Stampede 20/23
1.92/s, 55.5% / 737% crit
473k
DPS
Hollow Form 20Hollow FormAttack, Melee, Sustained, Channelling, MetaLevel: 20Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.Images can be created within 6 metre radius of youPercent of Socketed Skill Cost spent: 80%Additional Images created with Power Charge: 2Additional Effects From 1-20% Quality:(0.5-10)% chance to not remove a Power Charge but still count as consuming itExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeRakiata's FlowRakiata's FlowSupport, LineageSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Hits with Supported Skills treat Enemy Monster Elemental Resistance values as invertedVorana's SiegeVorana's SiegeSupport, Lineage, AoESupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.Supported Skills have 35% increased Area of EffectSupported Skills deal 20% more Damage with Hits against Isolated targetsBlindsideBlindsideSupportSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict BlindSupported Skills have 15% more Critical Damage Bonus with Hits against Blinded EnemiesSupported Skills have 15% more chance to Critically Hit Blinded Enemies
Starborn Onslaught 19Starborn OnslaughtAttack, AoE, Melee, Slam, Physical, Cold, DurationLevel: 19Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.ImpactImpact radius is 2.5 metres+8 seconds to Fissure durationCalls down 20 StarsLimit 8 FissuresRequires 20 Glory to useFissures branch 2 timesStar FallImpact radius is 2 metresAdditional Effects From 1-20% Quality:Calls down (0.2-4) Stars
Eternal Rage 14/20Eternal RageBuff, PersistentLevel: 14Quality: +20%While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per secondPrecision IIPrecision IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activeClarity IClarity ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activeDirestrike IDirestrike ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
Blasphemy 20/20BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 20Quality: +20%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyTemporal Chains 20/20Temporal ChainsSpell, AoE, Duration, Curse, RepeatableLevel: 20Quality: +20%Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse radius is (1.5-3.1) metresCurse Slows targets by (40-59)%Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse makes other effects on targets expire 25% slowerCurse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesDirestrike IIDirestrike IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activeMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectSlow PotencySlow PotencySupport, SpellSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow MagnitudeRitualistic CurseRitualistic CurseSupport, AoE, CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of EffectCurse zones from SupportedSkills erupt after 30% more delay
Charge Regulation 24/20Charge RegulationBuff, PersistentLevel: 24Quality: +20%While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) secondsPrecision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Infernal Cry 18Infernal CryWarcry, AoE, Trigger, Fire, Duration, NovaLevel: 18Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.Empowered Attacks Gain (30-49)% of damage as extra Fire damageWarcry radius is 4 metresDestabilisation duration: 8sAdditional Effects From 1-20% Quality:Empowered Attacks Gain (0.5-10)% of damage as extra Fire damageCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateSecond Wind IIISecond Wind IIISupportSupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.Supported Skills have 40% less Cooldown Recovery RateWhen a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldownSupported Skills have twice as many Cooldown UsesMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Forge Hammer 18/20Forge HammerAttack, AoE, Melee, Slam, Fire, DurationLevel: 18Quality: +20%Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.ImpactImpact radius is 1.8 metresHammer duration is 12 secondsCooldown does not recover while the hammer is lodgedWhile Dual Wielding, both weapons hit with 30% less damageFissuresFissure duration is 8 secondsLimit 10 FissuresCooldown does not recover during Buff effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateCold PenetrationCold PenetrationSupport, ColdSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistanceElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageFist of War IIIFist of War IIISupport, Attack, Melee, SlamSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 secondsAncestral Boost has double effect on Supported SkillsExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeClashClashSupport, Attack, MeleeSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than you
Mana Remnants 20/23Mana RemnantsBuff, Persistent, RemnantLevel: 20Quality: +23%Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants (28-281) ManaRemnant spawn on kill chance: 25%Remnant spawn on Critical Hit interval: 2sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:Each Remnant grants (2-40) ManaHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectUhtred's AuguryUhtred's AugurySupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly two other Supports are modifying them
Spark 11/20SparkSpell, Projectile, Trigger, Lightning, Cold, Duration, RepeatableLevel: 11Quality: +20%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Fires (4-9) ProjectilesDeals (1-11) to (10-216) Lightning DamageCold-InfusedFires (12-16) ProjectilesDeals (7-207) to (11-310) Cold DamageDeals (1-13) to (10-245) Lightning DamageFires Projectiles in a circleAdditional Effects From 1-20% Quality:(1.5-30)% increased Projectile Speed
Despair 9DespairSpell, AoE, Chaos, Duration, Curse, RepeatableLevel: 9Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse radius is (1.5-3.1) metresCurse inflicts -(35-49)% to Chaos ResistanceCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse Magnitudes
Arc 6/17ArcSpell, Projectile, Lightning, Chaining, RepeatableLevel: 6Quality: +17%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Chains (5-9) timesDeals (1-20) to (13-386) Lightning DamageAdditional Chains from Lightning Infusion: 6More damage from Lightning Infusion: 200%50% increased Magnitude of Shock inflictedAdditional Effects From 1-20% Quality:Chains (0.1-2) times
Hollow Form 1Hollow FormAttack, Melee, Sustained, Channelling, MetaLevel: 1Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.Images can be created within 6 metre radius of youPercent of Socketed Skill Cost spent: 80%Additional Images created with Power Charge: 2Additional Effects From 1-20% Quality:(0.5-10)% chance to not remove a Power Charge but still count as consuming it
Starborn Onslaught 19Starborn OnslaughtAttack, AoE, Melee, Slam, Physical, Cold, DurationLevel: 19Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.ImpactImpact radius is 2.5 metres+8 seconds to Fissure durationCalls down 20 StarsLimit 8 FissuresRequires 20 Glory to useFissures branch 2 timesStar FallImpact radius is 2 metresAdditional Effects From 1-20% Quality:Calls down (0.2-4) Stars