Whirling Assault 18/20Whirling AssaultAttack, AoE, Melee, StrikeLevel: 18Quality: +20%Advance while hitting enemies around you with a series of spinning Strikes.(1-20)% more Area of Effect+1.4 metres to Melee Strike RangeAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedPinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage Bonus · Heavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed · Close Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further · Ancestral Call IIAncestral Call IISupport, Attack, Melee, StrikeSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Skills are Ancestrally Boosted once every 3 seconds
Quarterstaff Strike 19Quarterstaff StrikeAttack, AoE, Melee, StrikeLevel: 19Strike with your Quarterstaff.Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Armour Break IIArmour Break IISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour · Armour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported Skills · KnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback Distance · Steadfast IISteadfast IISupport, ChannellingSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported SkillsYou have 50% more Stun Threshold while Channelling Supported Skills
Vaulting Impact 18Vaulting ImpactAttack, AoE, Melee, Slam, Physical, Duration, Travel, PayoffLevel: 18Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.Impact radius is 2.4 metresCannot inflict DazeVs DazedApplies Broken Stance on Hit against Dazed enemiesBroken Stance has 60 second duration, or until Daze is removedBroken Stance is removed after the affected enemy takes +10 HitsAdditional Effects From 1-20% Quality:Broken Stance is removed after the affected enemy takes (0.1-2) HitsRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less Damage · Pinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage Bonus · Shocking LeapShocking LeapSupport, AoE, DurationSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill useShocked Ground created this way has a radius of 2 metres · Inexorable Critical IIInexorable Critical IISupportSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically HitsSupported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits
Herald of Blood 18Herald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffLevel: 18While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.BuffEnemies with Blood Loss you kill explodeExplosion(4-107) to (6-160) base Physical Damage(40-59)% chance to Aggravate Bleeding on HitExplosion radius is 1.5 metresDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack DamageCan't be EvadedCannot cause BleedingAdditional Effects From 1-20% Quality:Deals (0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding · Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, ChaosSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life · Poison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Staggering Palm 18Staggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, WindLevel: 18Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Buff duration is 7.5 secondsMaximum Buff duration: 30sCan't be EvadedDashes and Strikes additional valid targetsArmour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's Armour · Stun IIIStun IIISupportSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less DamageHits with Supported Skills cause 300% more Stun buildup · Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding · Multishot IIMultishot IISupport, ProjectileSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less DamageSupported Skills fire 2 additional ProjectilesSupported Skills have 20% less Skill Speed
Tempest Bell 18/20Tempest BellAttack, AoE, Melee, Sustained, Duration, ConditionalLevel: 18Quality: +20%Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Limit (1-3) BellsBell duration is 6 secondsBell is destroyed after +10 HitsCan be Ancestrally Boosted as though a StrikeRequires 4 Combo to useThis Skill loses Combo if it generates no Combo for 8 secondsImpactImpact radius is 2.1 metresShockwaveShockwave radius is 2.6 metresShockwave can be triggered once every 0.3 secondsAdditional Effects From 1-20% Quality:Shockwave deals (0.15-3)% more Damage per Hit taken by BellLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage · Rage IIRage IISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee Hit · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Scavenged Plating 17Scavenged PlatingBuff, Persistent, Physical, DurationLevel: 17While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.(2-43) to (2-64) Thorns per Scavenged Plating+8 seconds to Scavenged Plating durationMore Armour per Scavenged Plating: 4%Maximum Scavenged Plating: 10Additional Effects From 1-20% Quality:Scavenged Plating duration is (0.1-2) secondsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Time of Need 19Time of NeedBuff, PersistentLevel: 19While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10-8.1) seconds between BlessingsBlessing recovers (17-628) Life and removes Curses and Elemental AilmentsModifiers to Cooldown Recovery Rate also apply toBlessing frequencyAdditional Effects From 1-20% Quality:Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
War Banner 17War BannerBanner, Buff, Persistent, AoE, Aura, Duration, ConditionalLevel: 17While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.Additional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect Duration · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Refraction IIIRefraction IIISupport, Buff, PersistentSupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.Supported Banners apply Refractive Dissolution to Enemies in their radiusRefractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Thorns 1