Glacial Lance 20/20
1.44/s, 71.6% / 974% crit
501k
Total DPS
Execute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourGarukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Attack Critical Hit Chance with Supported Skills Bifurcates
Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangePinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage BonusConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectCold AttunementCold AttunementSupport, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning DamageEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Spear Throw 20Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 20Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metresConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectFrost NexusFrost NexusSupport, AoE, ColdSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyRising TempestRising TempestSupportSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for eachSkill used Recently of a different Elemental typeMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectPinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage Bonus
Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangeEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
Righteous Descent 19Righteous DescentAttack, AoE, Melee, Slam, Physical, Lightning, TravelLevel: 19Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.ImpactImpact radius is 2.5 metresWill Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become EmpoweredConverts 40% of Physical Damage to Lightning DamageEmpoweredImpact radius is 4 metresDoes not consume a Cooldown UseLife recovered over 2 seconds: 10%Mana recovered over 2 seconds: 10%Converts 80% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Impact radius is (0.01-0.2) metresMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectClose Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherMomentumMomentumSupportSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamageLightning MasteryLightning MasterySupport, LightningSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning Skills
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Purity of Fire 19Purity of FireBuff, Persistent, Aura, FireLevel: 19Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire ResistanceClarity IIClarity IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is activeDirestrike IIDirestrike IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activeCannibalism IICannibalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is activeCool HeadedCool HeadedSupport, Buff, PersistentSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is active
Trinity 20TrinityBuff, Persistent, Lightning, Cold, FireLevel: 20Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.(1-6)% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain (5-13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other typesAdditional Effects From 1-20% Quality:(0.75-15)% increased Skill Speed while total Affinity is over 250Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire Skills
Charge Regulation 18/20Charge RegulationBuff, PersistentLevel: 18Quality: +20%While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) seconds
Herald of Ice 19/20Herald of IceBuff, Attack, Persistent, AoE, Cold, Herald, PayoffLevel: 19Quality: +20%While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.BuffEnemies you Shatter explodeExplosionExplosion radius is 1.6 metres100% of Explosion Physical DamageConverted to Cold DamageCan't be EvadedCannot FreezeAdditional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metresArmour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more ArmourArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Herald of Thunder 19/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 19Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageArmour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourUruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more ArmourArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourFreezeFreezeSupport, ColdSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
Eternal Rage 16/20Eternal RageBuff, PersistentLevel: 16Quality: +20%While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per secondAtziri's CommunionAtziri's CommunionSupport, Lineage, PersistentSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.Supported Skills Reserve a percentage of your maximumLife equal to 66% of base Spirit ReservationDirestrike IDirestrike ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
Elemental Conflux 18/20Elemental ConfluxBuff, Persistent, Lightning, Cold, Fire, DurationLevel: 18Quality: +20%Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.Buff grants (40-59)% more damage with the affected Element8 second duration between Element randomisationsAdditional Effects From 1-20% Quality:Buff grants (0.5-10)% more damage with the affected ElementFire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsUhtred's OmenUhtred's OmenSupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly one other Support is modifying them
Remnants of Kalguur 18/20Remnants of KalguurBuff, Persistent, RemnantLevel: 18Quality: +20%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away
Freezing Mark 19/20Freezing MarkMark, Buff, Cold, DurationLevel: 19Quality: +20%Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildupMarked enemy becomes Frozen whenHit while Primed for FreezeMark duration is 8 secondsBuff grants 30% of damage Gained as Cold damageBuff duration is 10 secondsLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% more Freeze buildupCharged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, DurationSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are ActivatedCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateMark for DeathMark for DeathSupport, Mark, PhysicalSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealtMark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your HitsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Barrage 19/20BarrageSpell, Buff, DurationLevel: 19Quality: +20%Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.(600-410)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 secondsMaximum Buff duration is 5 secondsAdditional Effects From 1-20% Quality:Repeats deal (0.25-5)% more DamageInhibitorInhibitorSupport, SpellSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.Supported Skills cannot consume InfusionsSupported Skills cannot consume ChargesSupported Skills deal 4% more Damage per different type of Charge or Infusion on youCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateSecond Wind IIISecond Wind IIISupportSupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Supported Skills have 40% less Cooldown Recovery RateWhen a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldownSupported Skills have twice as many Cooldown UsesOlroth's ConvictionOlroth's ConvictionSupport, LineageSupports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.Supported Skills Gain 100% of Life and Mana Cost as Extra Runic Ward CostSupported Skills Empower 2 additional Skill usesRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed
Mana Remnants 18/20Mana RemnantsBuff, Persistent, RemnantLevel: 18Quality: +20%Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants (28-281) ManaRemnant spawn on kill chance: 25%Remnant spawn on Critical Hit interval: 2sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:Each Remnant grants (2-40) ManaRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Righteous Descent 19Righteous DescentAttack, AoE, Melee, Slam, Physical, Lightning, TravelLevel: 19Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.ImpactImpact radius is 2.5 metresWill Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become EmpoweredConverts 40% of Physical Damage to Lightning DamageEmpoweredImpact radius is 4 metresDoes not consume a Cooldown UseLife recovered over 2 seconds: 10%Mana recovered over 2 seconds: 10%Converts 80% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Impact radius is (0.01-0.2) metres
Purity of Fire 19Purity of FireBuff, Persistent, Aura, FireLevel: 19Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire Resistance
Trinity 20TrinityBuff, Persistent, Lightning, Cold, FireLevel: 20Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.(1-6)% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain (5-13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other typesAdditional Effects From 1-20% Quality:(0.75-15)% increased Skill Speed while total Affinity is over 250