Falling Thunder Blood Mage Build

Stats

Life
2,342
Energy Shield
2,220
Mana
718
eHP
62,177
Resistances
75% Fire / 75% Cold / 75% Lightning / 30% Chaos

Character

Level
96 Blood Mage
Attributes
120 Str / 136 Dex / 135 Int
Movement speed
+29%
Charges
3/3 Endurance / 3/3 Frenzy / 7/7 Power

Defence

Spirit
200
Evasion
25,532
Deflect
91%
Evade
76%
Max hit
5.5k Physical / 19.1k Fire / 19.1k Cold / 19.1k Lightning / 6.0k Chaos

Recovery

Mana regen
35/s

Skills

Falling Thunder 20/23
Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingCulmination IICulmination IISupport, Attack, Melee, ConditionalSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.Supported Skills can gain up to 10 ComboSupported Skills expend all Combo on useSupported Skills lose Combo if they generate no Combo for 6 secondsSupported Skills deal 4% more Damage per Combo expendedBlindsideBlindsideSupportSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict BlindSupported Skills have 15% more Critical Damage Bonus with Hits against Blinded EnemiesSupported Skills have 15% more chance to Critically Hit Blinded EnemiesConcoct IIConcoct IISupportSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 30% of your maximum Life Flask charges on useSupported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumedClose Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Rend 20RendAttack, Shapeshift, Wyvern, AoE, Melee, Strike, DurationLevel: 20Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.Normal StrikesBuff duration is 10 secondsDamage Gained as Lightning: 50%Lightning-Charged150% more Area of EffectAdditional Effects From 1-20% Quality:Buff grants (0.5-10)% of damage Gained as LightningRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less DamageMedved's FellingMedved's FellingSupport, Lineage, Attack, MeleeSupports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.Lose 1% of Maximum Life per 5 Rage when you use Supported SkillsSupported Skills grant 10% of Maximum Rage on Melee hitSupported Skills have 5% increased Attack Speed per 5 RageProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationHit and RunHit and RunSupport, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.Supported Skills become usable after you have moved 10 metresSupported Skills become unusable again after useSupported Skills have 40% more Skill SpeedHeightened ChargesHeightened ChargesSupportSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubled
Life Remnants 20Life RemnantsBuff, Persistent, RemnantLevel: 20Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemyRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayKhatal's RejuvenationKhatal's RejuvenationSupport, Lineage, RemnantSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collectedArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour
Blink 20BlinkBuff, Spell, Persistent, TravelLevel: 20While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon SetsRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour
Charged Staff 20/20Charged StaffSpell, Attack, Buff, AoE, Lightning, Duration, ConditionalLevel: 20Quality: +20%Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power ChargesBuff duration per Power Charge: 6sAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCharge Profusion IICharge Profusion IISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random ChargeBlazing CriticalBlazing CriticalSupport, Attack, Fire, DurationSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported SkillsLiving Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageCulmination IICulmination IISupport, Attack, Melee, ConditionalSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.Supported Skills can gain up to 10 ComboSupported Skills expend all Combo on useSupported Skills lose Combo if they generate no Combo for 6 secondsSupported Skills deal 4% more Damage per Combo expendedAilith's ChimesAilith's ChimesSupport, LineageSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
Blasphemy 18/20BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 18Quality: +20%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyTemporal Chains 18/20Temporal ChainsSpell, AoE, Duration, Curse, RepeatableLevel: 18Quality: +20%Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse radius is (1.5-3.1) metresCurse Slows targets by (40-59)%Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse makes other effects on targets expire 25% slowerCurse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesRitualistic CurseRitualistic CurseSupport, AoE, CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of EffectCurse zones from SupportedSkills erupt after 30% more delayMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectSlow PotencySlow PotencySupport, SpellSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow MagnitudeArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour
Devour 19/15DevourAttack, Shapeshift, Wyvern, AoE, Melee, SlamLevel: 19Quality: +15%Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Regenerates (10-337) life per enemy orCorpse consumed over 1 secondImpact radius is 1.8 metresConsumes up to 2 additional Corpses near the targetAdditional Effects From 1-20% Quality:(2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumptionCharge Profusion IICharge Profusion IISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random ChargeRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less DamageRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Charge Regulation 19/20Charge RegulationBuff, PersistentLevel: 19Quality: +20%While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) secondsArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
Herald of Blood 19/20Herald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffLevel: 19Quality: +20%While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.BuffEnemies with Blood Loss you kill explodeExplosion(4-107) to (6-160) base Physical Damage(40-59)% chance to Aggravate Bleeding on HitExplosion radius is 1.5 metresDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack DamageCan't be EvadedCannot cause BleedingAdditional Effects From 1-20% Quality:Deals (0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectPoison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding EnemiesBursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, ChaosSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum LifeAdmixtureAdmixtureSupport, Physical, ChaosSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Herald of Thunder 18/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 18Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourArmour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourUruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more ArmourElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageMana LeechMana LeechSupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as Mana
Berserk 14/20BerserkBuff, PersistentLevel: 14Quality: +20%While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Grants (40-59)% increased Rage effectLife Lost per Rage while not losing Rage: 0.1%Additional Effects From 1-20% Quality:Grants (0.5-10)% increased Rage effectArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourUhtred's OmenUhtred's OmenSupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly one other Support is modifying them
Ghost Dance 19/23Ghost DanceBuff, PersistentLevel: 19Quality: +23%While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.Gain a Ghost Shroud every (12-10.1) secondsModifiers to Cooldown Recovery Rate also apply toGhost Shroud gain frequencyMaximum 3 Ghost ShroudsWhen Hit, lose a Ghost ShroudRegenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud RecentlyAdditional Effects From 1-20% Quality:(1-20)% increased Reservation EfficiencyCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour
Whirling Assault 20/20Whirling AssaultAttack, AoE, Melee, StrikeLevel: 20Quality: +20%Advance while hitting enemies around you with a series of spinning Strikes.(1-20)% more Area of Effect+1.4 metres to Melee Strike RangeAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageLife Leech IIILife Leech IIISupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as LifeLife Leeched by Supported Skills is not removed at full LifeBlind IIBlind IISupportSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on HitBlind inflicted with Supported Skills has 20% increased EffectEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Life Remnants 1Life RemnantsBuff, Persistent, RemnantLevel: 1Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemy
Blink 20BlinkBuff, Spell, Persistent, TravelLevel: 20While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets

Equipment

Phoenix SpireSinister Quarterstaff
Weapon 1
Quality: +30%
Item Level: 82
Sockets: S S
Runes: Saqawal's Rune of the Sky, Soul Core of Opiloti
Corrupted
Requires: Level 67
15% chance to cause Bleeding on Hit enchant
Bonded: 8% chance to gain an additional random Charge when you gain a Charge enchant
Gain 5% of Damage as Extra Damage of all Elements enchant
Adds 150 to 230 Fire Damage
Adds 10 to 294 Lightning Damage
+3.66% to Critical Hit Chance
25% increased Attack Speed
+3 to Level of all Attack Skills
86% increased Elemental Damage with Attacks
Alpha's HowlArmoured Cap
Helmet
Quality: +20%
Evasion: 650
Item Level: 81
Sockets: S S
Runes: Idol of Egrin, Tzamoto's Soul Core of Ferocity
Requires: Level 65
Bonded: 20% increased Area of Effect of Curses enchant
Enemies you Curse take 6% increased Damage enchant
+4 to Maximum Rage enchant
+1 to Maximum Power Charges enchant
83% increased Evasion Rating
+100 to Spirit
+74% to Cold Resistance
Presence Radius is doubled
Twice Corrupted
Tempest PeltSleek Jacket
Body Armour
Quality: +26%
Evasion: 1901
Energy Shield: 572
Item Level: 82
Sockets: S S S
Runes: 3× Perfect Iron Rune
Corrupted
Requires: Level 65
60% increased Armour, Evasion and Energy Shield enchant
Bonded: +60 to maximum Life enchant
Bonded: +60 to maximum Mana enchant
+157 to Evasion Rating
+45 to maximum Energy Shield
110% increased Evasion and Energy Shield
+30 to Intelligence
Gain Deflection Rating equal to 24% of Evasion Rating
+35% to Lightning Resistance
+43 to Evasion Rating
+14 to maximum Energy Shield
41% increased Evasion and Energy Shield
Damnation TalonsBarbed Bracers
Gloves
Quality: +20%
Evasion: 814
Item Level: 81
Sockets: S
Sockets: J
Runes: Cadigan's Epiphany
Requires: Level 75
Destroys all Augment Sockets on the item to create a Jewel Socket enchant
16% increased Rarity of Items found
+176 to Evasion Rating
100% increased Evasion Rating
+2 to Level of all Melee Skills
Adds 1 to 39 Lightning damage to Attacks
28% increased Critical Damage Bonus
Atziri's StepCinched Boots
Boots
Quality: +20%
Evasion: 953
Item Level: 82
Sockets: S
Runes: Atziri's Soul Core of Inoculation
Corrupted
Requires: Level 65
+2% to Chaos Resistance for each Corrupted Item Equipped enchant
Corrupting will always result in change enchant
30% increased Movement Speed
114% increased Evasion Rating
Gain Deflection Rating equal to 53% of Evasion Rating
-7% to amount of Damage Prevented by Deflection
Cannot be Light Stunned by Deflected Hits
+149 to Evasion Rating
Maelstrom CollarPortent Amulet
Amulet
Item Level: 80
Requires: Level 42
Allocates Crystallised Immunities enchant
-1 Suffix Modifier allowed
Grants Skill: Level 20 Blink
46% increased Armour
58% increased Evasion Rating
+16% to all Elemental Resistances
33% increased Global Armour, Evasion and Energy Shield
