Shockwave Totem Smith of Kitava Build

Imperial Greathelm
Helmet
Quality: +20%
Armour: 758
Sockets: S
Runes: Greater Body Rune
Requires: Level 80
+40 to maximum Life enchant
100% increased Armour
+174 to maximum Life
+40% to Lightning Resistance
+43% of Armour also applies to Elemental Damage
Ornate Plate
Body Armour
Quality: +20%
Armour: 534
Sockets: S S
Runes: 2× Soul Core of Jiquani
Corrupted
Requires: Level 70
6% increased maximum Life enchant
5% additional Physical Damage Reduction enchant
Regenerate 2.5% of maximum Life per second
Massive Mitts
Gloves
Quality: +20%
Armour: 379
Sockets: S
Runes: Greater Body Rune
Requires: Level 80
+40 to maximum Life enchant
100% increased Armour
+149 to maximum Life
+2 to Level of all Melee Skills
Tasalian Greaves
Boots
Quality: +20%
Armour: 284
Sockets: S
Runes: Farrul's Rune of the Chase
Requires: Level 80
5% increased Movement Speed enchant
30% increased Movement Speed
+149 to maximum Life
+43% of Armour also applies to Elemental Damage
Bloodstone Amulet
Amulet
Requires: Level 48
Allocates Acceleration enchant
+40 to maximum Life
+149 to maximum Life
+2 to Level of all Melee Skills
Amethyst Ring
Ring 1
Requires: Level 65
+13% to Chaos Resistance
+119 to maximum Life
+45% to Fire Resistance
+14% to Chaos Resistance
Amethyst Ring
Ring 2
Requires: Level 65
+13% to Chaos Resistance
+119 to maximum Life
+45% to Fire Resistance
+14% to Chaos Resistance
Plate Belt
Plate Belt
Belt
Charm Slots: 2
Requires: Level 56
+120 to Armour
Has 2 Charm Slots
+174 to maximum Life
+40% to Cold Resistance
+23% to Chaos Resistance
Ruby
Jewel
15% increased Armour
10% increased Melee Damage
Gain 1 Rage on Melee Hit
Ruby
Ruby
Jewel
15% increased Armour
10% increased Melee Damage
Gain 1 Rage on Melee Hit
Ruby
Ruby
Jewel
15% increased Armour
10% increased Melee Damage
Gain 1 Rage on Melee Hit
Ruby

Character

Level
93 Smith of Kitava
Attributes
124 Str / 60 Dex / 60 Int
Movement speed
+64%
Charges
3/3 Endurance / 0/3 Frenzy / 0/3 Power

Defence

Life
3,344
Mana
548
Spirit
100
Armour
24,267
Physical reduction
66%
Resistances
75% Fire / 75% Cold / 75% Lightning / 75% Chaos
Effective HP
27,277
Max hit
6.9k Physical / 18.0k Fire / 17.1k Cold / 18.0k Lightning / 13.4k Chaos

Recovery

Life regen
100/s
Mana regen
22/s
Shockwave Totem 16/20Shockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, NovaLevel: 16Quality: +20%Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.Totem gains +(0-35)% to Chaos ResistanceTotem gains +(0-75)% to all Elemental ResistancesTotem duration is 12 secondsSupported Skills have +1 to Totem LimitAdditional Effects From 1-20% Quality:(0.2-4) seconds to Totem durationOverabundance IIOverabundance IISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 40% less Skill Effect Duration · Urgent Totems IIIUrgent Totems IIISupport, TotemSupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.Spells Cast by Totems created by Supported Skills have 20% increased Cast SpeedAttacks used by Totems created by Supported Skills have 20% increased Attack SpeedSupported Skills have 100% increased Totem Placement speed · Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed
Scavenged Plating 16/20Scavenged PlatingBuff, Persistent, Physical, DurationLevel: 16Quality: +20%While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.(2-43) to (2-64) Thorns per Scavenged Plating+8 seconds to Scavenged Plating durationMore Armour per Scavenged Plating: 4%Maximum Scavenged Plating: 10Additional Effects From 1-20% Quality:Scavenged Plating duration is (0.1-2) secondsProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Physical MasteryPhysical MasterySupport, PhysicalSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical Skills
Charge Regulation 14Charge RegulationBuff, PersistentLevel: 14While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) secondsPrecision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Infernal Cry 16/20Infernal CryWarcry, AoE, Trigger, Fire, Duration, NovaLevel: 16Quality: +20%Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damageWarcry radius is 4 metresDestabilisation duration: 8sAdditional Effects From 1-20% Quality:Empowered Attacks Gain (0.5-10)% of damage as extra Fire damageRaging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · TirelessTirelessSupport, WarcrySupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Supported Skills have 25% chance to not count Attacks they Empower · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Raging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · TirelessTirelessSupport, WarcrySupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Supported Skills have 25% chance to not count Attacks they Empower · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Aftershock IIAftershock IISupport, Attack, Melee, SlamSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an additional Aftershock · HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage · Bleed IVBleed IVSupport, PhysicalSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemiesHits from Supported Skills inflict IncisionSupported Attacks cannot cause Bleeding
Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Upheaval IIUpheaval IISupportSupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.Supported Skills create 2 additional fissuresSupported Skills deal 40% less DamageSupported Skills have 20% less Skill Speed · Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Fire Penetration IIFire Penetration IISupport, FireSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire Resistance · Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage
Mark for DeathMark for DeathSupport, Mark, PhysicalSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealt · CraterCraterSupport, Attack, AoE, Melee, Trigger, Fire, DurationSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Fissures created on landing: 3 · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Rapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed
Rapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less Damage · Blind IIBlind IISupportSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on HitBlind inflicted with Supported Skills has 20% increased Effect · ImpaleImpaleSupport, Attack, PhysicalSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract ImpaleSupported Skills Impale Enemies on Hit