Spark Gemling Legionnaire Build

Character Level 95 Gemling Legionnaire
Attributes 78 Str 78 Dex 579 Int
Pools 6,072 Mana 283 Spirit
Defences 6% physical reduction 1,346 Evasion 4,837 effective HP
Max hit taken 6,140 physical 4,499 fire 7,687 cold 4,499 lightning
Resistances -35% Fire 24% Cold -35% Lightning 0% Chaos
Avoidance 14% Evade
Recovery 255 Mana/s
Charges 0/3 Endurance 0/3 Frenzy 0/3 Power
Movement +30% movement speed
Spark 15.9k DPS 9.1k per hit 1.74/s 9.0% crit × 2.00 costs 495 mana, 863 mana/s PoB's numbers for this skill group
Earthbound Voltaic Staff
Weapon 1
Item Level: 84
Corrupted
Requires: Level 84
43% increased Spell Damage enchant
86% increased Lightning Damage
19% increased Cast Speed
25% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Weapon 2
empty
Alpha's Howl Armoured Cap
Helmet
Quality: +20%
Evasion: 490
Item Level: 80
Sockets: S
Runes: Soul Core of Zantipi
Corrupted
Requires: Level 65
Convert 20% of Requirements to Intelligence enchant
84% increased Evasion Rating
+100 to Spirit
+59% to Cold Resistance
Presence Radius is doubled
Morior Invictus Grand Regalia
Body Armour
Quality: +20%
Armour: 567
Evasion: 517
Energy Shield: 193
Sockets: S S S S
Runes: 4× Soul Core of Zalatl
Requires: Level 65
8% increased maximum Mana enchant
250% increased Armour, Evasion and Energy Shield
5% increased Attributes per Socketed Rune or Soul Core
5% increased Maximum Mana per Socketed Rune or Soul Core
Killjoy Linen Wraps
Gloves
Evasion: 27
Energy Shield: 13
Item Level: 80
Sockets: S S
Runes: 2× Soul Core of Zalatl
Corrupted
Requires: Level 16
4% increased maximum Mana enchant
49% increased Evasion and Energy Shield
+49 to maximum Life
Life Flasks do not recover Life
On-Kill Effects happen twice
Mana, int and Movespeed boots Expert Padded Leggings
Boots
Quality: +20%
Armour: 120
Energy Shield: 42
Item Level: 82
Sockets: S
Runes: Soul Core of Zalatl
Requires: Level 65
2% increased maximum Mana enchant
35% increased Movement Speed
+164 to maximum Mana
+30 to Intelligence
Extra resist is good, more = better
Energy shield base is good, since base ES gets converted into mana with Eldrich Battery keystone in this build
30% move speed is ok, you can settle for 30% movespeed to get good deals with other good stats
Mana, spirit, attribute amulet Gold Amulet
Amulet
Item Level: 79
Requires: Level 52
Allocates Mana Blessing enchant
Quality (Mana Modifiers): +20%
+165 to maximum Mana
8% increased maximum Mana
+40 to Spirit
+19 to all Attributes
This slot is very powerful
Spirit is mandatory
Increased mana, flat mana and attribute/int are all insanely good, try getting at least 2 high rolls
Any "level to all spell skills" is insanely good, even +1
Resist is still good, but you should get more resist from other places
Mana and stat ring, both all stat and int is insanely good Prismatic Ring
Ring 1
Item Level: 83
Requires: Level 61
Quality (Attribute Modifiers): +20%
+175 to maximum Mana
+15 to all Attributes
+26 to Intelligence
Resist is good, more = better
Mana & int ring Ruby Ring
Ring 2
Item Level: 80
Requires: Level 59
Quality (Mana Modifiers): +20%
+163 to maximum Mana
+32 to Intelligence
Cheaper than having both int and all attribute
Any elemental resist is good, more = better
Mana and resist belt, charm slots is nice qol Fine Belt
Belt
Item Level: 80
Charm Slots: 3
Requires: Level 62
+158 to maximum Mana
+2 Charm Slots
Any elemental resistances, more = better
INGENUITY IS OBVIOUSLY STILL BEST IN SLOT, even if you only have like a 40-50% roll, this is just good budget option
If you use Ingenuity, you can still get +1 charm slot for 2 points on skill tree
Prioritize freeze immune and stun immune charms
Melting Maelstrom Ultimate Mana Flask
Flask 2
Quality: +23%
Item Level: 82
Corrupted
Requires: Level 60
Recovers 381 Mana over 9.80 Seconds
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Effect is not removed when Unreserved Mana is Filled
226% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Recover all Mana when Used
