Earthquake 20/23EarthquakeAttack, AoE, Melee, Slam, DurationLevel: 20Quality: +23%Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.ImpactLimit (2-4) Jagged Ground patchesImpact radius is 1.8 metresJagged Ground radius is 1.8 metresJagged Ground duration is 4 secondsWhile Dual Wielding, both weapons hit with 30% less damageAftershockAftershock radius is (2.4-3) metresAdditional Effects From 1-20% Quality:(0.1-2) to Jagged Ground patch LimitCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect Duration · Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding · Poison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies · Tacati's IreTacati's IreSupport, Lineage, ChaosSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 2% faster per Rage · AdmixtureAdmixtureSupport, Physical, ChaosSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Mace Strike 20Mace StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Mace.Concentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of Effect · EmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
Mace Strike 20Mace StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Mace.Living Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, DurationSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage · Biting Frost IBiting Frost ISupport, Cold, PayoffSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildupSupported Skills deal 20% more damage to Frozen Unique enemiesSupported Skills Consume Freeze on enemies to deal 40% more Damage
Virtuous Barrier 20Virtuous BarrierBuff, PersistentLevel: 20While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Purity of Fire 18Purity of FireBuff, Persistent, Aura, FireLevel: 18Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire ResistanceVitality IIVitality IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is active · Her DeclarationHer DeclarationSupport, Lineage, Buff, PersistentSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds · Cannibalism IICannibalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is active · Precision IIPrecision IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is active
Cast on Elemental Ailment 18Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedContagion 1/20ContagionSpell, AoE, Chaos, Duration, RepeatableLevel: 1Quality: +20%Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.Deals (1.9-93.9) Chaos damage per secondSpread radius is 1.7 metresDebuff duration is 5 secondsModifiers to Spell Damage apply to Debuff's Damage over TimeAdditional Effects From 1-20% Quality:Contagion targets (0.1-2) additional Enemies when CastProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Boundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy · Energy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy cost · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Blasphemy 19/23BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 19Quality: +23%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyTemporal Chains 19/23Temporal ChainsSpell, AoE, Duration, Curse, RepeatableLevel: 19Quality: +23%Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse radius is (1.5-3.1) metresCurse Slows targets by (40-59)%Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse makes other effects on targets expire 25% slowerCurse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Ritualistic CurseRitualistic CurseSupport, AoE, CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of EffectCurse zones from SupportedSkills erupt after 30% more delay · Slow PotencySlow PotencySupport, SpellSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude · Heightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased Magnitudes
Rolling Slam 19/20Rolling SlamAttack, AoE, Melee, SlamLevel: 19Quality: +20%Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.While Dual Wielding, both weapons hit with 30% less damageFirst SlamImpact radius is 1.4 metres50% more Stun buildupSecond SlamImpact radius is 1.8 metres50% more Damage against Heavy Stunned EnemiesAdditional Effects From 1-20% Quality:(5-100)% increased Stun Threshold while using SkillWithering TouchWithering TouchSupport, Chaos, DurationSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.Withered lasts 4 secondsSupported Skills deal 25% less DamageChance to inflict Withered on Hit with SupportedSkills can Surpass 100% · Coursing CurrentCoursing CurrentSupport, Spell, Projectile, Trigger, Lightning, ChainingSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.Trigger Coursing Current when a Hit from Supported Skills Shocks · Cold ExposureCold ExposureSupport, Cold, DurationSupports any skill that Hits enemies, causing it to inflict Exposure when it inflicts Freeze.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage · Chaos AttunementChaos AttunementSupport, ChaosSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Skills Gain 25% of Damage as extra Chaos DamageSupported Skills deal 50% less non-Chaos Damage · Ice Bite IIIce Bite IISupport, Warcry, Cold, DurationSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported Skills
Infernal Cry 19/20Infernal CryWarcry, AoE, Trigger, Fire, Duration, NovaLevel: 19Quality: +20%Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damageWarcry radius is 4 metresDestabilisation duration: 8sAdditional Effects From 1-20% Quality:Empowered Attacks Gain (0.5-10)% of damage as extra Fire damageEnraged Warcry IIEnraged Warcry IISupport, WarcrySupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge · Echoing CryEchoing CrySupport, Warcry, AoE, ConditionalSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.Supported Skills become usable after you have moved 10 metresSupported Skills become unusable again after useSupported Skills have 50% less Area of EffectSupported Skills deal 40% less DamageSupported Skills count enemies as having 50% less PowerSupported Skills Echo 2 times, with a 1.3 second delaySupported Skills have 100% more area of effect per time they have Echoed · Raging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Withering Presence 19/23Withering PresenceBuff, Persistent, Aura, Chaos, DurationLevel: 19Quality: +23%While active, emits an Aura that periodically Withers enemies in your Presence.Withers enemies in your Presence every (1.8-1.42) secondsWithered duration is 6 secondsAdditional Effects From 1-20% Quality:Withered duration is (0.05-1) secondsUhtred's ExodusUhtred's ExodusSupport, LineageSupports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.+3 to level of Supported Skills if no other Supports are modifying them
Herald of Ash 19/21Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 19Quality: +21%While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damage
Berserk 20/20BerserkBuff, PersistentLevel: 20Quality: +20%While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Grants (40-59)% increased Rage effectLife Lost per Rage while not losing Rage: 0.1%Additional Effects From 1-20% Quality:Grants (0.5-10)% increased Rage effectDialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems · Uhtred's OmenUhtred's OmenSupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly one other Support is modifying them
Scavenged Plating 19/23Scavenged PlatingBuff, Persistent, Physical, DurationLevel: 19Quality: +23%While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.(2-43) to (2-64) Thorns per Scavenged Plating+8 seconds to Scavenged Plating durationMore Armour per Scavenged Plating: 4%Maximum Scavenged Plating: 10Additional Effects From 1-20% Quality:Scavenged Plating duration is (0.1-2) secondsCannibalism ICannibalism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is active · Vitality IVitality ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is active · Prolonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect Duration · Precision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Arctic Armour 19/23Arctic ArmourBuff, Spell, Persistent, Sustained, Cold, StagedLevel: 19Quality: +23%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per StageGains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages100% more Magnitude of Chill inflicted100% more Freeze BuildupCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate · Cold MasteryCold MasterySupport, ColdSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold Skills · Uhtred's AuguryUhtred's AugurySupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly two other Supports are modifying them
Supercharged Slam 20/23Supercharged SlamAttack, AoE, Melee, Slam, Channelling, StagedLevel: 20Quality: +23%Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.ImpactImpact radius is 1.6 metresMore Hit damage per stage: 40%Maximum 3 StagesChannelling ends 1 second after reaching maximum StagesReleases 1 Aftershock per StageAftershockAftershock radius is 2.8 metresRadius per successive aftershock: +0.4mAdditional Effects From 1-20% Quality:(0.05-1) maximum StagesPoison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies · EmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect · Inexorable Critical IIInexorable Critical IISupportSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically HitsSupported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits · SupercriticalSupercriticalSupportSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage BonusSupported Skills have 20% less Critical Hit chance
Seismic Cry 19/20Seismic CryWarcry, AoE, Physical, NovaLevel: 19Quality: +20%Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical DamageWarcry radius is 4 metresKnocks Back EnemiesAdditional Effects From 1-20% Quality:Empowered Attack Aftershocks deal (0.5-10)% more damageEnraged Warcry IIEnraged Warcry IISupport, WarcrySupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge · Echoing CryEchoing CrySupport, Warcry, AoE, ConditionalSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.Supported Skills become usable after you have moved 10 metresSupported Skills become unusable again after useSupported Skills have 50% less Area of EffectSupported Skills deal 40% less DamageSupported Skills count enemies as having 50% less PowerSupported Skills Echo 2 times, with a 1.3 second delaySupported Skills have 100% more area of effect per time they have Echoed · Raging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Time of Need 19/20Time of NeedBuff, PersistentLevel: 19Quality: +20%While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10-8.1) seconds between BlessingsBlessing recovers (17-628) Life and removes Curses and Elemental AilmentsModifiers to Cooldown Recovery Rate also apply toBlessing frequencyAdditional Effects From 1-20% Quality:Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Hammer of the Gods 20/20Hammer of the GodsAttack, AoE, Melee, Slam, Duration, ConditionalLevel: 20Quality: +20%Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Impact radius is 2.4 metresHammerfall duration is 2.5 secondsRequires 20 Glory to useCan't be EvadedWhile Dual Wielding, both weapons hit with 30% less damageAdditional Effects From 1-20% Quality:(0.02-0.4) metres to impact radiusZerphi's InfamyZerphi's InfamySupport, Lineage, WarcrySupports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.Supported Skills requires 50 Glory to useSupported Skills gain Glory equal to 5% ofLife spent on other SkillsSupported Skills have 50% increased Area of EffectSupported Skills deal 50% more Damage · Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding · Poison IIIPoison IIISupport, ChaosSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies · Vorana's SiegeVorana's SiegeSupport, Lineage, AoESupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.Supported Skills have 35% increased Area of EffectSupported Skills deal 20% more Damage with Hits against Isolated targets · AdmixtureAdmixtureSupport, Physical, ChaosSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
Virtuous Barrier 1Virtuous BarrierBuff, PersistentLevel: 1While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Purity of Fire 18Purity of FireBuff, Persistent, Aura, FireLevel: 18Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire Resistance
Cast on Elemental Ailment 18Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gained