Deadeye Build

Stats

Life
1,637
Energy Shield
87
Mana
653
eHP
4,407
Resistances
75% Fire / 74% Cold / 75% Lightning / 0% Chaos

Character

Level
75 Deadeye
Attributes
73 Str / 134 Dex / 70 Int
Movement speed
+29%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power

Defence

Spirit
100
Physical reduction
1%
Evasion
2,357
Deflect
12%
Evade
21%
Max hit
1.8k Physical / 6.2k Fire / 5.9k Cold / 6.2k Lightning / 1.7k Chaos

Recovery

Life regen
20/s
Mana regen
30/s

Skills

Stormcaller Arrow 15
1.44/s · 6.2% / 200% crit
16.6k Hit DPS
Lightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect DurationDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported Skills
Shockchain Arrow 14Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, RepeatableLevel: 14Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.ProjectileProjectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each HitArrow duration is 20 secondsArrow disappears after being Chained to 8 timesMaximum active Arrows: 10Cannot ShockConverts 80% of Physical Damage to Lightning DamageShockwaveShockwave radius is 2.5 metresConverts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(1-20)% more Lightning DamageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental Ailments
Ice-Tipped Arrows 15Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Trigger, Cold, DurationLevel: 15Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 secondsAttacks Empowered: 4Additional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rate
Freezing Salvo 15Freezing SalvoAttack, AoE, Projectile, Cold, RepeatableLevel: 15Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.(30-68)% more Magnitude of Chill inflicted(30-68)% more Freeze BuildupImpact radius is 1.2 metresMaximum 10 SealsGains a Seal every 0.75 secondsRepeats per Seal broken: 1%Additional Effects From 1-20% Quality:(2-40)% more Freeze BuildupConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectHourglassHourglassSupportSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have a Cooldown of 10 secondsElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage
Mirage Archer 14Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 14While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Stormcaller Arrow 14Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableLevel: 14Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.ArrowArrow duration is 1.5 secondsConverts 80% of Physical Damage to Lightning DamageBoltImpact radius is (1.5-2.4) metresIf any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5-3) metre radiusShocks Enemies as though dealing 50% more Damage500% more chance to ShockConverts 100% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:(1.5-30)% increased Shock DurationElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage
Escape Shot 6Escape ShotAttack, AoE, Projectile, Trigger, ColdLevel: 6Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.(300-585)% more Magnitude of Chill inflicted(300-585)% more Freeze BuildupImpact radius is 2.4 metresAdditional Effects From 1-20% Quality:(6-120)% more Freeze BuildupRapid Attacks IRapid Attacks ISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack Speed
Electrocuting Arrow 13Electrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableLevel: 13Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot ChainCannot PierceArrow duration is 25 secondsConverts 80% of Physical Damage to Lightning DamageAdditional Effects From 1-20% Quality:Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Herald of Thunder 12/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 12Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Voltaic Mark 14Voltaic MarkMark, Buff, Lightning, DurationLevel: 14Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% increased Electrocute buildupMarked enemy becomes Electrocuted whenHit while Primed for ElectrocutionBuff duration is 10 secondsMark duration is 8 secondsBuff grants 30% of damage Gained as Lightning damageLimit 1 Marked targetAdditional Effects From 1-20% Quality:Hits against Marked enemy cause (1-20)% increased Electrocute buildupProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationMark of Siphoning IIMark of Siphoning IISupport, MarkSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
Cost
39 mana, 56 mana/s

