Skeletal Sniper 19Skeletal SniperMinion, Persistent, Physical, Fire, ChaosLevel: 19Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.Additional Effects From 1-20% Quality:Minions deal (1-20)% more damageMultishot IMultishot ISupport, ProjectileSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less DamageSupported Skills fire 2 additional ProjectilesSupported Skills have 20% less Skill SpeedFire AttunementFire AttunementSupport, FireSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Skills deal 50% less Cold and Lightning Damage
Skeletal Warrior 14Skeletal WarriorMinion, Persistent, PhysicalLevel: 14Activate to summon Reviving Skeletal Warriors.Additional Effects From 1-20% Quality:Minions have (1-20)% more Maximum Life
Flame Wall 20Flame WallSpell, AoE, Fire, Duration, RepeatableLevel: 20Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.WallWall deals (1.8-59.6) Fire Damage per secondWall duration is (4.5-6.4) secondsIgnites as though dealing (5-181) to (8-271) Fire damageWall length is (5-6.9) metresProjectile DamageProjectiles which pass through the wall deal (2-27) to (3-41) Added Fire DamageProjectiles which pass through the Infused wall deal (1-3) to (4-65) Added Lightning DamageAdditional Effects From 1-20% Quality:Inflicts (1-20)% more Flammability Magnitude
Chaos Bolt 11Chaos BoltSpell, Projectile, Chaos, RepeatableLevel: 11Fire a burst of Chaos energy at the target.Inflicts 3 Withered Debuffs on HitDeals (5-200) to (9-371) Chaos DamageWithered lasts 4 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Projectile Speed
Skeletal Warrior 3Skeletal WarriorMinion, Persistent, PhysicalLevel: 3Activate to summon Reviving Skeletal Warriors.Additional Effects From 1-20% Quality:Minions have (1-20)% more Maximum Life
Essence Drain 1Essence DrainSpell, Projectile, Chaos, Duration, RepeatableLevel: 1Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.ProjectileDeals (5-138) to (9-257) Chaos DamageDamage over TimeDeals (9.2-443.5) Chaos damage per secondDebuff duration is 4 secondsModifiers to Spell Damage apply to Debuff's Damage over TimeAdditional Effects From 1-20% Quality:(0.05-1) seconds to Debuff durationSwift Affliction ISwift Affliction ISupport, DurationSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time20% less Duration of Supported Skills and Damaging Ailments they inflictZenith IZenith ISupport, SpellSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Contagion 1ContagionSpell, AoE, Chaos, Duration, RepeatableLevel: 1Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.Deals (1.9-93.9) Chaos damage per secondSpread radius is 1.7 metresDebuff duration is 5 secondsModifiers to Spell Damage apply to Debuff's Damage over TimeAdditional Effects From 1-20% Quality:Contagion targets (0.1-2) additional Enemies when CastUnleashUnleashSupport, SpellSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.Supported Skills have a maximum of 2 SealsSupported Skills Repeat 1 time per Seal brokenSupported Spells gain a Seal every 200% of cast timeSupported Skills deal 50% less Damage when RepeatingMagnified Area IMagnified Area ISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of Effect
Spark 20SparkSpell, Projectile, Trigger, Lightning, Cold, Duration, RepeatableLevel: 20Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Fires (4-9) ProjectilesDeals (1-11) to (10-216) Lightning DamageCold-InfusedFires (12-16) ProjectilesDeals (7-207) to (11-310) Cold DamageDeals (1-13) to (10-245) Lightning DamageFires Projectiles in a circleAdditional Effects From 1-20% Quality:(1.5-30)% increased Projectile SpeedPierce IPierce ISupport, ProjectileSupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.Projectiles from Supported Skills Pierce an EnemyProjectiles from Supported Skills deal 20% less Damage if they've Pierced an enemy
Frost Bomb 20Frost BombSpell, AoE, Cold, Duration, Orb, RemnantLevel: 20Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Pulse and explosion radius are (2.4-3.1) metresDeals (7-238) to (11-358) Cold DamageLimit 1 Frost BombExposure duration is 8 secondsChills Enemies as though dealing 300% more damage