Lightning Arrow Deadeye Build

Stats

Life
4,562
Mana
1,136
eHP
42,904
Resistances
71% Fire / 75% Cold / 75% Lightning / 4% Chaos

Character

Level
98 Deadeye
Attributes
194 Str / 402 Dex / 118 Int
Movement speed
+218%
Charges
3/3 Endurance / 3/3 Frenzy / 4/4 Power
Bandit
Kill all
Pantheon
Lunaris, Ralakesh

Defence

Armour
2,556
Physical reduction
42%
Evasion
14,550
Spell suppression
100%
Evade
63%
Max hit
12.7k Physical / 41.7k Fire / 48.4k Cold / 48.4k Lightning / 11.1k Chaos

Recovery

Mana regen
20/s

Skills

Elemental Hit of the Spectrum 21/20Elemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, BowLevel: 21Quality: +20%Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(8-182) to (14-337) Added Fire Damage(6-148) to (12-275) Added Cold Damage(1-29) to (23-555) Added Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage for each type of Elemental Ailment on the EnemyBase radius is 1.5 metresDeals no Non-Elemental DamageAdditional Effects From 1-20% Quality:(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyElemental Damage with Attacks 20/20Elemental Damage with AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsMirage Archer 20/20Mirage ArcherBow, Attack, Support, DurationLevel: 20Quality: +20%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageReturning Projectiles 20/20Returning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile SpeedTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Sniper's Mark 20/20Sniper's MarkSpell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsTornado 20/20TornadoSpell, Duration, Physical, AoE, OrbLevel: 20Quality: +20%Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedStorm Rain 20/20Storm RainAttack, AoE, Lightning, Projectile, BowLevel: 20Quality: +20%Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Arrows fire Beams every (0.50-0.41) seconds50% of Physical Damage Converted to Lightning DamageEach Arrow can fire 4 BeamsMaximum 100 Arrows in the groundAdditional Effects From 1-20% Quality:Each Arrow can fire (0.05-1) BeamsCast On Critical Strike 20/20Cast On Critical StrikeCritical, Support, Spell, TriggerLevel: 20Quality: +20%Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an EnemyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Attack Critical Strike ChancePower Charge On Critical 20/20Power Charge On CriticalCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeManaforged Arrows 20/20Manaforged ArrowsBow, Support, TriggerLevel: 20Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
Haste 20HasteAura, Spell, AoELevel: 20Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (15-24)% increased Attack SpeedYou and nearby allies gain (15-24)% increased Cast SpeedYou and nearby allies gain (10-16)% increased Movement Speed+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPurity of Elements 20/20Purity of ElementsAura, Spell, AoELevel: 20Quality: +20%Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.You and nearby allies gain +(20-34)% to all Elemental Resistances+(0-1.9) metres to radiusYou and nearby allies are Immune to all Elemental AilmentsAdditional Effects From 1-20% Quality:You and nearby allies gain +(0.25-5)% to all Elemental ResistancesFlesh and Stone 20/20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Quality: +20%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateBlink Arrow 20/20Blink ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: 20Quality: +20%Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Blink Arrow 20/20Blink ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: 20Quality: +20%Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateSteelskin 20/20SteelskinSpell, Duration, GuardLevel: 20Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateAutomation 20/20AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is over
Frostblink 1/20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Quality: +20%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Blood Rage 20/20Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedPuncture 20/20PunctureAttack, Projectile, Duration, Physical, BowLevel: 20Quality: +20%Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.(30-49)% more Damage with BleedingBase duration is 8.00 secondsCauses BleedingAdditional Effects From 1-20% Quality:(1-20)% more Damage with BleedingFrenzy 20/20FrenzyAttack, Projectile, BowLevel: 20Quality: +20%Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeManaforged Arrows 20/20Manaforged ArrowsBow, Support, TriggerLevel: 20Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
Precision 30PrecisionAura, Critical, Spell, AoELevel: 30Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect

