[3.3] Arc trap Saboteur build overview/guide

Character Level 96 Saboteur Bandit: Alira
Pools 5,474 Life 586 Energy Shield 2,070 Mana
Defences 1,031 Evasion
Resistances 80% Fire 80% Cold 80% Lightning -11% Chaos
Weapon 1 Cataclysm Barb Imperial Skean
Weapon 2 Foe Sanctuary Fossilised Spirit Shield
Helmet Skull Crown Regicide Mask
Body Armour Loreweave Elegant Ringmail
Gloves Woe Fist Conjurer Gloves
Boots Empyrean Spur Two-Toned Boots (Armour/Evasion)
Amulet Mind Torc Citrine Amulet
Ring 1 Essence Worm Unset Ring
Ring 2 Soul Finger Topaz Ring
Belt Chimeric Bond Heavy Belt
Flask 1 Bubbling Divine Life Flask of Staunching
Flask 2 Lavianga's Spirit Sanctified Mana Flask
Flask 3 Chemist's Basalt Flask of Warding
Flask 4 Experimenter's Diamond Flask of Heat
Flask 5 Chemist's Quicksilver Flask of Adrenaline
Morbid Globe Hypnotic Eye Jewel
Armageddon Spark Cobalt Jewel
Foe Lens Cobalt Jewel
Sol Drop Cobalt Jewel
Weapon 2 Flame Dash 20/20 Decoy Totem 19 Minion and Totem Elemental Resistance 20
Gloves Siphoning Trap 20/20 Advanced Traps 20 Increased Duration 20/20 Vaal Clarity 20
Ring 1 Wrath 20
Weapon 1 Swap Lightning Spire Trap 14
Weapon 1 Shield Charge 1 Fortify 20/20 Faster Attacks 20/20
Boots Immortal Call 1 Cast when Damage Taken 1 Increased Duration 20/20 Enfeeble 5
Helmet Lightning Spire Trap 20/12 Added Lightning Damage 20/13 Elemental Focus 20/20 Lightning Penetration 20/20
Body Armour Arc 21 Trap 20/20 Trap and Mine Damage 20/20 Increased Critical Strikes 20/20 Lightning Penetration 20/20 Cluster Traps 20/20
Weapon 2 Swap Lightning Spire Trap 14 Lightning Spire Trap 14 Lightning Spire Trap 14