Twister 20/20
4.80/s, 75.0% / 1096% crit
4.2M
Total DPS
Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Attack Critical Hit Chance with Supported Skills BifurcatesRakiata's FlowRakiata's FlowSupport, LineageSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Hits with Supported Skills treat Enemy Monster Elemental Resistance values as invertedElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageProjectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile SpeedRageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more Damage
Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangeElemental Armament IIIElemental Armament IIISupport, AttackSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental AilmentsSupported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Spear Stab 20Spear StabAttack, AoE, Melee, StrikeLevel: 20Strike with your Spear.+0.4 metres to Melee Strike RangeBlind IBlind ISupportSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on Hit
Spear Throw 20Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 20Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metresElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsPerpetual ChargePerpetual ChargeSupportSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themMultishot IIMultishot IISupport, ProjectileSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less DamageSupported Skills fire 2 additional ProjectilesSupported Skills have 20% less Skill SpeedRetreat IIIRetreat IIISupport, ProjectileSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damageSupported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 2 seconds
Spear Throw 20Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 20Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metresArmour Break IArmour Break ISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Virtuous Barrier 20Virtuous BarrierBuff, PersistentLevel: 20While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Eternal Rage 18Eternal RageBuff, PersistentLevel: 18While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per second
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Purity of Fire 19Purity of FireBuff, Persistent, Aura, FireLevel: 19Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire ResistanceVitality IIVitality IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activeMysticism IMysticism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePrecision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Charge Regulation 18/20Charge RegulationBuff, PersistentLevel: 18Quality: +20%While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) seconds
Elemental Conflux 17/20Elemental ConfluxBuff, Persistent, Lightning, Cold, Fire, DurationLevel: 17Quality: +20%Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.Buff grants (40-59)% more damage with the affected Element8 second duration between Element randomisationsAdditional Effects From 1-20% Quality:Buff grants (0.5-10)% more damage with the affected ElementFire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsClarity IIClarity IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is active
Whirling Slash 1/20Whirling SlashAttack, AoE, Melee, Strike, Staged, WindLevel: 1Quality: +20%Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.MeleeKnocks Back EnemiesWhirlwindWhirlwind radius is 1.8 metresRadius per additional stage: +0.3mElemental Whirlwinds Gain 50% of damage as damage of the corresponding TypeEnemy movement speed Slow: 30%Maximum 3 stagesMore collapse damage per additional stage: 150%More Knockback distance per stage: 10%Additional Effects From 1-20% Quality:Collapse deals (2-40)% more damage per additional stageRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less DamageKnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback DistanceBlazing CriticalBlazing CriticalSupport, Attack, Fire, DurationSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported SkillsPunch ThroughPunch ThroughSupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Easy Target magnitude applied per metre of Expected Knockback Distance: 3%
Wind Dancer 17/20Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 17Quality: +20%While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%KnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback DistanceMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectRage IIRage IISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitBlind IIBlind IISupportSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on HitBlind inflicted with Supported Skills has 20% increased EffectMaimMaimSupport, AttackSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on Hit
Barrage 19/20BarrageSpell, Buff, DurationLevel: 19Quality: +20%Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.(600-410)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 secondsMaximum Buff duration is 5 secondsAdditional Effects From 1-20% Quality:Repeats deal (0.25-5)% more DamageRapid Casting IIRapid Casting IISupport, SpellSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedUhtred's ConstellationUhtred's ConstellationSupport, LineageSupports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.Supported Skills have 50% less Cooldown Recovery RateSupported Non-Instant Skills have +2 Cooldown UsesSupported Skills deal 8% more Damage for each different Skill with a Cooldown you have used in the last 8 secondsPerpetual ChargePerpetual ChargeSupportSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateDialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems
Herald of Ice 19/20Herald of IceBuff, Attack, Persistent, AoE, Cold, Herald, PayoffLevel: 19Quality: +20%While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.BuffEnemies you Shatter explodeExplosionExplosion radius is 1.6 metres100% of Explosion Physical DamageConverted to Cold DamageCan't be EvadedCannot FreezeAdditional Effects From 1-20% Quality:Explosion radius is (0.02-0.4) metresCold AttunementCold AttunementSupport, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning DamageArmour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourUruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%Supported Skills Break 70% more Armour
Combat Frenzy 18/20Combat FrenzyBuff, PersistentLevel: 18Quality: +20%While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) secondsAdditional Effects From 1-20% Quality:(0.5-10)% chance when you gain a Charge to gain an additional ChargeCharge Profusion IICharge Profusion IISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random Charge
Trinity 18/20TrinityBuff, Persistent, Lightning, Cold, FireLevel: 18Quality: +20%Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.(1-6)% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain (5-13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other typesAdditional Effects From 1-20% Quality:(0.75-15)% increased Skill Speed while total Affinity is over 250Cold MasteryCold MasterySupport, ColdSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsVitality IVitality ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is active
Virtuous Barrier 1Virtuous BarrierBuff, PersistentLevel: 1While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Spear Throw 1Spear ThrowAttack, AoE, Projectile, RepeatableLevel: 1Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion radius is 2 metres
Purity of Fire 19Purity of FireBuff, Persistent, Aura, FireLevel: 19Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire Resistance
Eternal Rage 18Eternal RageBuff, PersistentLevel: 18While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per second