Exsanguinate & Reap Elementalist Build

Stats

Life
2,851
Energy Shield
58
Mana
740
eHP
10,360
Resistances
76% Fire / 75% Cold / 75% Lightning / -22% Chaos

Resolute TechniqueKeystoneYour hits can't be EvadedNever deal Critical Strikes

Character

Level
73 Elementalist
Attributes
185 Str / 111 Dex / 258 Int
Movement speed
+27%
Charges
3/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kill all
Pantheon
The Brine King, Ralakesh

Defence

Armour
2,210
Physical reduction
28%
Block
50%
Spell block
24%
Max hit
3.8k Physical / 12.2k Fire / 11.8k Cold / 11.8k Lightning / 2.3k Chaos

Recovery

Life regen
224/s
Mana regen
43/s
Life leech
108/s

Skills

Exsanguinate of Transmission 20
2.11/s
575k Total DPS
Hit
10.8k
Damage over time
564k
Reap 20ReapSpell, Physical, AoE, DurationLevel: 20A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical DamageDeals (147.2-2422.5) Base Physical Damage per secondDeals 15% more Damage per Blood ChargeCosts 20% more Life per Blood ChargeBase duration is 1.00 secondBase radius is 2.5 metresModifiers to Spell Damage apply to this Skill's Damage Over Time effectGain a Blood Charge if this Skill Hits Enemies and none of them DieLose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffAdditional Effects From 1-20% Quality:Deals (0.25-5)% more Damage per Blood ChargeBrutality 20BrutalityPhysical, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Vaal Reap 20
Corrupting Fever 20Corrupting FeverSpell, Duration, PhysicalLevel: 20Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (8.1-411) Base Physical Damage per secondBuff Duration is refreshed after you spend a total of (26-205) LifeBase Debuff Duration is 1.50 secondsBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationBrutality 20BrutalityPhysical, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageSwift Affliction 20Swift AfflictionSupport, DurationLevel: 20Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time25% less Duration of Supported Skills and Damaging Ailments they inflictAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over TimeEfficacy 20EfficacySupport, DurationLevel: 20Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over TimeSupported Skills have (15-24)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over Time
Kinetic Blast 20Kinetic BlastAttack, Projectile, AoELevel: 20Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions40% less Area DamageBase explosion radius is 1.4 metresBase secondary radius is 2 metres150% Arcane MightAdditional Effects From 1-20% Quality:Kinetic Blast creates (0.05-1) additional explosionsFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedGreater Multiple Projectiles 20Greater Multiple ProjectilesSupport, ProjectileLevel: 20Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Tempest Shield 20Tempest ShieldSpell, Lightning, ChainingLevel: 20Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldChains +1 TimesBuff grants Immunity to ShockAdditional Effects From 1-20% Quality:(2-40)% chance to Shock enemiesPride 20PrideSpell, AoE, Aura, PhysicalLevel: 20Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Purity 20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery Rate
Summon Chaos Golem 20Summon Chaos GolemChaos, Minion, Spell, GolemLevel: 20Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Golems grant +(10-16)% to Damage over Time MultiplierMaximum 1 Summoned GolemGolems grant +17% to Chaos ResistanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectSummon Lightning Golem 20Summon Lightning GolemLightning, Minion, Spell, GolemLevel: 20Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Golems grant (7.3-18) Mana Regenerated per secondMaximum 1 Summoned GolemGolems grant 10% increased Attack and Cast SpeedAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectSummon Flame Golem 20Summon Flame GolemFire, Minion, Spell, GolemLevel: 20Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Golems grant (20-29)% increased DamageMaximum 1 Summoned GolemGolems grant 20% increased Area of EffectAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectSummon Chaos Golem 20Summon Chaos GolemChaos, Minion, Spell, GolemLevel: 20Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Golems grant +(10-16)% to Damage over Time MultiplierMaximum 1 Summoned GolemGolems grant +17% to Chaos ResistanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Flesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFrostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Shield Charge 20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Vulnerability 20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 20Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate Bleeding
Primal Aegis 20
On Kill Monster Explosion 1
Per hit
5.1k
Cost
70 life
Full DPS
1.9M

Equipment

ReapSpell, Physical, AoE, DurationLevel: 20A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical DamageDeals (147.2-2422.5) Base Physical Damage per secondDeals 15% more Damage per Blood ChargeCosts 20% more Life per Blood ChargeBase duration is 1.00 secondBase radius is 2.5 metresModifiers to Spell Damage apply to this Skill's Damage Over Time effectGain a Blood Charge if this Skill Hits Enemies and none of them DieLose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffAdditional Effects From 1-20% Quality:Deals (0.25-5)% more Damage per Blood ChargeExsanguinate of TransmissionSpell, Chaining, Physical, DurationLevel: 20Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical DamageDeals (30-2134.9) Base Physical Damage per secondChains +(6-10) TimesBase duration is 2.00 secondsFires tendrils at up to 1 TargetModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsBrutalityPhysical, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
The Poet's PenSomatic Wand
Weapon 1
Quality: +20%
Sockets: B-B-B
Requires: Level 12
13% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
12% increased Attack Speed
Cannot roll Caster Modifiers
Harmonic Spirit Shield
Weapon 2
Quality: +20%
Energy Shield: 79
Sockets: B-B-B
Requires: Level 65
15% increased Spell Damage
+98 to maximum Life
+1 to Level of all Physical Spell Skill Gems
+16% to all Elemental Resistances
50% increased Chance to Block crafted
Moonlit Circlet
Helmet
Quality: +20%
Energy Shield: 205
Sockets: B-B-B-B
Requires: Level 73
71% increased Energy Shield
+124 to maximum Life
Regenerate 80.4 Life per second
+41% to Lightning Resistance
Corrupting FeverSpell, Duration, PhysicalLevel: 20Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (8.1-411) Base Physical Damage per secondBuff Duration is refreshed after you spend a total of (26-205) LifeBase Debuff Duration is 1.50 secondsBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationVaal ReapSpell, Physical, AoE, Duration, VaalLevel: 20Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (114-2160) to (171-3240) Physical DamageDeals (261.6-4950.3) Base Physical Damage per secondBase duration is 5.00 secondsGrants +4 to maximum Blood ChargesEffects of Boiling Blood Linger for 4 secondsBase secondary duration is 8.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionGrants up to maximum Blood ChargesAdditional Effects From 1-20% Quality:Deals (0.25-5)% more Damage per Blood ChargeBrutalityPhysical, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageSwift AfflictionSupport, DurationLevel: 20Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time25% less Duration of Supported Skills and Damaging Ailments they inflictAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over TimeEfficacySupport, DurationLevel: 20Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over TimeSupported Skills have (15-24)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over Time
Arcane Vestment
Body Armour, Eater of Worlds
Quality: +20%
Energy Shield: 667
Sockets: B-B-B-B-B-B
Requires: Level 73
10% of Physical Damage from Hits taken as Cold Damage eater
+69 to maximum Energy Shield
89% increased Energy Shield
+47% to Cold Resistance
+39% to Lightning Resistance
+15% to Cold and Chaos Resistances crafted
HaemophiliaSerpentscale Gauntlets
Gloves
Quality: +20%
Armour: 104
Evasion: 104
Sockets: G-G-G-G
Requires: Level 43
+25 to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
33% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
Martyr Boots
Boots, Searing Exarch
Quality: +20%
Armour: 244
Energy Shield: 49
Sockets: B-B-B-B
Requires: Level 78
4% increased Action Speed exarch
+110 to maximum Life
+44% to Fire Resistance
30% increased Movement Speed
+19% to Fire and Cold Resistances crafted
Onyx Amulet
Amulet
Requires: Level 60
Allocates Veteran Soldier crafted
+13 to all Attributes
+15% to Damage over Time Multiplier
+1 to Level of all Physical Skill Gems
+55 to maximum Life crafted
Unset Ring
Ring 1
Sockets: G
Requires: Level 48
Has 1 Socket
+15% to all Elemental Resistances
+1 to Minimum Frenzy Charges custom
4% chance to gain a Frenzy Charge on Kill custom
+55 to maximum Life crafted
Berek's GripTwo-Stone Ring
Ring 2
Requires: Level 20
+14% to Cold and Lightning Resistances
28% increased Cold Damage
Adds 1 to 60 Lightning Damage to Spells and Attacks
+35 to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
Heavy Belt
Belt
Requires: Level 59
+35 to Strength
+124 to maximum Life
Regenerate 83.4 Life per second
+32% to Fire Resistance
+28% to Chaos Resistance
Seething Divine Life Flask of Sealing
Flask 1
Quality: +20%
Requires: Level 60
66% reduced Amount Recovered
Instant Recovery
Grants Immunity to Bleeding for 7 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 7 seconds if used while affected by Corrupted Blood
Quartz Flask
Flask 2
Quality: +20%
Requires: Level 27
Granite Flask
Flask 3
Quality: +20%
Requires: Level 27
Silver Flask
Flask 4
Quality: +20%
Requires: Level 27
Quicksilver Flask
Flask 5
Quality: +20%
Requires: Level 4
Crimson Jewel
Jewel
15% increased Global Physical Damage
+7% to Physical Damage over Time Multiplier
Crimson Jewel
Crimson Jewel
Jewel
15% increased Global Physical Damage
+7% to Physical Damage over Time Multiplier
Crimson Jewel
Large Cluster Jewel
Jewel
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: Minions deal 10% increased Damage crafted
1 Added Passive Skill is Primordial Bond
1 Added Passive Skill is Raze and Pillage
Large Cluster Jewel
Crimson Jewel
Jewel
15% increased Global Physical Damage
+7% to Physical Damage over Time Multiplier
Crimson Jewel