Equipment

Hypnotic BranchTwin Bow
Weapon 1
Quality: +20%
Item Level: 54
Sockets: S S
Runes: 2× Greater Storm Rune
Requires: Level 54
Adds 2 to 60 Lightning Damage enchant
Bonded: 60% increased Magnitude of Shock you inflict enchant
+50% Surpassing chance to fire an additional Arrow
60% increased Physical Damage
Adds 2 to 63 Lightning Damage
+120 to Accuracy Rating
+23 to Dexterity
Leeches 6.08% of Physical Damage as Life
Gain 17 Mana per enemy killed
Bramble SkewerFire Quiver
Weapon 2
Item Level: 57
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Adds 5 to 10 Physical Damage to Attacks
41% increased Projectile Speed
18% increased Critical Hit Chance for Attacks
Gain 9 Mana per enemy killed
Miracle VisorAvian Mask
Helmet
Quality: +6%
Evasion: 216
Energy Shield: 87
Item Level: 68
Sockets: S
Runes: Greater Desert Rune
Requires: Level 59
+14% to Fire Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
+40 to Evasion Rating
+18 to maximum Energy Shield
35% increased Evasion and Energy Shield
+210 to maximum Life
+28 to Intelligence
+23% to Lightning Resistance
9.6 Life Regeneration per second
Dragon HideRunner Vest
Body Armour
Quality: +10%
Evasion: 353
Item Level: 61
Sockets: S S
Runes: 2× Greater Glacial Rune
Requires: Level 59
+28% to Cold Resistance enchant
Bonded: +20 to maximum Life enchant
Bonded: +20 to maximum Mana enchant
+12 to Evasion Rating
+34% to Fire Resistance
+18% to Lightning Resistance
Dusk TalonsSpined Bracers
Gloves
Evasion: 60
Item Level: 49
Sockets: S
Runes: Greater Desert Rune
Requires: Level 33
+14% to Fire Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
Adds 8 to 11 Fire damage to Attacks
Adds 8 to 14 Cold damage to Attacks
+33 to maximum Life
9% increased Rarity of Items found
+12% to Lightning Resistance
Gain 4 Life per enemy killed
Ambush SparkTrimmed Greaves
Boots
Armour: 93
Item Level: 47
Sockets: S
Runes: Storm Rune
Requires: Level 27
+12% to Lightning Resistance enchant
Bonded: +10 to maximum Life enchant
Bonded: +10 to maximum Mana enchant
20% increased Movement Speed
7% increased Armour
+29 to maximum Mana
25% reduced Attribute Requirements
+22% to Lightning Resistance
+9 to Stun Threshold
41% reduced Chill Duration on you
Rift GorgetBloodstone Amulet
Amulet
Item Level: 63
Requires: Level 18
+33 to maximum Life
+132 to maximum Life
+59 to maximum Mana
+27 to Strength
+21 to Dexterity
Horror WhorlPrismatic Ring
Ring 1
Item Level: 77
Requires: Level 35
+10% to all Elemental Resistances
Adds 15 to 30 Fire damage to Attacks
Adds 1 to 32 Lightning damage to Attacks
+64 to maximum Mana
+21% to Fire Resistance
+8% to Cold Resistance
10.3 Life Regeneration per second
Dusk CoilSapphire Ring
Ring 2
Item Level: 69
Requires: Level 12
+23% to Cold Resistance
+41 to Evasion Rating
9% increased Rarity of Items found
+20 to Intelligence
+30% to Fire Resistance
+24% to Cold Resistance
Wrath Leash
Wrath LeashLinen Belt
Belt
Item Level: 45
Charm Slots: 2
25% increased Mana Recovery from Flasks
Has 2 Charm Slots
+69 to maximum Life
6% increased Charm Effect Duration
+19 to Strength
+21% to Cold Resistance
+20% to Lightning Resistance
Simmering Transcendent Life Flask of the Mixologist
Flask 1
Item Level: 52
Requires: Level 50
21% of Recovery applied Instantly
23% reduced Charges per use
Condensed Ultimate Mana Flask of the Bottomless
Flask 2
Item Level: 64
Requires: Level 60
62% increased Recovery rate
47% increased Charges gained
Mistbound Thawing Charm
Charm 1
Item Level: 30
Requires: Level 12
Used when you become Frozen
Recover 56 Mana when Used
Staunching Charm of the Practitioner
Charm 2
Item Level: 52
Requires: Level 18
Used when you start Bleeding
20% reduced Charges per use
Analyst's Staunching Charm of the Verdant
Charm 3
Item Level: 26
Requires: Level 18
Used when you start Bleeding
Gains 0.20 Charges per Second
21% increased Duration
Empyrean DreamEmerald
Jewel
Item Level: 38
9% increased Charm Effect Duration
4% increased Attack Speed with Spears
7% increased Projectile Damage
6% increased Magnitude of Ailments you inflict
Empyrean Dream