun buildupAdditional Effects From 1-20% Quality:(1.5-30)% more Stun buildupWithering TouchWithering TouchSupport, Chaos, DurationSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.Withered lasts 4 secondsSupported Skills deal 25% less DamageChance to inflict Withered on Hit with SupportedSkills can Surpass 100% · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Deadly Poison IIDeadly Poison IISupport, ChaosSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits100% more Magnitude of Poison inflicted with Supported Skills · Exploit WeaknessExploit WeaknessSupport, PayoffSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break ArmourSupported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangePoison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies · Rage IRage ISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee Hit · CorrosionCorrosionSupport, Physical, ChaosSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills alsoBreaks Armour equal to 80% of Poison damage · Armour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Hollow Focus 20Hollow FocusAttack, Buff, Persistent, AoE, DurationLevel: 20While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.BellsA bell appears every (3-2.05) seconds+3 metres to bell appearance radiusBell duration is 21 secondsModifiers to Cooldown Recovery Rate also apply to bell appearance frequencyLimit 3 active BellsShockwaveShockwave radius is 2.3 metresCannot cause Stun buildupCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate · CorrosionCorrosionSupport, Physical, ChaosSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills alsoBreaks Armour equal to 80% of Poison damage · Armour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's Armour · Uruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more Armour · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Parry 1ParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can Block Damage from enemies within 1 metreCan Block Projectile Damage from enemies within 1.5 metresParried Debuff makes targets take 50% more Attack DamageParried Debuff lasts for an additional +2 seconds3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerCan't be Evaded400% more Stun buildup
Wind Dancer 19/20Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 19Quality: +20%While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%CorrosionCorrosionSupport, Physical, ChaosSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills alsoBreaks Armour equal to 80% of Poison damage · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Deadly Poison IIDeadly Poison IISupport, ChaosSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits100% more Magnitude of Poison inflicted with Supported Skills · Armour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's Armour · Punch ThroughPunch ThroughSupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Easy Target magnitude applied per metre of Expected Knockback Distance: 3%
Despair 19/20DespairSpell, AoE, Chaos, Duration, Curse, RepeatableLevel: 19Quality: +20%Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse radius is (1.5-3.1) metresCurse inflicts -(35-49)% to Chaos ResistanceCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesAtziri's AllureAtziri's AllureSupport, Lineage, CurseSupports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.Curses inflicted by Supported Skills ignore Curse limitCurse reflects back to selfSupported Skills have 20% less Curse Effect · Heightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased Magnitudes · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Chaos MasteryChaos MasterySupport, ChaosSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Chaos Skills
Storm Lance 19/20Storm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableLevel: 19Quality: +20%Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.ProjectilePierces all TargetsFires +1 ProjectilesCannot ChainConverts 30% of Physical Damage to Lightning DamageFrenzy-ChargedFires bolts at enemies within a 3 metre radiusShocked Ground duration is 8 secondsLodged spear duration is 1.5 secondsBolt interval: 0.2sConverts 100% of Physical Damage to Lightning DamageLodged SpearBolts Chain to (4-6) enemiesFires bolts at enemies within a 2 metre radiusLimit 3 lodged spearsLodged spear duration is 6 secondsBolt interval: 0.8sDetonationNumber of bolts fired: 16Additional Effects From 1-20% Quality:Limit (0.05-1) lodged spearsDeadly Poison IIDeadly Poison IISupport, ChaosSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits100% more Magnitude of Poison inflicted with Supported Skills · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Tacati's IreTacati's IreSupport, Lineage, ChaosSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 2% faster per Rage · Arakaali's LustArakaali's LustSupport, LineageSupports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40% · Rageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more Damage
Cull The Weak 19/20Cull The WeakAttack, AoE, Melee, StrikeLevel: 19Quality: +20%Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling StrikeCan't be EvadedNormal and Magic monsters grant 1 Frenzy ChargeRare monsters grant 2 Frenzy ChargesUnique monsters grant 3 Frenzy ChargesAdditional Effects From 1-20% Quality:(1-20)% chance when you gain a Charge to gain an additional ChargeDefy IIDefy IISupport, AttackSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are SurroundedInsufficient Mana doesn't prevent the use of Supported Skills while Surrounded · Life DrainLife DrainSupportSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.Recover 12% of maximum Life over four seconds on Culling an Enemy · Ancestral Call IIAncestral Call IISupport, Attack, Melee, StrikeSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Skills are Ancestrally Boosted once every 3 seconds · Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage
Herald of Plague 19/20Herald of PlagueBuff, Persistent, Chaos, HeraldLevel: 19Quality: +20%While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius(10-29)% chance to Hinder enemies on spreading Poison to themAdditional Effects From 1-20% Quality:(1-20)% chance to Hinder enemies on spreading Poison to themCannibalism IICannibalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is active · Chaos MasteryChaos MasterySupport, ChaosSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Chaos Skills
Toxic Domain 19/20Toxic DomainBuff, Attack, AoE, Physical, Chaos, Duration, PlantLevel: 19Quality: +20%Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic BloomRegenerate (5.67-41.67) life per second+3 metres to Toxic Bloom radiusToxic Bloom duration is 8 secondsEach enemy can have up to 1 Pustule attachedSkill cost increase: 25%Projectile Hits attach a PustulePustule ExplosionOvergrown Pustules grow as though dealt (0.4-194.2) Poison damage per second+1.6 metres to Pustule Detonation radiusPustule Detonation Time: 15sPustules store expected damage of Poisons inflicted on themAlways Poisons on HitAdditional Effects From 1-20% Quality:Toxic Bloom Radius is (0.015-0.3) metresPustule Detonation radius is (0.015-0.3) metresDefy IIDefy IISupport, AttackSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.Attack Damage with Hits with Supported Skills is Lucky while you are SurroundedInsufficient Mana doesn't prevent the use of Supported Skills while Surrounded · Chaos MasteryChaos MasterySupport, ChaosSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Chaos Skills · Accelerated Growth IIAccelerated Growth IISupport, Spell, AoE, Trigger, PlantSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills · Runeforged BladesRuneforged BladesSupport, Attack, Projectile, Trigger, PayoffSupports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour · Poison SporesPoison SporesSupport, Attack, Buff, AoE, Trigger, Physical, Chaos, Duration, PlantSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.Supported Skills Trigger Toxic Pustule on Hitting an enemy
Blasphemy 19/20BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 19Quality: +20%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyRepulsion 20/20RepulsionSpell, Attack, AoE, Trigger, Physical, Duration, Curse, RepeatableLevel: 20Quality: +20%Spend Runic Ward to Curse enemies with a Verisium Rune, inflicting them with Fragility. Hitting these enemies removes the Curse to Trigger an explosion, Knocking Back nearby enemies and causing more Stun buildup based on the Fragility on the target Hit.Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies 20 FragilityCurse applies after 1.5 seconds delayExploit WeaknessExploit WeaknessSupport, PayoffSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break ArmourSupported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Poison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies · Pinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage Bonus
Animus Splinters 20Animus SplintersMetaLevel: 20Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.This Skill's base cost is equal to (200-153)% of the base costs of Socketed SkillsGains 100% of Life and Mana Cost as Extra Runic Ward CostAdditional Effects From 1-20% Quality:(1-20)% increased Cost EfficiencyThunderstorm 19ThunderstormSpell, AoE, Sustained, Lightning, Duration, StormLevel: 19Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning DamageCannot Drench enemies above level 20Storm radius is 2.3 metres+0.8 metres to Impact radiusStorm duration is 12 secondsHit interval: 0.35sTarget re-Hit interval : 0.5sMore Freeze buildup inflicted: 25%More Shock chance inflicted: 50%Drenched lingers for 2 second durationLimit 1 ThunderstormAdditional Effects From 1-20% Quality:Drenched enemies have (0.5-10)% more chance to be ShockedDrenched enemies receive (0.25-5)% more Freeze buildupChaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Withering TouchWithering TouchSupport, Chaos, DurationSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.Withered lasts 4 secondsSupported Skills deal 25% less DamageChance to inflict Withered on Hit with SupportedSkills can Surpass 100% · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Refutation 20/20RefutationBuff, Spell, Duration, RepeatableLevel: 20Quality: +20%Spends all your Runic Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.Parried Debuff duration is (2-3.9) secondsWhile the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemiesBuff duration is 4 secondsLess Stun Threshold during Buff: 50%More Stun Threshold per 10 Runic Ward: 5%Parried Debuff makes targets take 50% more Attack DamageCooldown does not recover during Buff effectAdditional Effects From 1-20% Quality:(1-20)% more Stun Threshold while Buff is activeRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · MobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported Skills · Cooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Hollow Resonance 1Hollow ResonanceAttack, AoE, TriggerLevel: 1Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.Shockwave radius is 2 metres150% more Stun buildupAdditional Effects From 1-20% Quality:(1.5-30)% more Stun buildup
Hollow Focus 1Hollow FocusAttack, Buff, Persistent, AoE, DurationLevel: 1While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.BellsA bell appears every (3-2.05) seconds+3 metres to bell appearance radiusBell duration is 21 secondsModifiers to Cooldown Recovery Rate also apply to bell appearance frequencyLimit 3 active BellsShockwaveShockwave radius is 2.3 metresCannot cause Stun buildup
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Parry 1ParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can Block Damage from enemies within 1 metreCan Block Projectile Damage from enemies within 1.5 metresParried Debuff makes targets take 50% more Attack DamageParried Debuff lasts for an additional +2 seconds3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerCan't be Evaded400% more Stun buildup