Bleeding Concoction 20
3.23/s · 74.7% / 1,731% crit
824k
Total DPS
- Hit
- 735k
- Bleed
- 38.2k
- Poison
- 41.9k
- Ignite
- 9.3k
Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Attack Critical Hit Chance with Supported Skills BifurcatesUul-Netol's EmbraceUul-Netol's EmbraceSupport, Lineage, Physical, ChaosSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported SkillsSupported Skills Gain 40% of Physical Damage as Extra Chaos DamageMultishot IIMultishot IISupport, ProjectileSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less DamageSupported Skills fire 2 additional ProjectilesSupported Skills have 20% less Skill SpeedVorana's SiegeVorana's SiegeSupport, Lineage, AoESupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.Supported Skills have 35% increased Area of EffectSupported Skills deal 20% more Damage with Hits against Isolated targetsConcussive RunesConcussive RunesSupport, Attack, AoE, Melee, Slam, TriggerSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy
Impurity 18ImpurityBuff, Persistent, Aura, ChaosLevel: 18Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.3-6)% to Chaos ResistanceSeraph's HeartSeraph's HeartSupport, Lineage, Buff, PersistentSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.Enemy Hits have 20% chance to treat all your Resistances as being 90% while a Supported Skill is activeHer DeclarationHer DeclarationSupport, Lineage, Buff, PersistentSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 secondsHerbalism IIHerbalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activeCannibalism IICannibalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is active
Eternal Rage 20Eternal RageBuff, PersistentLevel: 20While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per second
Killing Palm 20/20Killing PalmAttack, AoE, Melee, Strike, PhysicalLevel: 20Quality: +20%Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Normal and Magic monsters grant 1 Power ChargeRare monsters grant 2 Power ChargesUnique monsters grant 3 Power ChargesCulling StrikeCan't be EvadedDashes and Strikes additional valid targetsAdditional Effects From 1-20% Quality:Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemyCharge Profusion IICharge Profusion IISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random ChargeLiving Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourThrill of the Kill IIThrill of the Kill IISupport, Attack, Lightning, DurationSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported SkillsThrill of the Kill Buff also grants 40% increased Shock chanceBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding
Wolf Pack 19/20Wolf PackMinion, Companion, Persistent, PhysicalLevel: 19Quality: +20%Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.Summons (3-6) WolvesAdditional Effects From 1-20% Quality:Summons (0.05-1) WolvesMinion InstabilityMinion InstabilitySupport, Minion, FireSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesEssence HarvestEssence HarvestSupport, Minion, PersistentSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill diesAmanamu's TitheAmanamu's TitheSupport, Lineage, Minion, PersistentSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills diesMaximum 3 Abyssal Monster Modifiers gained this wayCatha's BrillianceCatha's BrillianceSupport, Lineage, Minion, AoE, FireSupports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.Minions from Supported Skills Blind Enemies within a 2 metre radiusMinions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum LifeCulling Strike IICulling Strike IISupport, AttackSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique EnemiesGain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
Sniper's Mark 18/20Sniper's MarkMark, DurationLevel: 18Quality: +20%Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage BonusMaximum Mark duration is 8 secondsLimit 1 Marked targetAdditional Effects From 1-20% Quality:Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage BonusUhtred's RiteUhtred's RiteSupport, Lineage, DurationSupports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.Supported Skills grant Overflowing Chalice when used, for 1 second per 1 second of their cooldownSupported Skills deal 20% more damage during effect of any Life FlaskSupported Skills have 20% increased ManaCost Efficiency during effect of any Mana FlaskCharged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, DurationSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are ActivatedProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationEternal MarkEternal MarkSupport, MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Marks from Supported Skills are not Consumed the first time they ActivateSecond Wind IIISecond Wind IIISupportSupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Supported Skills have 40% less Cooldown Recovery RateWhen a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldownSupported Skills have twice as many Cooldown Uses
Cast on Minion Death 19/20Cast on Minion DeathBuff, Minion, Persistent, Trigger, MetaLevel: 19Quality: +20%While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.(0-57)% increased Energy gainedBase Energy gained when a Minion is killed modified by Minion Power: 50Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(1-20)% increased Energy gainedLightning Warp 9/20Lightning WarpSpell, AoE, Lightning, Duration, Remnant, RepeatableLevel: 9Quality: +20%Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning DamageExplosion and Shocked Ground radius are 3 metresShocked Ground duration is 8 secondsDebuff duration is 4 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased Magnitude of Shock inflictedEnergy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costLiving Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectSoul DrainSoul DrainSupportSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.Mana Recovered over four seconds on Cull: 12%
Boneshatter 1/23BoneshatterAttack, AoE, Melee, StrikeLevel: 1Quality: +23%Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike+0.2 metres to Melee Strike RangeWhile Dual Wielding, both weapons hit with 30% less damageCannot cause Stun buildupShockwaveShockwave radius is 2 metres50% more damage with Hits for Shockwaves originating from a Unique enemyAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedDialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill GemsRigwald's FerocityRigwald's FerocitySupport, Lineage, AttackSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 30% increased Attack Speed if used in Weapon Set ISupported Skills deal 15% less Damage if used in Weapon Set ISupported Skills have 10% reduced Attack Speed if used in Weapon Set IISupported Skills deal 30% more Damage if used in Weapon Set IIRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less DamageRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageMinion Pact IIMinion Pact IISupport, MinionSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damage
Remnants of Kalguur 20/23Remnants of KalguurBuff, Persistent, RemnantLevel: 20Quality: +23%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayRemnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effectKhatal's RejuvenationKhatal's RejuvenationSupport, Lineage, RemnantSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collectedDirestrike IDirestrike ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
Charge Regulation 20/20Charge RegulationBuff, PersistentLevel: 20Quality: +20%While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) secondsArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more ArmourUhtred's OmenUhtred's OmenSupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly one other Support is modifying them
Blasphemy 20/23BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 20Quality: +23%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyRepulsion 20/23RepulsionSpell, Attack, AoE, Trigger, Physical, Duration, Curse, RepeatableLevel: 20Quality: +23%Spend Runic Ward to Curse enemies with a Verisium Rune, inflicting them with Fragility. Hitting these enemies removes the Curse to Trigger an explosion, Knocking Back nearby enemies and causing more Stun buildup based on the Fragility on the target Hit.Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies 20 FragilityCurse applies after 1.5 seconds delayConcussive RunesConcussive RunesSupport, Attack, AoE, Melee, Slam, TriggerSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemyLiving Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding
Verisium Manifestations 20/20Verisium ManifestationsBuff, Minion, Persistent, DurationLevel: 20Quality: +20%While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Trigger Manifest Rune on Hitting with an AttackChain IIIChain IIISupport, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +2 timesSupported Skills deal 40% less Damage with HitsForkForkSupport, ProjectileSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills ForkProjectiles from Supported Skills deal30% less Damage after ForkingRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less DamageProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Cast on Critical 20/23Cast on CriticalBuff, Persistent, Trigger, MetaLevel: 20Quality: +23%While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of enemies Critically Hit: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyDetonate Dead 18/20Detonate DeadSpell, AoE, Physical, Fire, Detonator, RepeatableLevel: 18Quality: +20%Cause a Corpse to violently explode, damaging surrounding enemies.Deals Physical damage equal to (5-10.7)% ofCorpse's maximum LifeDeals (19-145) to (28-218) Fire DamageExplosion radius is 2.6 metresAdditional Effects From 1-20% Quality:(0.02-0.4) metres to explosion radiusAtziri's CommunionAtziri's CommunionSupport, Lineage, PersistentSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.Supported Skills Reserve a percentage of your maximumLife equal to 66% of base Spirit ReservationGorgeGorgeSupportSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.Supported Skills grant 10 Life Flask Charges for each Corpse ConsumedSupported Skills grant 10 Mana Flask Charges for each Corpse ConsumedEnergy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costDirestrike IIDirestrike IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is active
Herald of Blood 20/20Herald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffLevel: 20Quality: +20%While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.BuffEnemies with Blood Loss you kill explodeExplosion(4-107) to (6-160) base Physical Damage(40-59)% chance to Aggravate Bleeding on HitExplosion radius is 1.5 metresDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack DamageCan't be EvadedCannot cause BleedingAdditional Effects From 1-20% Quality:Deals (0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageLiving Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourConcussive RunesConcussive RunesSupport, Attack, AoE, Melee, Slam, TriggerSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemyStun IIStun IISupportSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildup
Bleeding Concoction 1Bleeding ConcoctionAttack, AoE, Projectile, PhysicalLevel: 1Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.(11-314) to (21-582) base Physical DamageExplosion radius is 1.8 metresAggravate Bleeding on HitInflicts Bleeding on HitFires +1 ProjectilesMana Flask charges Consumed: 5Additional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metres
Impurity 18ImpurityBuff, Persistent, Aura, ChaosLevel: 18Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.3-6)% to Chaos Resistance
Eternal Rage 20Eternal RageBuff, PersistentLevel: 20While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per second