Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangeRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageClose Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherCulling Strike IICulling Strike IISupport, AttackSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique EnemiesGain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
Spear Throw 20Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 20Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metresBrutality IIIBrutality IIISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental DamageHits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingDeep Cuts IIDeep Cuts IISupport, PhysicalSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported SkillsSupported Skills deal 30% less Damage with Hits
Spear Throw 20Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 20Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metresBrutality IIIBrutality IIISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental DamageHits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingDeep Cuts IIDeep Cuts IISupport, PhysicalSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported SkillsSupported Skills deal 30% less Damage with Hits
Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangeBrutality IIIBrutality IIISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental DamageHits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingDeep Cuts IIDeep Cuts IISupport, PhysicalSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported SkillsSupported Skills deal 30% less Damage with Hits
Life Remnants 20Life RemnantsBuff, Persistent, RemnantLevel: 20Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemyRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayKhatal's RejuvenationKhatal's RejuvenationSupport, Lineage, RemnantSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
Shattering Spite 20Shattering SpiteAttack, AoE, Physical, Lightning, FireLevel: 20Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.Explosion radius is 1.5 metresExplosions deal 20% more Damage per Bloodstone LanceExplosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone LanceLeech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone LancesBloodstone Lances are shattered based on 200% of your Presence area50% less Magnitude of Damaging Ailments inflictedCannot inflict Bloodstone LancesLife Leech recovers based on this Skill's Elemental damage as well as Physical damageConverts 40% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Explosion radius is (0.01-0.2) metresBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageRageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more DamageConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectConcoct IIConcoct IISupportSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 30% of your maximum Life Flask charges on useSupported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Purity of Fire 18Purity of FireBuff, Persistent, Aura, FireLevel: 18Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire ResistanceCannibalism IICannibalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is activeWarm BloodedWarm BloodedSupport, Buff, PersistentSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activeVitality IIVitality IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activeHer DeclarationHer DeclarationSupport, Lineage, Buff, PersistentSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds
Shattering Spite 20Shattering SpiteAttack, AoE, Physical, Lightning, FireLevel: 20Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.Explosion radius is 1.5 metresExplosions deal 20% more Damage per Bloodstone LanceExplosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone LanceLeech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone LancesBloodstone Lances are shattered based on 200% of your Presence area50% less Magnitude of Damaging Ailments inflictedCannot inflict Bloodstone LancesLife Leech recovers based on this Skill's Elemental damage as well as Physical damageConverts 40% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Explosion radius is (0.01-0.2) metresBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLife Leech IIILife Leech IIISupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as LifeLife Leeched by Supported Skills is not removed at full LifeMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectRising TempestRising TempestSupportSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for eachSkill used Recently of a different Elemental type
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Herald of Ash 14/20Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 14Quality: +20%While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectFire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire Skills
Herald of Thunder 19/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 19Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadCold AttunementCold AttunementSupport, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning MasteryLightning MasterySupport, LightningSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning Skills
Ghost Dance 19/20Ghost DanceBuff, PersistentLevel: 19Quality: +20%While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.Gain a Ghost Shroud every (12-10.1) secondsModifiers to Cooldown Recovery Rate also apply toGhost Shroud gain frequencyMaximum 3 Ghost ShroudsWhen Hit, lose a Ghost ShroudRegenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud RecentlyAdditional Effects From 1-20% Quality:(1-20)% increased Reservation EfficiencyStrong HeartedStrong HeartedSupport, Buff, PersistentSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activeCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Blink 18/20BlinkBuff, Spell, Persistent, TravelLevel: 18Quality: +20%While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon SetsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Trinity 20/20TrinityBuff, Persistent, Lightning, Cold, FireLevel: 20Quality: +20%Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.(1-6)% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain (5-13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other typesAdditional Effects From 1-20% Quality:(0.75-15)% increased Skill Speed while total Affinity is over 250Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsUhtred's OmenUhtred's OmenSupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly one other Support is modifying them
Herald of Blood 19/20Herald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffLevel: 19Quality: +20%While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.BuffEnemies with Blood Loss you kill explodeExplosion(4-107) to (6-160) base Physical Damage(40-59)% chance to Aggravate Bleeding on HitExplosion radius is 1.5 metresDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack DamageCan't be EvadedCannot cause BleedingAdditional Effects From 1-20% Quality:Deals (0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPoison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding EnemiesBursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, ChaosSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum LifeMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectAdmixtureAdmixtureSupport, Physical, ChaosSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Blasphemy 18/20BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 18Quality: +20%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyTemporal Chains 18/20Temporal ChainsSpell, AoE, Duration, Curse, RepeatableLevel: 18Quality: +20%Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse radius is (1.5-3.1) metresCurse Slows targets by (40-59)%Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse makes other effects on targets expire 25% slowerCurse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesRitualistic CurseRitualistic CurseSupport, AoE, CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of EffectCurse zones from SupportedSkills erupt after 30% more delayMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectSlow PotencySlow PotencySupport, SpellSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude
Berserk 14/20BerserkBuff, PersistentLevel: 14Quality: +20%While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Grants (40-59)% increased Rage effectLife Lost per Rage while not losing Rage: 0.1%Additional Effects From 1-20% Quality:Grants (0.5-10)% increased Rage effect
Spearfield 19/20SpearfieldAttack, AoE, Melee, Sustained, Duration, HazardLevel: 19Quality: +20%Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Spears emerge within a (4-6.9) metre length coneSpear duration is 10 secondsMaximum active spears: 70Maim on HitLess damage in first 0.5 seconds: 80%Maims from this Skill Slow an additional 10%ExplosionExplosion radius is 0.6 metresAdditional Effects From 1-20% Quality:Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggeredKnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback DistanceBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed
Life Remnants 1Life RemnantsBuff, Persistent, RemnantLevel: 1Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants (11-410) LifeRemnant spawn on kill chance: 25%Remnant spawn on Hit interval: 3sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn a Remnant on killing an enemy
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Shattering Spite 20Shattering SpiteAttack, AoE, Physical, Lightning, FireLevel: 20Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.Explosion radius is 1.5 metresExplosions deal 20% more Damage per Bloodstone LanceExplosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone LanceLeech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone LancesBloodstone Lances are shattered based on 200% of your Presence area50% less Magnitude of Damaging Ailments inflictedCannot inflict Bloodstone LancesLife Leech recovers based on this Skill's Elemental damage as well as Physical damageConverts 40% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Explosion radius is (0.01-0.2) metres
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Shattering Spite 20Shattering SpiteAttack, AoE, Physical, Lightning, FireLevel: 20Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.Explosion radius is 1.5 metresExplosions deal 20% more Damage per Bloodstone LanceExplosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone LanceLeech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone LancesBloodstone Lances are shattered based on 200% of your Presence area50% less Magnitude of Damaging Ailments inflictedCannot inflict Bloodstone LancesLife Leech recovers based on this Skill's Elemental damage as well as Physical damageConverts 40% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Explosion radius is (0.01-0.2) metres
Purity of Fire 18Purity of FireBuff, Persistent, Aura, FireLevel: 18Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire Resistance