Stormcaller Arrow 15
1.44/s · 6.2% / 200% crit
16.6k
Hit DPS
Lightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect DurationDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Shockchain Arrow 14Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, RepeatableLevel: 14Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.ProjectileProjectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each HitArrow duration is 20 secondsArrow disappears after being Chained to 8 timesMaximum active Arrows: 10Cannot ShockConverts 80% of Physical Damage to Lightning DamageShockwaveShockwave radius is 2.5 metresConverts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(1-20)% more Lightning DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental Ailments
Ice-Tipped Arrows 15Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Trigger, Cold, DurationLevel: 15Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 secondsAttacks Empowered: 4Additional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Freezing Salvo 15Freezing SalvoAttack, AoE, Projectile, Cold, RepeatableLevel: 15Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.(30-68)% more Magnitude of Chill inflicted(30-68)% more Freeze BuildupImpact radius is 1.2 metresMaximum 10 SealsGains a Seal every 0.75 secondsRepeats per Seal broken: 1%Additional Effects From 1-20% Quality:(2-40)% more Freeze BuildupConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectHourglassHourglassSupportSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have a Cooldown of 10 secondsElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage
Mirage Archer 14Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 14While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Stormcaller Arrow 14Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableLevel: 14Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.ArrowArrow duration is 1.5 secondsConverts 80% of Physical Damage to Lightning DamageBoltImpact radius is (1.5-2.4) metresIf any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5-3) metre radiusShocks Enemies as though dealing 50% more Damage500% more chance to ShockConverts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(1.5-30)% increased Shock DurationElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage
Escape Shot 6Escape ShotAttack, AoE, Projectile, Trigger, ColdLevel: 6Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.(300-585)% more Magnitude of Chill inflicted(300-585)% more Freeze BuildupImpact radius is 2.4 metresAdditional Effects From 1-20% Quality:(6-120)% more Freeze BuildupRapid Attacks IRapid Attacks ISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack Speed
Electrocuting Arrow 13Electrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableLevel: 13Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot ChainCannot PierceArrow duration is 25 secondsConverts 80% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Herald of Thunder 12/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 12Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Voltaic Mark 14Voltaic MarkMark, Buff, Lightning, DurationLevel: 14Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% increased Electrocute buildupMarked enemy becomes Electrocuted whenHit while Primed for ElectrocutionBuff duration is 10 secondsMark duration is 8 secondsBuff grants 30% of damage Gained as Lightning damageLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% increased Electrocute buildupProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationMark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits