Lightning Spear 17/20
1.97/s · 19.1% / 343% crit
21.6k
Hit DPS
Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageForkForkSupport, ProjectileSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills ForkProjectiles from Supported Skills deal30% less Damage after ForkingInnervateInnervateSupport, Lightning, DurationSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Storm Lance 17Storm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableLevel: 17Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.ProjectilePierces all TargetsFires +1 ProjectilesCannot ChainConverts 30% of Physical Damage to Lightning DamageFrenzy-ChargedFires bolts at enemies within a 3 metre radiusShocked Ground duration is 8 secondsLodged spear duration is 1.5 secondsBolt interval: 0.2sConverts 100% of Physical Damage to Lightning DamageLodged SpearBolts Chain to (4-6) enemiesFires bolts at enemies within a 2 metre radiusLimit 3 lodged spearsLodged spear duration is 6 secondsBolt interval: 0.8sDetonationNumber of bolts fired: 16Additional Effects From 1-20% Quality:Limit (0.05-1) lodged spearsElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Charge Profusion ICharge Profusion ISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 30% chance to grant an additional ChargeCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Herald of Thunder 14Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 14While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageElemental Armament IElemental Armament ISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage
Wind Dancer 10Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 10While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%Precision IIPrecision IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activeCannibalism ICannibalism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is active
Explosive Spear 17Explosive SpearAttack, AoE, Projectile, Fire, Duration, Detonator, RepeatableLevel: 17Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.SpearLimit (1-3) lodged SpearsPierces all TargetsCannot ChainExplosion+2.8 metres to Explosion radiusFrenzy-ChargedExplosion length is (4-5.9) metresExplosion width is 1.5 metres+2 metres to Ignited Ground radiusIgnited Ground duration is 8 secondsIgnited Ground Ignites enemies as though dealing the explosion's damage100% increased Ignite MagnitudeAdditional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metresExplosion length is (0.02-0.4) metresElemental Armament IElemental Armament ISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damageOverabundance IOverabundance ISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 50% less Skill Effect DurationFire Penetration IIFire Penetration IISupport, FireSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire Resistance
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres