Galvanic Shards 17/20
2.34/s · 6.4% / 200% crit
2.5k
Hit DPS
Elemental Armament IElemental Armament ISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damageForkForkSupport, ProjectileSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills ForkProjectiles from Supported Skills deal30% less Damage after ForkingLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed
Stormblast Bolts 17Stormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, DurationLevel: 17Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.5 Bolts loaded per clipElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Crossbow Shot 17Crossbow ShotAttack, Ammunition, ProjectileLevel: 17Fire a bolt from your crossbow.Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage
Mirage Archer 14Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 14While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Explosive Shot 17Explosive ShotAttack, AoE, Ammunition, Projectile, Fire, DetonatorLevel: 17Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.30% less reload speed+1 Bolt loaded per clipCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Herald of Thunder 17Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 17While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Virtuous Barrier 17Virtuous BarrierBuff, PersistentLevel: 17While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence MotePrecision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Flash Grenade 10Flash GrenadeAttack, AoE, Projectile, GrenadeLevel: 10Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Explosion radius is (2.6-3.3) metres500% more Stun buildupProjectiles cannot ForkAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateStun IIIStun IIISupportSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less DamageHits with Supported Skills cause 300% more Stun buildupBrutality IIBrutality IISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental Damage
Ferocious Roar 8Ferocious RoarWarcry, Shapeshift, Bear, AoE, Nova, MetaLevel: 8Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Break (5-6147) Armour on HitWarcry radius is 7 metresRage granted per enemy Power: 2Additional Effects From 1-20% Quality:Gain (0.05-1) Rage per enemy Power in rangeRaging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range
Pounce 3PounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, MetaLevel: 3Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.Impact radius is 2 metresElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageCooldown Recovery ICooldown Recovery ISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery rate
Virtuous Barrier 1Virtuous BarrierBuff, PersistentLevel: 1While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote