Ice Strike 19/20
3.88/s, 33.2% / 489% crit
88.9k
Hit DPS
Primal ArmamentConcentrated EffectMartial TempoCrescendoCrescendoSupport, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.Final Strike of Supported Skills can be performed twice in successionClose CombatClose CombatSupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Charged Staff 18/20Charged StaffSpell, Attack, Buff, AoE, Lightning, Duration, ConditionalLevel: 18Quality: +20%Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power ChargesBuff duration per Power Charge: 6sAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationPerpetual ChargePerpetual ChargeSupportSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPersistenceLightning InfusionConduction
Combat Frenzy 18Combat FrenzyBuff, PersistentLevel: 18While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance when you gain a Charge to gain an additional ChargeProfusionVitalityVitalitySupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is active
Herald of Ice 18/20Herald of IceBuff, Attack, Persistent, AoE, Cold, Herald, PayoffLevel: 18Quality: +20%While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.BuffEnemies you Shatter explodeExplosionExplosion radius is 1.6 metres100% of Explosion Physical DamageConverted to Cold DamageCan't be EvadedCannot FreezeAdditional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metresMagnified EffectInnervateInnervateSupport, Lightning, DurationSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsAmbushAmbushSupportSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
Charge Infusion 18/20Profusion
Wind Dancer 18/20Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 18Quality: +20%While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%
Herald of Thunder 18/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 18Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageIce BiteIce BiteSupport, Warcry, Cold, DurationSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsDeep FreezeDeep FreezeSupport, ColdSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesExecuteExecuteSupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life
Tempest Bell 18Tempest BellAttack, AoE, Melee, Sustained, Duration, ConditionalLevel: 18Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Limit (1-3) BellsBell duration is 6 secondsBell is destroyed after +10 HitsCan be Ancestrally Boosted as though a StrikeRequires 4 Combo to useThis Skill loses Combo if it generates no Combo for 8 secondsImpactImpact radius is 2.1 metresShockwaveShockwave radius is 2.6 metresShockwave can be triggered once every 0.3 secondsAdditional Effects From 1-20% Quality:Shockwave deals (0.15-3)% more Damage per Hit taken by BellFont of BloodFont of BloodSupport, TotemSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metresAllies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemFont of ManaFont of ManaSupport, TotemSupports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.Totems created by Supported Skills create a Mana Font with a radius of 4 metresAllies in Mana Fonts Leech Mana equal to 12% of Physical Damage dealt by Supported TotemFont of RageFont of RageSupport, TotemSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Shattering Palm 20Shattering PalmAttack, AoE, Melee, Strike, Trigger, ColdLevel: 20Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Attaches Shards to enemies within a 3.8 metre radiusCan't be EvadedAdditional Effects From 1-20% Quality:(1-20)% more Critical Hit ChanceCold MasteryCold MasterySupport, ColdSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsInevitable Critical