Stormcaller Arrow 18
2.01/s · 5.0% / 212% crit
29.0k
Hit DPS
Lightning InfusionPrimal ArmamentMartial TempoConcentrated Effect
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Ghost Dance 17Ghost DanceBuff, PersistentLevel: 17While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.Gain a Ghost Shroud every (12-10.1) secondsModifiers to Cooldown Recovery Rate also apply toGhost Shroud gain frequencyMaximum 3 Ghost ShroudsWhen Hit, lose a Ghost ShroudRegenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud RecentlyAdditional Effects From 1-20% Quality:(1-20)% increased Reservation EfficiencyFast Forward
Barrage 17BarrageSpell, Buff, DurationLevel: 17Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.(600-410)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 secondsMaximum Buff duration is 5 secondsAdditional Effects From 1-20% Quality:Repeats deal (0.25-5)% more DamagePremeditationPremeditationSupportSupports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.Skills Empowered by Supported Skills deal 15% more DamageInspirationIngenuity
Freezing Salvo 17Freezing SalvoAttack, AoE, Projectile, Cold, RepeatableLevel: 17Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.(30-68)% more Magnitude of Chill inflicted(30-68)% more Freeze BuildupImpact radius is 1.2 metresMaximum 10 SealsGains a Seal every 0.75 secondsRepeats per Seal broken: 1%Additional Effects From 1-20% Quality:(2-40)% more Freeze BuildupMagnified EffectHourglassHourglassSupportSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have a Cooldown of 10 secondsLongshotLongshotSupport, AttackSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer
Wind Dancer 17Wind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedLevel: 17While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Gain a stage every (1.5-1.12) seconds3 maximum stagesMore Evasion Rating per stage: 10%PrecisionPrecisionSupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Freezing Salvo 18Freezing SalvoAttack, AoE, Projectile, Cold, RepeatableLevel: 18Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.(30-68)% more Magnitude of Chill inflicted(30-68)% more Freeze BuildupImpact radius is 1.2 metresMaximum 10 SealsGains a Seal every 0.75 secondsRepeats per Seal broken: 1%Additional Effects From 1-20% Quality:(2-40)% more Freeze BuildupClose CombatClose CombatSupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsExecuteExecuteSupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life
Herald of Thunder 17/20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffLevel: 17Quality: +20%While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which dealAttack damage to all surrounding enemies.BuffLightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damageBoltBolt impact radius is 1 metre100% of Bolt Physical DamageConverted to Lightning DamageCan't be EvadedCannot ShockAdditional Effects From 1-20% Quality:Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageReachInnervateInnervateSupport, Lightning, DurationSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Shield Charge 3Shield ChargeAttack, AoE, Melee, Physical, Channelling, TravelLevel: 3Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect(3-85) to (5-128) Base Off Hand Physical DamageImpact radius is 2.4 metres80% increased maximum travel distanceMaximum more damage from distance: 100%Run speed is affected by movement speed modifiers instead of Attack speed modifiersCollision50% more Stun buildupAdditional Effects From 1-20% Quality:Deals up to an additional (2-40)% more Damage, based on the distance travelled
Frost Bomb 1Frost BombSpell, AoE, Cold, Duration, Orb, RemnantLevel: 1Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Pulse and explosion radius are (2.4-3.1) metresDeals (7-238) to (11-358) Cold DamageLimit 1 Frost BombExposure duration is 8 secondsChills Enemies as though dealing 300% more damageStrip Away
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield