Ice Strike 19/20
4.83/s, 34.0% / 569% crit
22.8k
Total DPS
BlindsideBlindsideSupportSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict BlindSupported Skills have 15% more Critical Damage Bonus with Hits against Blinded EnemiesSupported Skills have 15% more chance to Critically Hit Blinded EnemiesPrimal ArmamentMartial TempoClose CombatClose CombatSupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherCrescendoCrescendoSupport, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.Final Strike of Supported Skills can be performed twice in succession
Quarterstaff Strike 20Quarterstaff StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Quarterstaff.
Frozen Locus 18Frozen LocusAttack, AoE, Melee, Cold, DurationLevel: 18Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.CrystalIce Crystal has (27-9536) maximum LifeLimit 1 Ice CrystalIce Crystal duration is 10 secondsExplosionExplosion radius is 3.4 metres50% more Freeze BuildupAdditional Effects From 1-20% Quality:(1-20)% more Magnitude of Chill inflictedIcicleIcicleSupportSupports any Skill which creates Ice Crystals, causing them to be created with lower Life.Ice Crystals created by Supported Skills have 50% less LifePinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage BonusInevitable Critical
Storm Wave 19/20Storm WaveAttack, AoE, Melee, LightningLevel: 19Quality: +20%Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Wave length is +8 metresWave width is 1 metre100% more chance to ShockConverts 80% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Wave width is (0.05-1) metresInnervateInnervateSupport, Lightning, DurationSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsIce BiteIce BiteSupport, Warcry, Cold, DurationSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsUpheavalUpheavalSupportSupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.Supported Skills create an additional fissureSupported Skills deal 20% less DamageSupported Skills have 20% less Skill SpeedMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported Skills
Tempest Bell 19/20Tempest BellAttack, AoE, Melee, Sustained, Duration, ConditionalLevel: 19Quality: +20%Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Limit (1-3) BellsBell duration is 6 secondsBell is destroyed after +10 HitsCan be Ancestrally Boosted as though a StrikeRequires 4 Combo to useThis Skill loses Combo if it generates no Combo for 8 secondsImpactImpact radius is 2.1 metresShockwaveShockwave radius is 2.6 metresShockwave can be triggered once every 0.3 secondsAdditional Effects From 1-20% Quality:Shockwave deals (0.15-3)% more Damage per Hit taken by BellHeavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack SpeedHeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamageBlindBlindSupportSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on Hit
Trinity 20/20TrinityBuff, Persistent, Lightning, Cold, FireLevel: 20Quality: +20%Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.(1-6)% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain (5-13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other typesAdditional Effects From 1-20% Quality:(0.75-15)% increased Skill Speed while total Affinity is over 250Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsCold MasteryCold MasterySupport, ColdSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsLightning MasteryLightning MasterySupport, LightningSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning Skills
Combat Frenzy 17/20Combat FrenzyBuff, PersistentLevel: 17Quality: +20%While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance when you gain a Charge to gain an additional ChargeProfusion
Charged Staff 19/20Charged StaffSpell, Attack, Buff, AoE, Lightning, Duration, ConditionalLevel: 19Quality: +20%Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power ChargesBuff duration per Power Charge: 6sAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationPerpetual ChargePerpetual ChargeSupportSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themTwofoldPersistenceGlaciation
Freezing Mark 18/20Freezing MarkMark, Buff, Cold, DurationLevel: 18Quality: +20%Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildupMarked enemy becomes Frozen whenHit while Primed for FreezeMark duration is 8 secondsBuff grants 30% of damage Gained as Cold damageBuff duration is 10 secondsLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% more Freeze buildup
Herald of Ash 17Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 17While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damage
Herald of Ice 17Herald of IceBuff, Attack, Persistent, AoE, Cold, Herald, PayoffLevel: 17While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.BuffEnemies you Shatter explodeExplosionExplosion radius is 1.6 metres100% of Explosion Physical DamageConverted to Cold DamageCan't be EvadedCannot FreezeAdditional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metres
Herald of Thunder 17Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 17While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damage