849
Hit DPS
Spell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axisIngenuityConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageControlled DestructionControlled DestructionSupport, SpellSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit DamageSupported Skills cannot deal Critical Hits
Frost Bomb 17Frost BombSpell, AoE, Cold, Duration, Orb, RemnantLevel: 17Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Pulse and explosion radius are (2.4-3.1) metresDeals (7-238) to (11-358) Cold DamageLimit 1 Frost BombExposure duration is 8 secondsChills Enemies as though dealing 300% more damageFast ForwardSpell EchoSpell EchoSupport, Spell, AoESupports Cascadable Spells you use yourself. Supported Spells Echo.Supported Spells Echo 1 timeSupported Skills have 30% less Cast SpeedEchoes from Supported Spells have 40% increased Area of EffectElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsMagnified Effect
Cold Snap 17Concentrated EffectZenithZenithSupport, SpellSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Temporal Rift 17Temporal RiftSpell, Buff, PersistentLevel: 17While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.Removes damage delayed by Phased FormMaximum afterimages: 16Afterimage creation interval: 0.25sThis Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Power Siphon 15Power SiphonSpell, PhysicalLevel: 15Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.(0-76)% chance to grant an additional Power Charge on CullDeals (3-109) to (5-202) Physical DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to grant an additional Power Charge on Cull
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Shield Charge 3Shield ChargeAttack, AoE, Melee, Physical, Channelling, TravelLevel: 3Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect(3-85) to (5-128) Base Off Hand Physical DamageImpact radius is 2.4 metres80% increased maximum travel distanceMaximum more damage from distance: 100%Run speed is affected by movement speed modifiers instead of Attack speed modifiersCollision50% more Stun buildupAdditional Effects From 1-20% Quality:Deals up to an additional (2-40)% more Damage, based on the distance travelledMartial TempoUnbreakableUnbreakableSupportSupports any skill that you can use, making you harder to Stun while using it.30% more Stun Threshold for Heavy Stuns while using Supported Skills200% more Stun Threshold for Light Stuns while using Supported Skills
Arctic Armour 16Arctic ArmourBuff, Spell, Persistent, Sustained, Cold, StagedLevel: 16While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per StageGains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages100% more Magnitude of Chill inflicted100% more Freeze BuildupGlaciation
Convalescence 14/10ConvalescenceSpell, Buff, Persistent, DurationLevel: 14Quality: +10%While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsClarityClaritySupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activeWarm BloodedWarm BloodedSupport, Buff, PersistentSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activeStrong HeartedStrong HeartedSupport, Buff, PersistentSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is active
Hypothermia 15HypothermiaSpell, AoE, Cold, Duration, Curse, RepeatableLevel: 15Curse all targets in an area after a short delay, lowering their Cold Resistance.Curse radius is (1.5-3.1) metresCurse inflicts -(23-29)% to Cold ResistanceCurse duration is (6-7.4) secondsCurse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesHeightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased MagnitudesPersistenceInspiration
Temporal Rift 1Temporal RiftSpell, Buff, PersistentLevel: 1While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.Removes damage delayed by Phased FormMaximum afterimages: 16Afterimage creation interval: 0.25sThis Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Power Siphon 15Power SiphonSpell, PhysicalLevel: 15Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.(0-76)% chance to grant an additional Power Charge on CullDeals (3-109) to (5-202) Physical DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to grant an additional Power Charge on Cull
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield