Ice Strike 15/15
4.80/s · 15.4% / 341% crit
29.5k
Hit DPS
Crescendo IICrescendo IISupport, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.Final Strike of Supported Skills can be performed twice in successionAttacks with Supported Skills that are not Final Strikes have 15% more Attack SpeedElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageClose Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage
Tempest Bell 16Tempest BellAttack, AoE, Melee, Sustained, Duration, ConditionalLevel: 16Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Limit (1-3) BellsBell duration is 6 secondsBell is destroyed after +10 HitsCan be Ancestrally Boosted as though a StrikeRequires 4 Combo to useThis Skill loses Combo if it generates no Combo for 8 secondsImpactImpact radius is 2.1 metresShockwaveShockwave radius is 2.6 metresShockwave can be triggered once every 0.3 secondsAdditional Effects From 1-20% Quality:Shockwave deals (0.15-3)% more Damage per Hit taken by BellOverabundance IOverabundance ISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 50% less Skill Effect DurationElemental Armament IElemental Armament ISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damageClose Combat IClose Combat ISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherRageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more Damage
Shattering Palm 14Shattering PalmAttack, AoE, Melee, Strike, Trigger, ColdLevel: 14Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Attaches Shards to enemies within a 3.8 metre radiusCan't be EvadedAdditional Effects From 1-20% Quality:(1-20)% more Critical Hit ChanceElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectCold AttunementCold AttunementSupport, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning Damage
Frozen Locus 15Frozen LocusAttack, AoE, Melee, Cold, DurationLevel: 15Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.CrystalIce Crystal has (27-9536) maximum LifeLimit 1 Ice CrystalIce Crystal duration is 10 secondsExplosionExplosion radius is 3.4 metres50% more Freeze BuildupAdditional Effects From 1-20% Quality:(1-20)% more Magnitude of Chill inflictedMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageRageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more Damage
Freezing Mark 14Freezing MarkMark, Buff, Cold, DurationLevel: 14Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildupMarked enemy becomes Frozen whenHit while Primed for FreezeMark duration is 8 secondsBuff grants 30% of damage Gained as Cold damageBuff duration is 10 secondsLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% more Freeze buildupMark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your HitsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationCharged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, DurationSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are Activated
Herald of Ice 12Herald of IceBuff, Attack, Persistent, AoE, Cold, Herald, PayoffLevel: 12While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.BuffEnemies you Shatter explodeExplosionExplosion radius is 1.6 metres100% of Explosion Physical DamageConverted to Cold DamageCan't be EvadedCannot FreezeAdditional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metresCold AttunementCold AttunementSupport, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental Ailments
Unbound Avatar 17Unbound AvatarBuff, Lightning, Cold, Fire, Duration, ConditionalLevel: 17Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.Unbound duration is (8-9.9) secondsUnbound Fury required: 100Additional Effects From 1-20% Quality:Unbound duration is (0.05-1) secondsFire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Wind Dancer 10Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 10While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%
Ghost Dance 14Ghost DanceBuff, PersistentLevel: 14While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.Gain a Ghost Shroud every (12-10.1) secondsModifiers to Cooldown Recovery Rate also apply toGhost Shroud gain frequencyMaximum 3 Ghost ShroudsWhen Hit, lose a Ghost ShroudRegenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud RecentlyAdditional Effects From 1-20% Quality:(1-20)% increased Reservation EfficiencyCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect DurationClarity IClarity ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is active
Unbound Avatar 1Unbound AvatarBuff, Lightning, Cold, Fire, Duration, ConditionalLevel: 1Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.Unbound duration is (8-9.9) secondsUnbound Fury required: 100Additional Effects From 1-20% Quality:Unbound duration is (0.05-1) seconds