Deadeye Build

Stats

Life
1,750
Mana
516
eHP
4,999
Resistances
75% Fire / 56% Cold / 60% Lightning / 0% Chaos

Character

Level
76 Deadeye
Attributes
109 Str / 174 Dex / 67 Int
Movement speed
+34%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power

Defence

Spirit
133
Physical reduction
1%
Evasion
4,548
Deflect
26%
Evade
33%
Max hit
1.8k Physical / 6.3k Fire / 3.7k Cold / 4.1k Lightning / 1.8k Chaos

Recovery

Life regen
1/s
Mana regen
21/s
Life leech
4/s

Skills

Lightning Arrow 14
2.10/s · 9.4% / 200% crit
18.7k Hit DPS
Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageRapid Attacks IRapid Attacks ISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageCharged Shots ICharged Shots ISupport, Attack, ProjectileSupports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged ShotCharged Shots with Supported Skills Gain 30% of Damage as extra Lightning DamageCharged Shots with Supported Skills recover 100% of their Mana cost when used
Lightning Rod 17Lightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableLevel: 17Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.Burst radius is 2 metresMaximum Arrow duration is 20 secondsArrow disappears after being Chained to 8 timesMaximum active Arrows: 10Converts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(1-20)% chance to cause an additional Burst on impactElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage
Mirage Archer 14Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 14While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Lightning Arrow 14Lightning ArrowAttack, AoE, Projectile, Lightning, Chaining, RepeatableLevel: 14Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.ProjectileFires beams at up to (2-4) additional Enemies near the targetBeam targeting radius is 3.2 metresCannot ChainConverts 80% of Physical Damage to Lightning DamageBeamSupported Skills Chain +2 timesConverts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% more chance to ShockElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage
Tornado Shot 14Tornado ShotAttack, AoE, Projectile, Physical, Duration, Repeatable, WindLevel: 14Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.ImpactImpact radius is 1 metreTornadoDeals (4.3-208.7) Physical damage per secondTornado disappears after being Hit (5-8) timesCopied Projectiles deal (60-41)% less damageTornado spits out 3 copies of Projectiles fired into it+1 to Limit of TornadoesMaximum Tornado duration is 15 secondsCopied Projectiles maximum range: 6mModifiers to Projectile Damage apply to this Skill's Damage Over Time effectFires 3 ArrowsAdditional Effects From 1-20% Quality:Copied Projectiles deal (0.75-15)% more damageOverabundance IOverabundance ISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 50% less Skill Effect DurationProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Herald of Thunder 16/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 16Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Voltaic Mark 14Voltaic MarkMark, Buff, Lightning, DurationLevel: 14Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% increased Electrocute buildupMarked enemy becomes Electrocuted whenHit while Primed for ElectrocutionBuff duration is 10 secondsMark duration is 8 secondsBuff grants 30% of damage Gained as Lightning damageLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% increased Electrocute buildupProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationMark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your HitsCharged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, DurationSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are Activated
Ice-Tipped Arrows 14Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Trigger, Cold, DurationLevel: 14Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 secondsAttacks Empowered: 4Additional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageRising TempestRising TempestSupportSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for eachSkill used Recently of a different Elemental typeDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Escape Shot 13Escape ShotAttack, AoE, Projectile, Trigger, ColdLevel: 13Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.(300-585)% more Magnitude of Chill inflicted(300-585)% more Freeze BuildupImpact radius is 2.4 metresAdditional Effects From 1-20% Quality:(6-120)% more Freeze Buildup
Cost
35 mana, 74 mana/s

Equipment

Behemoth RainTwin Bow
Weapon 1
Quality: +20%
Item Level: 54
Sockets: S S
Runes: 2× Greater Storm Rune
Requires: Level 54
Adds 2 to 60 Lightning Damage enchant
Bonded: 60% increased Magnitude of Shock you inflict enchant
+50% Surpassing chance to fire an additional Arrow
139% increased Physical Damage
Adds 1 to 16 Lightning Damage
+114 to Accuracy Rating
+2.26% to Critical Hit Chance
+1 to Level of all Projectile Skills
+18 to Dexterity
Dusk ArrowSacral Quiver
Weapon 2
Item Level: 60
Requires: Level 16
Gain 2 Life per Enemy Hit with Attacks
Adds 7 to 14 Physical Damage to Attacks
Adds 10 to 16 Cold damage to Attacks
Adds 1 to 28 Lightning damage to Attacks
23% increased Critical Hit Chance for Attacks
12% increased Attack Speed
+13 to Dexterity
Morbid VisageViper Cap
Helmet
Evasion: 203
Item Level: 52
Requires: Level 38
+67 to Evasion Rating
+83 to maximum Life
9% increased Rarity of Items found
+21 to Dexterity
+30% to Fire Resistance
Gain Deflection Rating equal to 15% of Evasion Rating
Viper ShelterLizardscale Coat
Body Armour
Quality: +12%
Evasion: 689
Item Level: 68
Sockets: S
Runes: Greater Glacial Rune
Requires: Level 62
+14% to Cold Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
90% increased Evasion Rating
+98 to maximum Life
+31% to Fire Resistance
+17% to Lightning Resistance
Gain Deflection Rating equal to 14% of Evasion Rating
42 to 77 Physical Thorns damage
Honour CaressFine Bracers
Gloves
Evasion: 79
Item Level: 62
Sockets: S
Runes: Greater Glacial Rune
Requires: Level 45
+14% to Cold Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
Adds 10 to 18 Physical Damage to Attacks
Adds 10 to 15 Cold damage to Attacks
+23 to maximum Mana
+16% to Cold Resistance
+11% to Lightning Resistance
Gain Deflection Rating equal to 16% of Evasion Rating
Grim SlippersStudded Boots
Boots
Quality: +20%
Evasion: 245
Item Level: 62
Sockets: S
Runes: Greater Glacial Rune
Requires: Level 54
+14% to Cold Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
25% increased Movement Speed
+64 to Evasion Rating
+87 to maximum Life
20% reduced Attribute Requirements
+34% to Fire Resistance
1 Life Regeneration per second
Gloom BraidStellar Amulet
Amulet
Item Level: 66
Requires: Level 24
+6 to all Attributes
+164 to Accuracy Rating
+77 to maximum Life
+33 to Spirit
+19 to all Attributes
+29 to Strength
+10 to Dexterity
Rift EyeRuby Ring
Ring 1
Item Level: 33
Requires: Level 8
+23% to Fire Resistance
Adds 4 to 11 Physical Damage to Attacks
Adds 6 to 9 Cold damage to Attacks
7% increased Lightning Damage
+18 to Strength
+19% to Fire Resistance
+8% to Lightning Resistance
Entropy GripTopaz Ring
Ring 2
Item Level: 55
Requires: Level 16
+24% to Lightning Resistance
Adds 8 to 15 Physical Damage to Attacks
Adds 1 to 3 Cold damage to Attacks
+22 to Evasion Rating
+15 to Intelligence
+22% to Cold Resistance
+13% to Lightning Resistance
Sorrow Thread
Sorrow ThreadLong Belt
Belt
Item Level: 76
Charm Slots: 3
Requires: Level 20
18% increased Charm Effect Duration
Has 3 Charm Slots
+131 to Armour
+156 to maximum Life
+16% to Cold Resistance
+27% to Lightning Resistance
+239 to Stun Threshold
Simmering Ultimate Life Flask of the Bottomless
Flask 1
Item Level: 64
Requires: Level 60
21% of Recovery applied Instantly
54% increased Charges gained
Bubbling Gargantuan Mana Flask of the Medic
Flask 2
Item Level: 49
Requires: Level 40
29% of Recovery applied Instantly
24% Chance to gain a Charge when you kill an enemy
Staunching Charm of the Wide
Charm 1
Item Level: 31
Requires: Level 18
Used when you start Bleeding
26% increased Charges
Dousing Charm
Charm 2
Item Level: 53
Requires: Level 32
Used when you become Ignited
Sapphire Charm
Charm 3
Item Level: 11
Requires: Level 5
Used when you take Cold damage from a Hit
Spirit SplinterEmerald
Jewel
Item Level: 78
2% increased Attack Speed with Spears
Damage Penetrates 6% Lightning Resistance
3% increased Attack Speed with Crossbows
8% increased Damage with Plant Skills
Spirit Splinter