Siege Cascade Gemling Legionnaire Build

Stats

Life
2,230
Energy Shield
36
Mana
744
eHP
23,785
Resistances
75% Fire / 75% Cold / 75% Lightning / 75% Chaos

Crimson AssaultKeystoneBleeding you inflict is AggravatedBase Bleeding Duration is 1 second50% more Magnitude of Bleeding you inflict

Character

Level
91 Gemling Legionnaire
Attributes
96 Str / 143 Dex / 57 Int
Movement speed
+34%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power

Defence

Spirit
138
Physical reduction
2%
Evasion
18,511
Deflect
64%
Evade
65%
Max hit
2.7k Physical / 9.7k Fire / 9.7k Cold / 9.7k Lightning / 10.8k Chaos

Recovery

Life regen
35/s
Mana regen
52/s

Skills

Siege Cascade 19/20
Projectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile SpeedBrutality IIBrutality IISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental DamagePin IIPin IISupport, PhysicalSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised EnemiesModifiers to Stun Buildup for Supported Skills instead apply to Pin BuildupSupported Skills cannot cause Stun BuildupPhysical Damage from Supported Skill is PinningBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed
Crossbow Shot 20Crossbow ShotAttack, Ammunition, ProjectileLevel: 20Fire a bolt from your crossbow.Swift Affliction IISwift Affliction IISupport, DurationSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time10% less Duration of Supported Skills and Damaging Ailments they inflict
Crossbow Shot 20Crossbow ShotAttack, Ammunition, ProjectileLevel: 20Fire a bolt from your crossbow.Elemental Armament IElemental Armament ISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damageBiting Frost IBiting Frost ISupport, Cold, PayoffSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildupSupported Skills deal 20% more damage to Frozen Unique enemiesSupported Skills Consume Freeze on enemies to deal 40% more DamageLiving LightningLiving LightningSupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageRapid Attacks IRapid Attacks ISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack Speed
Virtuous Barrier 20Virtuous BarrierBuff, PersistentLevel: 20While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Companion: Diretusk Boar 17/20Romira's RequitalRomira's RequitalSupport, Lineage, MinionSupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.10% of Damage from Hits is taken from Supported Companion's Life before youYou Recoup 200% of Damage taken from Supported Minion's Life this way as LifeMinions from Supported Skills have 30% less maximum LifeOverchargeOverchargeSupport, LightningSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported SkillsShocks caused by Supported Skills are reflected back to youMeat Shield IMeat Shield ISupport, MinionSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 35% less DamageMinions from Supported Skills take 35% less DamageLast GaspLast GaspSupport, Minion, Persistent, DurationSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.Minions from Supported Skills die 4 seconds after their Life is reduced to 0
Herald of Blood 18/20Herald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffLevel: 18Quality: +20%While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.BuffEnemies with Blood Loss you kill explodeExplosion(4-107) to (6-160) base Physical Damage(40-59)% chance to Aggravate Bleeding on HitExplosion radius is 1.5 metresDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack DamageCan't be EvadedCannot cause BleedingAdditional Effects From 1-20% Quality:Deals (0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectPhysical MasteryPhysical MasterySupport, PhysicalSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPin IIPin IISupport, PhysicalSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised EnemiesModifiers to Stun Buildup for Supported Skills instead apply to Pin BuildupSupported Skills cannot cause Stun BuildupPhysical Damage from Supported Skill is PinningCold AttunementCold AttunementSupport, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning Damage
Mirage Archer 12/20Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 12Quality: +20%While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Armour Piercing Rounds 18Armour Piercing RoundsAttack, Ammunition, Projectile, PhysicalLevel: 18Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.+(12-21) Bolts loaded per clipUruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more ArmourArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Explosive Grenade 6Explosive GrenadeAttack, AoE, Projectile, Grenade, Fire, DetonatorLevel: 6Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Explosion radius is (2-2.4) metresFires +1 ProjectilesProjectiles cannot ForkAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateExploit WeaknessExploit WeaknessSupport, PayoffSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break ArmourSupported Skills Consume Enemy Fully Broken Armour to deal 40% more DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectShort Fuse IIShort Fuse IISupportSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills deal 30% less DamageRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less Damage
Wind Dancer 14Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 14While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%Life Leech IIILife Leech IIISupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as LifeLife Leeched by Supported Skills is not removed at full LifeMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Artillery Ballista 18/20Artillery BallistaAttack, Totem, AoE, Projectile, Sustained, DurationLevel: 18Quality: +20%Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem gains +(0-35)% to Chaos ResistanceTotem gains +(0-75)% to all Elemental ResistancesTotem duration is 12 secondsSupported Skills have +1 to Totem LimitUrgent Totems IIIUrgent Totems IIISupport, TotemSupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.Spells Cast by Totems created by Supported Skills have 20% increased Cast SpeedAttacks used by Totems created by Supported Skills have 20% increased Attack SpeedSupported Skills have 100% increased Totem Placement speedMagnified Area IMagnified Area ISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectBlind IBlind ISupportSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on HitProjectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile Speed
Bloodhound's Mark 17Bloodhound's MarkMark, Attack, AoE, Trigger, Physical, Duration, PayoffLevel: 17Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.Mark duration is 8 secondsHeavy Stun buildup from Blood Loss: 300%Death explosion Blood Loss threshold: 5%Limit 1 Marked targetAdditional Effects From 1-20% Quality:Marked target receives Heavy Stun buildup equal to(2.5-50)% of Blood LossMark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your HitsEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Virtuous Barrier 1Virtuous BarrierBuff, PersistentLevel: 1While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote

Equipment

Golem CoreDesolate Crossbow
Weapon 1
Quality: +20%
Item Level: 81
Sockets: S S
Runes: 2× Greater Iron Rune
Requires: Level 77
36% increased Physical Damage enchant
Bonded: 40% increased effect of Fully Broken Armour enchant
155% increased Physical Damage
Adds 24 to 58 Physical Damage
+197 to Accuracy Rating
+4.15% to Critical Hit Chance
30% reduced Attribute Requirements
+3 to Level of all Projectile Skills
Miracle StarTrapper Hood
Helmet
Quality: +20%
Evasion: 1464
Item Level: 82
Sockets: S
Runes: Greater Iron Rune
Requires: Level 75
18% increased Armour, Evasion and Energy Shield enchant
Bonded: +20 to maximum Life enchant
Bonded: +20 to maximum Mana enchant
+158 to Evasion Rating
93% increased Evasion Rating
+27% to Cold Resistance
+21% to Lightning Resistance
Gain Deflection Rating equal to 18% of Evasion Rating
41% increased Evasion Rating
+36 to maximum Mana
Grim HideSlipstrike Vest
Body Armour
Quality: +20%
Evasion: 2547
Item Level: 81
Sockets: S S
Runes: 2× Greater Iron Rune
Requires: Level 70
36% increased Armour, Evasion and Energy Shield enchant
Bonded: +40 to maximum Life enchant
Bonded: +40 to maximum Mana enchant
+267 to Evasion Rating
134% increased Evasion Rating
+39% to Cold Resistance
Gain Deflection Rating equal to 18% of Evasion Rating
+15% to Fire and Chaos Resistances
Sine AequoRunemastered Grand Manchettes
Gloves
Armour: 77
Evasion: 69
Energy Shield: 20
Ward: 179
Item Level: 84
Sockets: S
Runes: Greater Desert Rune
Requires: Level 65
Bonded: +20 to maximum Life enchant
Bonded: +20 to maximum Mana enchant
+18% to Fire Resistance enchant
12% increased Skill Speed
156% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
30% increased Damage against Immobilised Enemies
Vengeance SpurDragonscale Boots
Boots
Quality: +20%
Evasion: 474
Item Level: 81
Sockets: S
Runes: Farrul's Rune of the Chase
Requires: Level 75
5% increased Movement Speed enchant
Bonded: 10% increased Cooldown Recovery Rate enchant
30% increased Movement Speed
62% increased Evasion Rating
+39% to Cold Resistance
Gain Deflection Rating equal to 22% of Evasion Rating
59% reduced Shock duration on you
+101 to maximum Life
Brimstone HeartAzure Amulet
Amulet
Item Level: 70
Requires: Level 54
25% increased Mana Regeneration Rate
12% increased Armour
+133 to maximum Life
+38 to Spirit
+2 to Level of all Projectile Skills
+23% to Lightning Resistance
28.2 Life Regeneration per second
Hate GyreTopaz Ring
Ring 1
Item Level: 72
Requires: Level 52
+30% to Lightning Resistance
25% increased Chaos Damage
+315 to Accuracy Rating
+104 to maximum Life
+27 to Dexterity
+35% to Lightning Resistance
+14% to Chaos Resistance
Pain HoldSapphire Ring
Ring 2
Item Level: 77
Requires: Level 60
+27% to Cold Resistance
21% increased Cold Damage
+41 to maximum Life
+165 to maximum Mana
+25 to Strength
+33% to Fire Resistance
+25% to Lightning Resistance
Soul Strap
Soul StrapWide Belt
Belt
Item Level: 80
Charm Slots: 2
Requires: Level 56
Has 2 Charm Slots
30% increased Flask Charges gained
+144 to maximum Life
23% increased Charm Effect Duration
+46% to Fire Resistance
+26% to Chaos Resistance
+21% to Fire and Chaos Resistances
28% increased Explicit Resistance Modifier magnitudes
Concentrated Ultimate Life Flask of the Mixologist
Flask 1
Item Level: 61
Requires: Level 60
69% increased Amount Recovered
22% reduced Charges per use
Lavianga's SpiritsGargantuan Mana Flask
Flask 2
Item Level: 78
Requires: Level 49
This Flask cannot be Used but applies its Effect constantly
78% reduced Amount Recovered
Evergreen Stone Charm of the Ample
Charm 1
Item Level: 81
Requires: Level 64
Used when you become Stunned
Recover 337 Life when Used
68% increased Charges
Sunny Thawing Charm of the Practitioner
Charm 2
Item Level: 37
Requires: Level 12
Used when you become Frozen
Also grants 62 Guard
18% reduced Charges per use
Bright Dousing Charm of the Endless
Charm 3
Item Level: 81
Requires: Level 32
Used when you become Ignited
Also grants 150 Guard
44% increased Charges gained
Vivid BlissTime-Lost Emerald
Jewel
Item Level: 43
Radius: Small
Small Passive Skills in Radius also grant Companions deal 3% increased Damage
Small Passive Skills in Radius also grant 3% increased Parry Damage
Notable Passive Skills in Radius also grant 6% increased Crossbow Reload Speed
Notable Passive Skills in Radius also grant 6% increased Critical Hit Chance for Attacks
Vivid Bliss
Prism of BeliefDiamond
Jewel
Item Level: 76
Limited to: 1
Corrupted
+2 to Level of all Siege Cascade Skills
Prism of Belief
Soul CurioEmerald
Jewel
Item Level: 80
10% increased Evasion Rating
3% increased Attack Speed
Herald Skills deal 22% increased Damage
13% increased Crossbow Reload Speed
Soul Curio
Oblivion SparkEmerald
Jewel
Item Level: 73
9% increased Attack Damage
9% increased Damage with Crossbows
12% increased Crossbow Reload Speed
3% increased Attack Speed
Oblivion Spark