Life Remnants 20Life RemnantsBuff, Persistent, RemnantLevel: 20Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemyRemnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away
Spellslinger 20SpellslingerBuff, Persistent, Trigger, Invocation, MetaLevel: 20While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gainedMaximum Energy is 500Energy gained per 0.1 seconds of Spell base cast time: 2Additional Effects From 1-20% Quality:(0.75-15)% increased Energy gained
Lightning Bolt 20Lightning BoltSpell, AoE, Trigger, Lightning, RepeatableLevel: 20Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage200% more chance to ShockCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axisDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported SkillsConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental Ailments
Convalescence 18ConvalescenceSpell, Buff, Persistent, DurationLevel: 18While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Spark 20/20SparkSpell, Projectile, Trigger, Lightning, Cold, Duration, RepeatableLevel: 20Quality: +20%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Fires (4-9) ProjectilesDeals (1-11) to (10-216) Lightning DamageCold-InfusedFires (12-16) ProjectilesDeals (7-207) to (11-310) Cold DamageDeals (1-13) to (10-245) Lightning DamageFires Projectiles in a circleAdditional Effects From 1-20% Quality:(1.5-30)% increased Projectile SpeedForkForkSupport, ProjectileSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills ForkProjectiles from Supported Skills deal30% less Damage after ForkingEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostSione's TemperSione's TemperSupport, Lineage, Spell, ProjectileSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.Gain 1 Wildshard on casting Supported SpellsSupported Skills have a 20% chance to fire 8 additional Projectiles in a circle per WildshardAll Wildshards are lost when Supported Skills fire Projectiles in a circleVilenta's PropulsionVilenta's PropulsionSupport, Lineage, Spell, ProjectileSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported SkillsRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed
Cast on Critical 19/23Cast on CriticalBuff, Persistent, Trigger, MetaLevel: 19Quality: +23%While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of enemies Critically Hit: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyComet 20/23CometSpell, AoE, Cold, RepeatableLevel: 20Quality: +23%Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (23-787) to (35-1181) Cold DamageImpact radius is 2.8 metresFire-InfusedDeals (23-787) to (35-1181) Fire DamageImpact radius is 3.4 metresAdditional Effects From 1-20% Quality:(0.5-10)% chance to EchoEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergySupercriticalSupercriticalSupportSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage BonusSupported Skills have 20% less Critical Hit chanceRakiata's FlowRakiata's FlowSupport, LineageSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted
Frost Wall 20/20Frost WallSpell, AoE, Cold, DurationLevel: 20Quality: +20%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Ice Crystals have (36-12714) maximum LifeDeals (7-187) to (11-280) Cold DamageWall is (2.8-5.6) metres longExplosion radius is 2 metresIce Crystal duration is 8 seconds50% more Magnitude of Chill inflicted50% more Freeze BuildupLess damage in first 0.5 seconds: 80%Lightning-InfusedDeals (1-23) to (17-444) Lightning DamageExplosion radius is 2.8 metresAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostCold ExposureCold ExposureSupport, Cold, DurationSupports any skill that Hits enemies, causing it to inflict Exposure when it inflicts Freeze.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamageConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axis
Blink 20/20BlinkBuff, Spell, Persistent, TravelLevel: 20Quality: +20%While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon SetsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateUhtred's AuguryUhtred's AugurySupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly two other Supports are modifying themDialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems
Life Remnants 1Life RemnantsBuff, Persistent, RemnantLevel: 1Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemy
Lightning Bolt 20Lightning BoltSpell, AoE, Trigger, Lightning, RepeatableLevel: 20Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage200% more chance to Shock
The Stars Answer 20The Stars AnswerSpell, Buff, AoE, Trigger, Physical, Cold, DurationLevel: 20Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.Cannot be cast if you have less than 10000 ManaCannot be cast if already activeTargeting radius is 8 metresStarfall Trigger interval: 0.3sStarfall Triggers required per large star: 15Large star retarget interval: 2s
Powered by Verisium 19/20Powered by VerisiumSpell, RepeatableLevel: 19Quality: +20%Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.Generates (1-4) Verisium InfusionsAdditional Effects From 1-20% Quality:(2.5-50)% increased Verisium Infusion duration