Lightning Arrow 19/20Lightning ArrowAttack, AoE, Projectile, Lightning, Chaining, RepeatableLevel: 19Quality: +20%Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.ProjectileFires beams at up to (2-4) additional Enemies near the targetBeam targeting radius is 3.2 metresCannot ChainConverts 80% of Physical Damage to Lightning DamageBeamSupported Skills Chain +2 timesConverts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% more chance to ShockRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Lightning PenetrationLightning PenetrationSupport, LightningSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning Resistance · Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage · Projectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile Speed
Azmerian Swarms 19Azmerian SwarmsBuff, Minion, Persistent, Physical, Lightning, Cold, Fire, DurationLevel: 19While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.Swarms deal (12-30)% more Damage with Hits for each type of Elemental Ailment on targetSummon an Azmerian Swarm when you kill a target affected by an Elemental Ailment10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental AilmentMaximum +8 Azmerian SwarmsSwarms have 100% chance to inflict 1 Faerie Fire on HitSwarms Convert 100% of Physical Damage to a random ElementSwarm duration is 10 secondsSwarms have 1% increased Attack Speed per 5 of your DexterityAdditional Effects From 1-20% Quality:Maximum (0.1-2) Azmerian SwarmsRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Feeding Frenzy IIFeeding Frenzy IISupport, MinionMinions from Supported Skills deal 30% more DamageMinions from Supported Skills take 15% more Damage · Elemental Armament IIIElemental Armament IIISupport, AttackSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental AilmentsSupported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Remnants of Kalguur 18/20Remnants of KalguurBuff, Persistent, RemnantLevel: 18Quality: +20%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effect · Harmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away · Precision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Herald of Thunder 19/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 19Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage · Living Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage · Concentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of Effect · MaimMaimSupport, AttackSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on Hit · Lightning MasteryLightning MasterySupport, LightningSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning Skills
Herald of Ash 19/20Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 19Quality: +20%While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire Skills · Armour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more Armour · AcrimonyAcrimonySupportSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration rate
Lightning Rod 19/20Lightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableLevel: 19Quality: +20%Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.Burst radius is 2 metresMaximum Arrow duration is 20 secondsArrow disappears after being Chained to 8 timesMaximum active Arrows: 10Converts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(1-20)% chance to cause an additional Burst on impactRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed · Concentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of Effect · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage · Projectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile Speed
Voltaic Mark 19/20Voltaic MarkMark, Buff, Lightning, DurationLevel: 19Quality: +20%Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% increased Electrocute buildupMarked enemy becomes Electrocuted whenHit while Primed for ElectrocutionBuff duration is 10 secondsMark duration is 8 secondsBuff grants 30% of damage Gained as Lightning damageLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% increased Electrocute buildupEternal MarkEternal MarkSupport, MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Marks from Supported Skills are not Consumed the first time they Activate · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Charged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, DurationSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are Activated · Rapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed · Mark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
Elemental Weakness 19/20Elemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse, RepeatableLevel: 19Quality: +20%Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse radius is (1.5-3.1) metresCurse inflicts -(40-59)% to Elemental ResistancesCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast Speed · Heightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased Magnitudes · Focused CurseFocused CurseSupport, CurseSupports Curse skills, causing them to Curse enemies more quickly after being cast.Curse zones from SupportedSkills erupt after 50% less delay · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration
Boneshatter 1/20BoneshatterAttack, AoE, Melee, StrikeLevel: 1Quality: +20%Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike+0.2 metres to Melee Strike RangeWhile Dual Wielding, both weapons hit with 30% less damageCannot cause Stun buildupShockwaveShockwave radius is 2 metres50% more damage with Hits for Shockwaves originating from a Unique enemyAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less Damage · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Heightened Accuracy IIHeightened Accuracy IISupport, AttackSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.Supported Skills Always Hit Enemies on full LifeSupported Skills have 50% more Accuracy Rating · KnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback Distance · Rigwald's FerocityRigwald's FerocitySupport, Lineage, AttackSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 30% increased Attack Speed if used in Weapon Set ISupported Skills deal 15% less Damage if used in Weapon Set ISupported Skills have 10% reduced Attack Speed if used in Weapon Set IISupported Skills deal 30% more Damage if used in Weapon Set II
Azmerian Swarms 19Azmerian SwarmsBuff, Minion, Persistent, Physical, Lightning, Cold, Fire, DurationLevel: 19While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.Swarms deal (12-30)% more Damage with Hits for each type of Elemental Ailment on targetSummon an Azmerian Swarm when you kill a target affected by an Elemental Ailment10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental AilmentMaximum +8 Azmerian SwarmsSwarms have 100% chance to inflict 1 Faerie Fire on HitSwarms Convert 100% of Physical Damage to a random ElementSwarm duration is 10 secondsSwarms have 1% increased Attack Speed per 5 of your DexterityAdditional Effects From 1-20% Quality:Maximum (0.1-2) Azmerian Swarms