Oracle Build

Stats

Life
1,433
Energy Shield
273
Mana
675
eHP
2,385
Resistances
39% Fire / 26% Cold / 50% Lightning / 14% Chaos

Wildsurge IncantationKeystoneStorm and Plant Spells:deal 50% more damagecost 50% lesshave 75% less durationBlackflame CovenantKeystoneFire Spells Convert 100% of Fire Damage to Chaos DamageChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesIgnite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage

Character

Level
58 Oracle
Attributes
152 Str / 27 Dex / 92 Int
Movement speed
+13%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power

Defence

Spirit
100
Physical reduction
9%
Evade
1%
Max hit
2.0k Physical / 2.9k Fire / 2.4k Cold / 3.5k Lightning / 2.0k Chaos

Recovery

Life regen
3/s
Mana regen
33/s

Skills

Entangle 14
1.56/s · 19.2% / 243% crit
5.3k Total DPS
Hit
4.9k
Poison
396
Accelerated GrowthAccelerated GrowthSupport, Spell, AoE, Trigger, PlantSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsZenith IIZenith IISupport, SpellSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.Supported Skills have 25% increased Mana Cost EfficiencySupported Spells deal 30% more Damage while you are above 90% of your Maximum ManaBranching Fissures IBranching Fissures ISupportSupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 timesSupported Skills' Branched Fissures deal 40% less damageSupported Skills' Branched Fissures have 35% less area of effectHeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage
Reap 11ReapSpell, AoE, Physical, DurationLevel: 11Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.Gain (5-188) Life on Culling StrikeDeals (11-400) to (16-599) Physical DamageCritical Weakness duration is +6 secondsCulling StrikeAdditional Effects From 1-20% Quality:Critical Weakness duration is (0.1-2) secondsCorrosionCorrosionSupport, Physical, ChaosSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills alsoBreaks Armour equal to 80% of Poison damageArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourZenith IZenith ISupport, SpellSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Sigil of Power 9Sigil of PowerSpell, AoE, Duration, StagedLevel: 9Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.Sigil duration is (10-11.9) secondsBuff grants (10-14)% more Spell damage per StageSigil radius is 3 metresMana spend required to gain a Stage: 50%Maximum 4 StagesMinimum 1 second between gaining StagesAdditional Effects From 1-20% Quality:Sigil radius is (0.04-0.8) metresProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Barkskin 14BarkskinBuff, Persistent, DurationLevel: 14While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (43-62)% ofEnergy Shield lostBuff duration is 6 secondsAdditional Effects From 1-20% Quality:When Hit by an enemy, gain Armour equal to (0.25-5)% ofEnergy Shield lostProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Mana Remnants 13Mana RemnantsBuff, Persistent, RemnantLevel: 13Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants (28-281) ManaRemnant spawn on kill chance: 25%Remnant spawn on Critical Hit interval: 2sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:Each Remnant grants (2-40) Mana
Thunderstorm 13ThunderstormSpell, AoE, Sustained, Lightning, Duration, StormLevel: 13Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning DamageCannot Drench enemies above level 20Storm radius is 2.3 metres+0.8 metres to Impact radiusStorm duration is 12 secondsHit interval: 0.35sTarget re-Hit interval : 0.5sMore Freeze buildup inflicted: 25%More Shock chance inflicted: 50%Drenched lingers for 2 second durationLimit 1 ThunderstormAdditional Effects From 1-20% Quality:Drenched enemies have (0.5-10)% more chance to be ShockedDrenched enemies receive (0.25-5)% more Freeze buildupMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectLiving LightningLiving LightningSupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageShock Conduction IIShock Conduction IISupport, AoE, LightningSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.Hits from Supported Skills always Shock Drenched targetsShocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Convalescence 12ConvalescenceSpell, Buff, Persistent, DurationLevel: 12While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Thrashing Vines 14Thrashing VinesSpell, AoE, Sustained, Physical, Duration, PlantLevel: 14Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (5-151) to (8-226) Physical Damage+2.5 metres to vine lengthVine growth area radius is 4 metresMore Overgrown vine size: 50%Vine spawn interval from Cast Time: 50%Limit 1 vine growth areaVines grow for 8 second durationMore Overgrown vine damage: 50%Per-target vine facing interval: 0.5sAdditional Effects From 1-20% Quality:Vine length is (0.025-0.5) metreConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectZenith IZenith ISupport, SpellSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Vulnerability 10VulnerabilitySpell, AoE, Physical, Duration, Curse, RepeatableLevel: 10Curse all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.Curse radius is (1.5-3.1) metresCurse inflicts -(16-19210) to Total ArmourCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse Magnitudes
Reap 11ReapSpell, AoE, Physical, DurationLevel: 11Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.Gain (5-188) Life on Culling StrikeDeals (11-400) to (16-599) Physical DamageCritical Weakness duration is +6 secondsCulling StrikeAdditional Effects From 1-20% Quality:Critical Weakness duration is (0.1-2) seconds
Sigil of Power 9Sigil of PowerSpell, AoE, Duration, StagedLevel: 9Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.Sigil duration is (10-11.9) secondsBuff grants (10-14)% more Spell damage per StageSigil radius is 3 metresMana spend required to gain a Stage: 50%Maximum 4 StagesMinimum 1 second between gaining StagesAdditional Effects From 1-20% Quality:Sigil radius is (0.04-0.8) metres
Per hit
3.1k
Cost
56 mana, 87 mana/s

Equipment

Dire BaneReaping Staff
Weapon 1
Item Level: 42
Sockets: S S
Runes: Vision Rune, Greater Iron Rune
Requires: Level 41
30% increased Spell Damage enchant
20% increased Critical Hit Chance for Spells enchant
Bonded: 25% increased Critical Damage Bonus enchant
Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt enchant
Grants Skill: Level 11 Reap
139% increased Spell Damage
+68 to maximum Mana
56% increased Critical Hit Chance for Spells
33% increased Critical Spell Damage Bonus
+4 to Level of all Physical Spell Skills
Tempest HornMartyr Crown
Helmet
Armour: 80
Energy Shield: 30
Item Level: 49
Sockets: S
Runes: Storm Rune
Requires: Level 28
+12% to Lightning Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
21% increased Armour and Energy Shield
+74 to Accuracy Rating
+49 to maximum Life
+18 to maximum Mana
20% reduced Attribute Requirements
+22% to Cold Resistance
+14% to Chaos Resistance
Entropy Shelter
Entropy ShelterIronclad Vestments
Body Armour
Armour: 176
Energy Shield: 70
Item Level: 36
Requires: Level 33
+40 to Armour
+18 to maximum Energy Shield
14% increased Armour and Energy Shield
+81 to maximum Life
+5 to Intelligence
+13% to Fire Resistance
+20% to Cold Resistance
Sol FistBaroque Gloves
Gloves
Energy Shield: 36
Item Level: 64
Sockets: S
Runes: None
Requires: Level 54
Adds 6 to 12 Physical Damage to Attacks
Adds 8 to 14 Cold damage to Attacks
+85 to maximum Life
+30% to Fire Resistance
+22% to Lightning Resistance
Gain 5 Mana per enemy killed
Golem TrackBronze Greaves
Boots
Armour: 71
Item Level: 22
Requires: Level 16
15% increased Movement Speed
18% increased Armour
+14 to maximum Mana
+9% to Lightning Resistance
+11 to Stun Threshold
Woe CollarPearlescent Amulet
Amulet
Item Level: 46
Requires: Level 30
+9% to all Elemental Resistances
+94 to Accuracy Rating
+29 to maximum Life
10% increased Rarity of Items found
+11 to all Attributes
+7% to all Elemental Resistances
+12% to Fire Resistance
Glyph GraspPrismatic Ring
Ring 1
Item Level: 37
Requires: Level 35
+8% to all Elemental Resistances
Adds 8 to 14 Cold damage to Attacks
3% increased Fire Damage
9% increased Rarity of Items found
16% increased Cast Speed
2.7 Life Regeneration per second
21% increased Mana Regeneration Rate
15% increased Light Radius
Blight LoopTopaz Ring
Ring 2
Item Level: 17
Requires: Level 16
+23% to Lightning Resistance
+20 to Accuracy Rating
+44 to Evasion Rating
+25 to maximum Mana
16% increased Cast Speed
+8 to Strength
+9 to Dexterity
Nemesis Clasp
Nemesis ClaspMail Belt
Belt
Item Level: 66
Charm Slots: 1
Requires: Level 40
12% reduced Flask Charges used
Has 1 Charm Slot
+118 to Armour
+85 to maximum Life
+72 to maximum Mana
+27 to Strength
+66 to Stun Threshold
15% reduced Charm Charges used
Compact Transcendent Life Flask of the Distiller
Flask 1
Item Level: 59
Requires: Level 50
48% increased Amount Recovered
25% reduced Charges per use
Simmering Gargantuan Mana Flask of the Continuous
Flask 2
Item Level: 41
Requires: Level 40
21% of Recovery applied Instantly
35% increased Charges gained
Drizzling Dousing Charm of the Wide
Charm 1
Item Level: 31
Requires: Level 32
Used when you become Ignited
Recover 17 Mana when Used
25% increased Charges
Drizzling Staunching Charm of the Medic
Charm 2
Item Level: 21
Requires: Level 18
Used when you start Bleeding
Recover 21 Mana when Used
22% Chance to gain a Charge when you kill an enemy