Shield Wall 20/23Shield WallAttack, AoE, Melee, Physical, DurationLevel: 20Quality: +23%Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical DamageWall Segments have (36-12714) maximum LifeExplosion length is 4 metresLimit 2 active Shield WallsWall duration is 6 secondsLess damage in first 0.5 seconds: 80%More Damage if destroyed by your Skills: 100%Additional Effects From 1-20% Quality:(2-40)% more Damage if destroyed by your SkillsKaom's MadnessKaom's MadnessSupport, Lineage, Attack, MeleeSupports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.Supported Skills create 3 additional fissuresSupported Skills deal 20% less DamageSupported Skills have 20% less Skill SpeedSupported Skills have 30% less Area of Effect · Ahn's CitadelAhn's CitadelSupport, LineageSupports skills that create walls in a line, causing them to instead be created along a fissure.Walls from Supported Skills are created along a Fissure instead · Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Attack Critical Hit Chance with Supported Skills Bifurcates · SupercriticalSupercriticalSupportSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage BonusSupported Skills have 20% less Critical Hit chance · Vorana's SiegeVorana's SiegeSupport, Lineage, AoESupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.Supported Skills have 35% increased Area of EffectSupported Skills deal 20% more Damage with Hits against Isolated targets
Mace Strike 20Mace StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Mace.Ailith's ChimesAilith's ChimesSupport, LineageSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended · Culmination IICulmination IISupport, Attack, Melee, ConditionalSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.Supported Skills can gain up to 10 ComboSupported Skills expend all Combo on useSupported Skills lose Combo if they generate no Combo for 6 secondsSupported Skills deal 4% more Damage per Combo expended · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · KnockbackKnockbackSupportSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on HitSupported Skills have 40% more Knockback Distance · Charge Profusion IICharge Profusion IISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random Charge
Mace Strike 20Mace StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Mace.Rage IIRage IISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee Hit · Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage · HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage · Armour Break IArmour Break ISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported Skill · Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding
Cast on Elemental Ailment 18Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedProfane Ritual 18Profane RitualSpell, AoE, Chaos, Duration, RepeatableLevel: 18Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Chaos damage per secondRitual radius is 2.2 metresRitual duration is 2 secondsModifiers to Spell Damage apply to Debuff's Damage over TimeAdditional Effects From 1-20% Quality:(0.5-10)% chance to not destroy Consumed CorpseOverabundance IOverabundance ISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 50% less Skill Effect Duration · Compressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect Duration · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost · Boundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding · Stoicism IIStoicism IISupportSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20%This Damage Bonus resets if youDodge Roll or use a Travel Skill · Enduring Impact IEnduring Impact ISupportSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill · Eternal Flame IEternal Flame ISupport, FireSupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on EnemiesSupported Skills have 25% less Flammability Magnitude
Berserk 19/20BerserkBuff, PersistentLevel: 19Quality: +20%While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Grants (40-59)% increased Rage effectLife Lost per Rage while not losing Rage: 0.1%Additional Effects From 1-20% Quality:Grants (0.5-10)% increased Rage effectVitality IIVitality IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is active · Armour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
Eternal Rage 17/20Eternal RageBuff, PersistentLevel: 17Quality: +20%While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per secondAtziri's CommunionAtziri's CommunionSupport, Lineage, PersistentSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.Supported Skills Reserve a percentage of your maximumLife equal to 66% of base Spirit Reservation · Armour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
Fortifying Cry 19/20Fortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, NovaLevel: 19Quality: +20%Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Grants (2-92) Guard for every 5 enemy Power in range, counting up to 20 PowerWarcry radius is 4 metresGuard duration is 4 secondsRaging CryRaging CrySupport, WarcrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in range · Enraged Warcry IIEnraged Warcry IISupport, WarcrySupports Warcries, causing them to spend Rage to bypass their usual Cooldown.Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge · Close Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further · HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit Damage · InhibitorInhibitorSupport, SpellSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.Supported Skills cannot consume InfusionsSupported Skills cannot consume ChargesSupported Skills deal 4% more Damage per different type of Charge or Infusion on you
Remnants of Kalguur 18/20Remnants of KalguurBuff, Persistent, RemnantLevel: 18Quality: +20%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away · Remnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effect
Herald of Ash 19/20Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 19Quality: +20%While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damageArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour · Swift Affliction IISwift Affliction IISupport, DurationSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time10% less Duration of Supported Skills and Damaging Ailments they inflict · Compressed Duration ICompressed Duration ISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 30% less Skill Effect Duration · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Cast on Critical 18/20Cast on CriticalBuff, Persistent, Trigger, MetaLevel: 18Quality: +20%While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of enemies Critically Hit: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyDetonate Living 20/20Detonate LivingSpell, AoE, Physical, RepeatableLevel: 20Quality: +20%Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.Deals (1-30) to (2-46) Physical DamageCulling StrikeExplosionDeals Physical damage equal to (6.6-14.2)% ofCorpse's maximum LifeDeals (28-177) to (42-265) Physical Damage+2.6 metres to explosion radiusAdditional Effects From 1-20% Quality:Deals Physical damage equal to (0.1-2)% ofCorpse's maximum LifePhysical MasteryPhysical MasterySupport, PhysicalSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical Skills · Energy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy cost · Boundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy · Magnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Boneshatter 1/20BoneshatterAttack, AoE, Melee, StrikeLevel: 1Quality: +20%Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike+0.2 metres to Melee Strike RangeWhile Dual Wielding, both weapons hit with 30% less damageCannot cause Stun buildupShockwaveShockwave radius is 2 metres50% more damage with Hits for Shockwaves originating from a Unique enemyAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less Damage · Rage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum Rage · Rigwald's FerocityRigwald's FerocitySupport, Lineage, AttackSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 30% increased Attack Speed if used in Weapon Set ISupported Skills deal 15% less Damage if used in Weapon Set ISupported Skills have 10% reduced Attack Speed if used in Weapon Set IISupported Skills deal 30% more Damage if used in Weapon Set II · Minion Pact IMinion Pact ISupport, MinionSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage · Dialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems
Cast on Minion Death 18/20Cast on Minion DeathBuff, Minion, Persistent, Trigger, MetaLevel: 18Quality: +20%While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.(0-57)% increased Energy gainedBase Energy gained when a Minion is killed modified by Minion Power: 50Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(1-20)% increased Energy gainedLightning Warp 9Lightning WarpSpell, AoE, Lightning, Duration, Remnant, RepeatableLevel: 9Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning DamageExplosion and Shocked Ground radius are 3 metresShocked Ground duration is 8 secondsDebuff duration is 4 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased Magnitude of Shock inflictedSoul DrainSoul DrainSupportSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.Mana Recovered over four seconds on Cull: 12% · Energy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy cost · Boundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased Energy · Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Wolf Pack 17/20Wolf PackMinion, Companion, Persistent, PhysicalLevel: 17Quality: +20%Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.Summons (3-6) WolvesAdditional Effects From 1-20% Quality:Summons (0.05-1) WolvesEssence HarvestEssence HarvestSupport, Minion, PersistentSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies · Minion InstabilityMinion InstabilitySupport, Minion, FireSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding Enemies · Amanamu's TitheAmanamu's TitheSupport, Lineage, Minion, PersistentSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills diesMaximum 3 Abyssal Monster Modifiers gained this way
Raise Shield 1Raise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Cast on Elemental Ailment 18Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gained