Cast on Elemental Ailment 20Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 20While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedContagion 1/20ContagionSpell, AoE, Chaos, Duration, RepeatableLevel: 1Quality: +20%Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.Deals (1.9-93.9) Chaos damage per secondSpread radius is 1.7 metresDebuff duration is 5 secondsModifiers to Spell Damage apply to Debuff's Damage over TimeAdditional Effects From 1-20% Quality:Contagion targets (0.1-2) additional Enemies when CastGrim Pillars 20/20Grim PillarsSpell, AoE, Cold, Duration, NovaLevel: 20Quality: +20%Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.PillarsGrim Pillars have (27-9536) maximum LifeDeals (3-99) to (5-149) Cold Damage+4 metres to creation radiusCreates +8 Grim Pillars+1.2 metres to eruption radiusGrim Pillar duration is 10 secondsLimit 20 Grim PillarsLess damage in first 0.5 seconds: 80%ExplosionDeals (5-159) to (7-239) Cold DamageExplosion radius is 2 metres50% more Freeze BuildupAdditional Effects From 1-20% Quality:Creates (0.1-2) Grim PillarsSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axis · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Mace Strike 20Mace StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Mace.Cold PenetrationCold PenetrationSupport, ColdSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold Resistance · Physical MasteryPhysical MasterySupport, PhysicalSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical Skills · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, ChaosSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life · Bounty IIBounty IISupportSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm chargesEnemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesEnemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead · Concentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of Effect · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Elemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental Ailments
Soaring Midnight 20Soaring MidnightAttack, AoE, Melee, Slam, Projectile, Physical, Cold, TravelLevel: 20Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.(6-7) to (10-11) Added Physical Damage per 15 Armour on Shield(2-64) to (5-149) Base Off Hand Physical DamageProjectiles Return to youReturning Projectiles Pierce all TargetsProjectiles cannot ForkProjectiles cannot SplitProjectiles from Supported Skills Pierce 3 additional TargetsAdditional Effects From 1-20% Quality:Pierces (0.1-2) targetsGarukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Attack Critical Hit Chance with Supported Skills Bifurcates · Aftershock IIAftershock IISupport, Attack, Melee, SlamSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an additional Aftershock · Xoph's PyreXoph's PyreSupport, Lineage, Fire, ChaosSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite MagnitudesSupported Skills Gain 40% of Fire Damage as Extra Chaos Damage · Scouring FlameScouring FlameSupport, FireSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.Supported Skills Gain 25% of Life and Mana Cost as Extra Runic Ward Cost50% more Magnitude of Ignite inflicted with Supported Skills · Fist of War IIIFist of War IIISupport, Attack, Melee, SlamSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 secondsAncestral Boost has double effect on Supported Skills
Remnants of Kalguur 20/20Remnants of KalguurBuff, Persistent, RemnantLevel: 20Quality: +20%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away · Remnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effect · Khatal's RejuvenationKhatal's RejuvenationSupport, Lineage, RemnantSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
Time of Need 19/20Time of NeedBuff, PersistentLevel: 19Quality: +20%While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10-8.1) seconds between BlessingsBlessing recovers (17-628) Life and removes Curses and Elemental AilmentsModifiers to Cooldown Recovery Rate also apply toBlessing frequencyAdditional Effects From 1-20% Quality:Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate · Precision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active · Cannibalism ICannibalism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is active
Ancestral Cry 19/20Ancestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, ConditionalLevel: 19Quality: +20%Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry radius is 4 metresKnocks back and interrupts enemies in a smaller areaWarcry duration is 8 seconds+50% increased Warcry duration per Endurance Charge consumedPercentage of Physical damage Converted to Fire damage: 100%Trigger Volcanic Steps every 1.2 metres travelledRequires 100 Glory to useExerted Strikes target 2 additional EnemiesAdditional Effects From 1-20% Quality:Consumes all Endurance Charges to increase Warcry duration by (1-20)% per chargeHeightened ChargesHeightened ChargesSupportSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubled · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Esh's RadianceEsh's RadianceSupport, Lineage, Lightning, ChaosSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock ChanceSupported Skills Gain 40% of Lightning Damage as Extra Chaos Damage · Zerphi's InfamyZerphi's InfamySupport, Lineage, WarcrySupports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.Supported Skills requires 50 Glory to useSupported Skills gain Glory equal to 5% ofLife spent on other SkillsSupported Skills have 50% increased Area of EffectSupported Skills deal 50% more Damage · KnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback Distance
Berserk 19/20BerserkBuff, PersistentLevel: 19Quality: +20%While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Grants (40-59)% increased Rage effectLife Lost per Rage while not losing Rage: 0.1%Additional Effects From 1-20% Quality:Grants (0.5-10)% increased Rage effectHer DeclarationHer DeclarationSupport, Lineage, Buff, PersistentSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds · Dialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems · Uhtred's AuguryUhtred's AugurySupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly two other Supports are modifying them
Seismic Cry 18/20Seismic CryWarcry, AoE, Physical, NovaLevel: 18Quality: +20%Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical DamageWarcry radius is 4 metresKnocks Back EnemiesAdditional Effects From 1-20% Quality:Empowered Attack Aftershocks deal (0.5-10)% more damageCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate · Enraged Warcry IIEnraged Warcry IISupport, WarcrySupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge · Raging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Echoing CryEchoing CrySupport, Warcry, AoE, ConditionalSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.Supported Skills become usable after you have moved 10 metresSupported Skills become unusable again after useSupported Skills have 50% less Area of EffectSupported Skills deal 40% less DamageSupported Skills count enemies as having 50% less PowerSupported Skills Echo 2 times, with a 1.3 second delaySupported Skills have 100% more area of effect per time they have Echoed · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Animus Exchange 20/20Animus ExchangeSpellLevel: 20Quality: +20%Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.Sacrifices up to (25-800) LifeGain Runic Ward equal to 70% of Sacrificed LifeAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateLifetapLifetapSupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Supported Skills have Mana Costs Converted to Life Costs · Uhtred's ConstellationUhtred's ConstellationSupport, LineageSupports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.Supported Skills have 50% less Cooldown Recovery RateSupported Non-Instant Skills have +2 Cooldown UsesSupported Skills deal 8% more Damage for each different Skill with a Cooldown you have used in the last 8 seconds · Cooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Infernal Cry 19/20Infernal CryWarcry, AoE, Trigger, Fire, Duration, NovaLevel: 19Quality: +20%Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damageWarcry radius is 4 metresDestabilisation duration: 8sAdditional Effects From 1-20% Quality:Empowered Attacks Gain (0.5-10)% of damage as extra Fire damageCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate · Enraged Warcry IIEnraged Warcry IISupport, WarcrySupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge · Raging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Echoing CryEchoing CrySupport, Warcry, AoE, ConditionalSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.Supported Skills become usable after you have moved 10 metresSupported Skills become unusable again after useSupported Skills have 50% less Area of EffectSupported Skills deal 40% less DamageSupported Skills count enemies as having 50% less PowerSupported Skills Echo 2 times, with a 1.3 second delaySupported Skills have 100% more area of effect per time they have Echoed · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Shield Charge 18Shield ChargeAttack, AoE, Melee, Physical, Channelling, TravelLevel: 18Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect(3-85) to (5-128) Base Off Hand Physical DamageImpact radius is 2.4 metres80% increased maximum travel distanceMaximum more damage from distance: 100%Run speed is affected by movement speed modifiers instead of Attack speed modifiersCollision50% more Stun buildupAdditional Effects From 1-20% Quality:Deals up to an additional (2-40)% more Damage, based on the distance travelledRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less Damage · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Soaring Midnight 20Soaring MidnightAttack, AoE, Melee, Slam, Projectile, Physical, Cold, TravelLevel: 20Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.(6-7) to (10-11) Added Physical Damage per 15 Armour on Shield(2-64) to (5-149) Base Off Hand Physical DamageProjectiles Return to youReturning Projectiles Pierce all TargetsProjectiles cannot ForkProjectiles cannot SplitProjectiles from Supported Skills Pierce 3 additional TargetsAdditional Effects From 1-20% Quality:Pierces (0.1-2) targets
Cast on Elemental Ailment 20Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 20While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gained