+5% to Quality of all Skills
Torment TwirlUnset Ring
Ring 1
Item Level: 82
Requires: Level 65
Grants 1 additional Skill Slot
Adds 14 to 26 Fire damage to Attacks
Adds 3 to 60 Lightning damage to Attacks
18% increased Rarity of Items found
+15% to all Elemental Resistances
+51% to Lightning Resistance
+20% to Lightning and Chaos Resistances
Spirit CircleRuby Ring
Ring 2
Item Level: 76
Requires: Level 60
+36% to Fire Resistance
Adds 32 to 52 Fire damage to Attacks
Adds 1 to 46 Lightning damage to Attacks
+15% to all Elemental Resistances
+48% to Fire Resistance
16% increased Rarity of Items found
Adds 12 to 25 Physical Damage to Attacks
HeadhunterHeavy Belt
Belt
Item Level: 80
Charm Slots: 3
Corrupted
Requires: Level 50
29% increased Stun Threshold
Has 3 Charm Slots
+54 to maximum Life
+38 to Strength
+34 to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
Seething Ultimate Life Flask of the Ample
Flask 1
Quality: +20%
Item Level: 81
Requires: Level 64
50% reduced Amount Recovered
Instant Recovery
67% increased Charges
Lavianga's SpiritsGargantuan Mana Flask
Flask 2
Quality: +23%
Item Level: 79
Corrupted
Requires: Level 49
This Flask cannot be Used but applies its Effect constantly
72% reduced Amount Recovered
Rite of PassageGolden Charm
Charm 1
Item Level: 80
Requires: Level 50
Used when you kill a Rare or Unique enemy
Possessed by Spirit Of The Wolf for 20 seconds on use
The Fall of the AxeSilver Charm
Charm 2
Item Level: 80
Requires: Level 10
Used when you are affected by a Slow
Grants Onslaught during effect
Clinician's Thawing Charm of the Bottomless
Charm 3
Item Level: 80
Requires: Level 48
Used when you become Frozen
31% increased Duration
51% increased Charges gained
Honour DreamEmerald
Jewel
Item Level: 81
15% increased Critical Hit Chance for Attacks
13% increased Magnitude of Ailments you inflict
20% increased Magnitude of Damaging Ailments you inflict with Critical Hits
4% increased Attack Speed
Honour Dream
Heart of the WellDiamond
Jewel
Item Level: 82
Limited to: 1
Gain 18% of Damage as Extra Cold Damage
Gain 14% of Damage as Extra Lightning Damage
7% increased Critical Hit Chance
12% increased Critical Damage Bonus
Heart of the Well
Blight StoneEmerald
Jewel
Item Level: 80
4% increased Attack Speed
15% increased Magnitude of Ailments you inflict
19% increased Magnitude of Damaging Ailments you inflict with Critical Hits
13% increased Critical Hit Chance for Attacks
Blight Stone
Empyrean GlimmerTime-Lost Sapphire
Jewel
Item Level: 80
Radius: Very Large
Notable Passive Skills in Radius also grant 7% increased Critical Hit Chance
Notable Passive Skills in Radius also grant 10% increased Critical Damage Bonus
Notable Passive Skills in Radius also grant 10% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Upgrades Radius to Very Large
Empyrean Glimmer