Hammer of the Gods 19/20Hammer of the GodsAttack, AoE, Melee, Slam, Duration, ConditionalLevel: 19Quality: +20%Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Impact radius is 2.4 metresHammerfall duration is 2.5 secondsRequires 20 Glory to useCan't be EvadedWhile Dual Wielding, both weapons hit with 30% less damageAdditional Effects From 1-20% Quality:(0.02-0.4) metres to impact radiusHeavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed · Fist of War IIFist of War IISupport, Attack, Melee, SlamSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds · HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage · Rageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more Damage · Aftershock IIAftershock IISupport, Attack, Melee, SlamSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an additional Aftershock
Mace Strike 20Mace StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Mace.Brink IIBrink IISupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%Hits with Supported Skills cause 50% more Stun buildup · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Stun IIIStun IIISupportSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less DamageHits with Supported Skills cause 300% more Stun buildup · Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Uruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more Armour
Encase in Jade 20Encase in JadeSpell, Buff, Physical, DurationLevel: 20Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.Guard duration is (4-4.95) secondsGain Guard equal to 6% of your maximum life per Jade consumedAdditional Effects From 1-20% Quality:Gain Guard equal to (0.05-1)% of your maximum life per Jade consumed
Ancestral Spirits 20Ancestral SpiritsMinion, Trigger, DurationLevel: 20This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.Additional Effects From 1-20% Quality:Minions have (1-20)% more Maximum LifeBrink IIBrink IISupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%Hits with Supported Skills cause 50% more Stun buildup · Heavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed · Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage · Brutality IIIBrutality IIISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental DamageHits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Herald of Ash 19/20Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 19Quality: +20%While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damageMagnified Area IMagnified Area ISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of Effect · Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire Skills
Boneshatter 19/20BoneshatterAttack, AoE, Melee, StrikeLevel: 19Quality: +20%Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike+0.2 metres to Melee Strike RangeWhile Dual Wielding, both weapons hit with 30% less damageCannot cause Stun buildupShockwaveShockwave radius is 2 metres50% more damage with Hits for Shockwaves originating from a Unique enemyAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedEnduring Impact IIEnduring Impact IISupportSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill · Close Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further · Heavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed · HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage · Brutality IIBrutality IISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental Damage
Scavenged Plating 18/20Scavenged PlatingBuff, Persistent, Physical, DurationLevel: 18Quality: +20%While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.(2-43) to (2-64) Thorns per Scavenged Plating+8 seconds to Scavenged Plating durationMore Armour per Scavenged Plating: 4%Maximum Scavenged Plating: 10Additional Effects From 1-20% Quality:Scavenged Plating duration is (0.1-2) secondsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Precision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Ancestral Warrior Totem 18/20Ancestral Warrior TotemTotem, Attack, AoE, Melee, Duration, Conditional, MetaLevel: 18Quality: +20%Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.Totem gains +(0-35)% to Chaos ResistanceTotem gains +(0-75)% to all Elemental ResistancesCannot have more than 10 Ancestral Warrior Totems activeTotem duration is 8 secondsAdditional Effects From 1-20% Quality:(0.1-2) seconds to Totem durationSunder 18SunderAttack, AoE, Melee, Slam, Duration, PayoffLevel: 18Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.WaveWave length is 0.9 metresWave causes Shockwaves from up to 7 Enemies in each AreaSundered Armour additional Physical damage increase: 20%Sundered Armour has 6 second duration, or until Fully Broken Armour is removed+0.2 metres to wave length for each wave in the SequenceWhile Dual Wielding, both weapons hit with 30% less damageCannot Break ArmourShockwaveShockwave radius is 1.2 metresAdditional Effects From 1-20% Quality:(2.5-50)% reduced Accuracy penalty based on distanceHeavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Urgent Totems IIIUrgent Totems IIISupport, TotemSupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.Spells Cast by Totems created by Supported Skills have 20% increased Cast SpeedAttacks used by Totems created by Supported Skills have 20% increased Attack SpeedSupported Skills have 100% increased Totem Placement speed · Brink IIBrink IISupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%Hits with Supported Skills cause 50% more Stun buildup
Overwhelming Presence 19/20Overwhelming PresenceBuff, Persistent, AuraLevel: 19Quality: +20%While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reducedElemental Ailment ThresholdEnemies in your Presence have (15-25)% reduced Stun ThresholdAdditional Effects From 1-20% Quality:(0.75-15)% increased Aura Magnitudes
Earthquake 19/20EarthquakeAttack, AoE, Melee, Slam, DurationLevel: 19Quality: +20%Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.ImpactLimit (2-4) Jagged Ground patchesImpact radius is 1.8 metresJagged Ground radius is 1.8 metresJagged Ground duration is 4 secondsWhile Dual Wielding, both weapons hit with 30% less damageAftershockAftershock radius is (2.4-3) metresAdditional Effects From 1-20% Quality:(0.1-2) to Jagged Ground patch LimitCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect Duration · Fist of War IIFist of War IISupport, Attack, Melee, SlamSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds · Brink IIBrink IISupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%Hits with Supported Skills cause 50% more Stun buildup · Heavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed · Stun IIStun IISupportSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildup
Infernal Cry 19/20Infernal CryWarcry, AoE, Trigger, Fire, Duration, NovaLevel: 19Quality: +20%Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damageWarcry radius is 4 metresDestabilisation duration: 8sAdditional Effects From 1-20% Quality:Empowered Attacks Gain (0.5-10)% of damage as extra Fire damage
Seismic Cry 19/20Seismic CryWarcry, AoE, Physical, NovaLevel: 19Quality: +20%Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical DamageWarcry radius is 4 metresKnocks Back EnemiesAdditional Effects From 1-20% Quality:Empowered Attack Aftershocks deal (0.5-10)% more damageEnduring Impact IIEnduring Impact IISupportSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill · TirelessTirelessSupport, WarcrySupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Supported Skills have 25% chance to not count Attacks they Empower · Raging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Encase in Jade 1Encase in JadeSpell, Buff, Physical, DurationLevel: 1Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.Guard duration is (4-4.95) secondsGain Guard equal to 6% of your maximum life per Jade consumedAdditional Effects From 1-20% Quality:Gain Guard equal to (0.05-1)% of your maximum life per Jade consumed
Ancestral Spirits 1Ancestral SpiritsMinion, Trigger, DurationLevel: 1This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.Additional Effects From 1-20% Quality:Minions have (1-20)% more Maximum Life
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield