Bonestorm 19/20
15.44/s, 55.7% / 488% crit
17.5k
Hit DPS
Living Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning DamageHeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamageExtractionExtractionSupport, Spell, ChaosSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos DamageSupported Skills Sacrifice 10% of Life on useRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed
Solar Orb 14Solar OrbSpell, AoE, Sustained, Fire, Duration, Orb, RepeatableLevel: 14Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.PulseDeals (4-181) to (5-271) Fire DamageExplosion radius is 2.5 metresOrb duration is 10 secondsLimit 1 Solar OrbPulses every 1.4 secondsIgniteIgnites as though dealing (10-468) to (13-701) Fire damageIgnite radius is 1 metreAdditional Effects From 1-20% Quality:(1-20)% more Damage with Hits against Burning Enemies
Cast on Critical 16Cast on CriticalBuff, Persistent, Trigger, MetaLevel: 16While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of enemies Critically Hit: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyThunderstorm 5ThunderstormSpell, AoE, Sustained, Lightning, Duration, StormLevel: 5Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning DamageCannot Drench enemies above level 20Storm radius is 2.3 metres+0.8 metres to Impact radiusStorm duration is 12 secondsHit interval: 0.35sTarget re-Hit interval : 0.5sMore Freeze buildup inflicted: 25%More Shock chance inflicted: 50%Drenched lingers for 2 second durationLimit 1 ThunderstormAdditional Effects From 1-20% Quality:Drenched enemies have (0.5-10)% more chance to be ShockedDrenched enemies receive (0.25-5)% more Freeze buildupEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy
Thrashing Vines 19/20Thrashing VinesSpell, AoE, Sustained, Physical, Duration, PlantLevel: 19Quality: +20%Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (5-151) to (8-226) Physical Damage+2.5 metres to vine lengthVine growth area radius is 4 metresMore Overgrown vine size: 50%Vine spawn interval from Cast Time: 50%Limit 1 vine growth areaVines grow for 8 second durationMore Overgrown vine damage: 50%Per-target vine facing interval: 0.5sAdditional Effects From 1-20% Quality:Vine length is (0.025-0.5) metreRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectHeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage
Pounce 17PounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, MetaLevel: 17Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.Impact radius is 2 metresCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Entangle 19/20EntangleSpell, AoE, Sustained, Physical, Duration, Repeatable, PlantLevel: 19Quality: +20%Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.FissuresLimit (4-8) FissuresDeals (4-111) to (6-167) Physical DamageFissure length is 8 metresAttaches Vines to enemies within 1.5 metresFissure duration is 8 secondsVine attachment interval: 0.1sExpiry rate when Overgrown: -25%VinesDeals (1-29) to (1-43) Physical DamageVines can stretch to a 2 metre length before breakingSlow per Vine: 15%Maximum vine attachment time: 1sMaximum Vines attached: 3Additional maximum Vines when Overgrown: 3Additional Effects From 1-20% Quality:(1-20)% chance to create an additional FissureBranching Fissures IIBranching Fissures IISupportSupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 timesSupported Skills' Branched Fissures deal 30% less damageSupported Skills' Branched Fissures have 35% less area of effectConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageAccelerated GrowthAccelerated GrowthSupport, Spell, AoE, Trigger, PlantSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed
Solar Orb 14Solar OrbSpell, AoE, Sustained, Fire, Duration, Orb, RepeatableLevel: 14Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.PulseDeals (4-181) to (5-271) Fire DamageExplosion radius is 2.5 metresOrb duration is 10 secondsLimit 1 Solar OrbPulses every 1.4 secondsIgniteIgnites as though dealing (10-468) to (13-701) Fire damageIgnite radius is 1 metreAdditional Effects From 1-20% Quality:(1-20)% more Damage with Hits against Burning Enemies