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Drizzling Thawing Charm of the Practitioner
Charm 1
Item Level: 71
Requires: Level 12
Used when you become Frozen
Lasts 3 Seconds
Consumes 64 of 80 Charges on use
Currently has 80 Charges
Grants Immunity to Freeze
Recover 3 Mana when Used
19% reduced Charges per use
Oceanic Stone Charm of the Bountiful
Charm 2
Item Level: 68
Requires: Level 53
Used when you become Stunned
Lasts 2.50 Seconds
Consumes 40 of 123 Charges on use
Currently has 123 Charges
Recover 32 Mana when Used
54% increased Charges
Sunburst Silver Charm of the Abundant
Charm 3
Item Level: 80
Requires: Level 60
Used when you are affected by a Slow
Lasts 3 Seconds
Consumes 40 of 124 Charges on use
Currently has 124 Charges
Gain 198 Guard during Effect
56% increased Charges
Mana on kill jewel Sapphire
Jewel
Recover 2% of Mana on Kill
Mana on kill jewel Sapphire
Jewel
Recover 2% of Mana on Kill
Mana on kill jewel Sapphire
Jewel
Recover 2% of Mana on Kill
Grand Spectrum Emerald
Jewel
Limited to: 3
2% increased Spirit per socketed Grand Spectrum
If you wear 3 copies of this jewel, each give you 2x3=6% increased spirit, so total is 18% spirit
Assuming you have at least 38 spirit from amulet, 100 default from character, and 100 default from alpha's howl
that's 240 spirit + 18% of 240
or 238*1.18 = 241 spirit.
So 38 spirit is absolute minimum requirement
Mana on kill jewel Sapphire
Jewel
Recover 2% of Mana on Kill
Shock Magnitude or Ailment magnitude jewel Emerald
Jewel
15% increased Magnitude of Ailments you inflict
15% increased Magnitude of Shock you inflict
Need at least 1 of the 2 above stat, both will be insanely good
Shock Magnitude or Ailment magnitude jewel Emerald
Jewel
15% increased Magnitude of Ailments you inflict
15% increased Magnitude of Shock you inflict
Need at least 1 of the 2 above stat, both will be insanely good
Shock Magnitude or Ailment magnitude jewel Emerald
Jewel
15% increased Magnitude of Ailments you inflict
15% increased Magnitude of Shock you inflict
Need at least 1 of the 2 above stat, both will be insanely good
Mana on kill jewel Sapphire
Jewel
Recover 2% of Mana on Kill
Grand Spectrum Emerald
Jewel
Limited to: 3
2% increased Spirit per socketed Grand Spectrum
If you wear 3 copies of this jewel, each give you 2x3=6% increased spirit, so total is 18% spirit
Assuming you have at least 38 spirit from amulet, 100 default from character, and 100 default from alpha's howl
that's 240 spirit + 18% of 240
or 238*1.18 = 241 spirit.
So 38 spirit is absolute minimum requirement
Grand Spectrum Emerald
Jewel
Limited to: 3
2% increased Spirit per socketed Grand Spectrum
If you wear 3 copies of this jewel, each give you 2x3=6% increased spirit, so total is 18% spirit
Assuming you have at least 38 spirit from amulet, 100 default from character, and 100 default from alpha's howl
that's 240 spirit + 18% of 240
or 238*1.18 = 241 spirit.
So 38 spirit is absolute minimum requirement
Shock Magnitude or Ailment magnitude jewel Emerald
Jewel
15% increased Magnitude of Ailments you inflict
15% increased Magnitude of Shock you inflict
Need at least 1 of the 2 above stat, both will be insanely good
Shock Magnitude or Ailment magnitude jewel Emerald
Jewel
15% increased Magnitude of Ailments you inflict
15% increased Magnitude of Shock you inflict
Need at least 1 of the 2 above stat, both will be insanely good
Weapon 1 Spark 20 Lightning Penetration Acceleration Persistence Coursing Current
Spark Spark 20 Overcharge Conduction Lightning Exposure Considered Casting Inspiration
Cast on Shock Cast on Shock 20 Lightning Conduit 20 Controlled Destruction Elemental Focus Impetus Extraction
Cast on Shock Cast on Shock 20 Conductivity 20 Voltaic Mark 20 Heightened Curse Cursed Ground
Cast on Shock Cast on Shock 20 Orb of Storms 20 Electrocute Neural Overload Font of Mana
Archmage Archmage 20 Lightning Mastery
Blink Blink 20 Ingenuity Wind Wave
Sigil of Power Sigil of Power 20 Magnified Effect Arcane Tempo Unbreakable Second Wind