Equipment

Elemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, BowLevel: 21Quality: +20%Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(8-182) to (14-337) Added Fire Damage(6-148) to (12-275) Added Cold Damage(1-29) to (23-555) Added Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage for each type of Elemental Ailment on the EnemyBase radius is 1.5 metresDeals no Non-Elemental DamageAdditional Effects From 1-20% Quality:(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyElemental Damage with AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsMirage ArcherBow, Attack, Support, DurationLevel: 20Quality: +20%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageReturning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile SpeedTrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageIncreased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Corpse FletchSpine Bow
Weapon 1
Quality: +20%
Item Level: 83
Sockets: G-W-B-G-W-G
Requires: Level 64
Adds 147 to 282 Cold Damage fractured
Adds 150 to 297 Fire Damage
Adds 28 to 526 Lightning Damage
12% increased Attack Speed
11% increased Projectile Speed
+24 to Strength and Intelligence crafted
25% increased Critical Strike Chance crafted
Cataclysm BoltFeathered Arrow Quiver
Weapon 2
Item Level: 81
Requires: Level 65
30% increased Projectile Speed
Adds 12 to 144 Lightning Damage to Attacks
+36% to Critical Strike Multiplier with Bows
+120 to maximum Life
41% increased Damage with Bow Skills
12% increased Attack Speed crafted
Blink ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: 20Quality: +20%Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateSteelskinSpell, Duration, GuardLevel: 20Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateAutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Quality: +20%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
The FledglingLacquered Helmet
Helmet
Quality: +20%
Armour: 556
Evasion: 556
Sockets: G-G-G-G
Requires: Level 51
199% increased Armour and Evasion
50% increased Projectile Speed
50% increased Projectile Damage
Far Shot
Projectiles cannot collide with Enemies at Close Range
Cast On Critical StrikeCritical, Support, Spell, TriggerLevel: 20Quality: +20%Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an EnemyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Attack Critical Strike ChanceSniper's MarkSpell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPower Charge On CriticalCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeManaforged ArrowsBow, Support, TriggerLevel: 20Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery RateTornadoSpell, Duration, Physical, AoE, OrbLevel: 20Quality: +20%Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedStorm RainAttack, AoE, Lightning, Projectile, BowLevel: 20Quality: +20%Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Arrows fire Beams every (0.50-0.41) seconds50% of Physical Damage Converted to Lightning DamageEach Arrow can fire 4 BeamsMaximum 100 Arrows in the groundAdditional Effects From 1-20% Quality:Each Arrow can fire (0.05-1) Beams
Daresso's DefianceFull Dragonscale
Body Armour
Quality: +20%
Armour: 2000
Evasion: 1586
Sockets: R-R-R-R-R-R
Requires: Level 63
208% increased Armour and Evasion
+90 to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Onslaught Effect
HasteAura, Spell, AoELevel: 20Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (15-24)% increased Attack SpeedYou and nearby allies gain (15-24)% increased Cast SpeedYou and nearby allies gain (10-16)% increased Movement Speed+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPurity of ElementsAura, Spell, AoELevel: 20Quality: +20%Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.You and nearby allies gain +(20-34)% to all Elemental Resistances+(0-1.9) metres to radiusYou and nearby allies are Immune to all Elemental AilmentsAdditional Effects From 1-20% Quality:You and nearby allies gain +(0.25-5)% to all Elemental ResistancesFlesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Quality: +20%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateBlink ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: 20Quality: +20%Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Velour Gloves
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 496
Sockets: G-G-G-G
Requires: Level 84
Gain 1 Rage on Attack Hit exarch
Projectiles Pierce an additional Target eater
+12% chance to Suppress Spell Damage
+107 to maximum Life
+31% to Fire Resistance
+44% to Lightning Resistance
28% increased Damage during any Flask Effect crafted
Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedManaforged ArrowsBow, Support, TriggerLevel: 20Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery RatePunctureAttack, Projectile, Duration, Physical, BowLevel: 20Quality: +20%Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.(30-49)% more Damage with BleedingBase duration is 8.00 secondsCauses BleedingAdditional Effects From 1-20% Quality:(1-20)% more Damage with BleedingFrenzyAttack, Projectile, BowLevel: 20Quality: +20%Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy Charge
Velour Boots
Boots, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 496
Sockets: G-G-G-G
Requires: Level 84
5% increased Action Speed exarch
+12% chance to Suppress Spell Damage
+109 to maximum Life
+29% to Cold Resistance
+35% to Chaos Resistance
30% increased Movement Speed
Hyrri's TruthJade Amulet
Amulet
Requires: Level 64
Allocates Sovereignty crafted
+30 to Dexterity
Grants Level 30 Precision Skill
+80 to Dexterity
+50% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
The TamingPrismatic Ring
Ring 1
Catalyst: Turbulent +20%
Requires: Level 30
+10% to all Elemental Resistances
+25% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
40% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy
The TamingPrismatic Ring
Ring 2
Catalyst: Turbulent +20%
Requires: Level 30
+10% to all Elemental Resistances
+25% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
40% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy
Stygian Vise
Belt
Sockets: A
Requires: Level 64
Has 1 Abyssal Socket
+124 to maximum Life
+35% to Cold Resistance
+29% to Chaos Resistance
41% increased Elemental Damage with Attack Skills
+25 to Strength and Intelligence crafted
Brewer's Silver Flask of the Owl
Flask 1
Quality: +20%
Requires: Level 67
24% reduced Charges per use
65% reduced Effect of Curses on you during Effect
Doctor's Quicksilver Flask of the Cheetah
Flask 2
Quality: +20%
Requires: Level 68
23% chance to gain a Flask Charge when you deal a Critical Strike
14% increased Movement Speed during Effect
Experimenter's Jade Flask of the Impala
Flask 3
Quality: +20%
Requires: Level 67
40% increased Duration
57% increased Evasion Rating during Effect
Experimenter's Diamond Flask of Incision
Flask 4
Quality: +20%
Requires: Level 67
40% increased Duration
55% increased Critical Strike Chance during Effect
Alarmed Divine Life Flask of Alleviation
Flask 5
Quality: +20%
Requires: Level 60
21% reduced Amount Recovered
Instant Recovery when on Low Life
Grants Immunity to Bleeding for 11 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 11 seconds if used while affected by Corrupted Blood
Unnatural InstinctViridian Jewel
Jewel
Item Level: 86
Limited to: 1
Radius: Small
Corrupted
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
Unnatural Instinct
Viridian Jewel
Jewel
+17% to Critical Strike Multiplier with Lightning Skills
+14% to Critical Strike Multiplier with Elemental Skills
6% increased maximum Life
Viridian Jewel
Lethal Pride 13348; 3; Wind DancerTimeless Jewel
Jewel
Limited to: 1
Radius: Large
Requires: Level 20
Commanded leadership over 13348 warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
Lethal Pride 13348; 3; Wind Dancer
Viridian Jewel
Jewel
+17% to Critical Strike Multiplier with Lightning Skills
+14% to Critical Strike Multiplier with Elemental Skills
6% increased maximum Life
Viridian Jewel
Large Cluster Jewel
Jewel
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Damage with Bows crafted
Added Small Passive Skills grant: 12% increased Damage Over Time with Bow Skills
Added Small Passive Skills also grant: +5 to Intelligence
1 Added Passive Skill is Arcing Shot
1 Added Passive Skill is Broadside
1 Added Passive Skill is Martial Prowess
Large Cluster Jewel
Thread of HopeCrimson Jewel
Jewel
Radius: Variable
Only affects Passives in Massive Ring
-15% to all Elemental Resistances
Passives in Radius can be Allocated without being connected to your tree
Thread of Hope
Large Cluster Jewel
Jewel
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Damage with Bows crafted
Added Small Passive Skills grant: 12% increased Damage Over Time with Bow Skills
Added Small Passive Skills also grant: +5 to Intelligence
1 Added Passive Skill is Arcing Shot
1 Added Passive Skill is Broadside
1 Added Passive Skill is Martial Prowess
Large Cluster Jewel
Viridian Jewel
Jewel
+17% to Critical Strike Multiplier with Lightning Skills
+14% to Critical Strike Multiplier with Elemental Skills
6% increased maximum Life
Viridian Jewel
Viridian Jewel
Jewel
+17% to Critical Strike Multiplier with Lightning Skills
+14% to Critical Strike Multiplier with Elemental Skills
6% increased maximum Life
Viridian Jewel
Medium Cluster Jewel
Jewel
Requires: Level 54
Adds 4 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: 10% increased Projectile Damage crafted
Added Small Passive Skills also grant: +5 to Intelligence
1 Added Passive Skill is Repeater
1 Added Passive Skill is Streamlined
Medium Cluster Jewel