Lightning Arrow Deadeye Build

Stats

Life
3,045
Mana
620
eHP
8,588
Resistances
-18% Fire / 12% Cold / -18% Lightning / -20% Chaos

Character

Level
93 Deadeye
Attributes
87 Str / 365 Dex / 57 Int
Movement speed
+83%
Charges
0/3 Endurance / 0/4 Frenzy / 0/4 Power
Bandit
Kill all

Defence

Evasion
10,855
Spell suppression
100%
Evade
59%
Max hit
6.7k Physical / 5.5k Fire / 7.4k Cold / 5.5k Lightning / 5.6k Chaos

Recovery

Mana regen
11/s
Life leech
672/s

Skills

Lightning Arrow 20
3.71/s, 61.7% / 344% crit
252k Total DPS
Hit
195k
Mirage
53.7k
Ignite
3.4k
Mirage Archer 20Mirage ArcherBow, Attack, Support, DurationLevel: 20Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageTrinity 20TrinitySupportLevel: 20Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageReturning Projectiles 20Returning ProjectilesSupport, ProjectileLevel: 20Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile SpeedElemental Damage with Attacks 20Elemental Damage with AttacksAttack, SupportLevel: 20Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsInspiration 20InspirationCritical, SupportLevel: 20Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost
Frenzy 20FrenzyAttack, Projectile, BowLevel: 20Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeTornado 20TornadoSpell, Duration, Physical, AoE, OrbLevel: 20Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedManaforged Arrows 20Manaforged ArrowsBow, Support, TriggerLevel: 20Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery RatePower Charge On Critical 20Power Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeCast On Critical Strike 20Cast On Critical StrikeCritical, Support, Spell, TriggerLevel: 20Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an EnemyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Attack Critical Strike Chance
Storm Rain 20Storm RainAttack, AoE, Lightning, Projectile, BowLevel: 20Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Arrows fire Beams every (0.50-0.41) seconds50% of Physical Damage Converted to Lightning DamageEach Arrow can fire 4 BeamsMaximum 100 Arrows in the groundAdditional Effects From 1-20% Quality:Each Arrow can fire (0.05-1) BeamsBlast Rain 20Blast RainFire, Attack, AoE, Projectile, BowLevel: 20Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Penetrates (20-30)% Fire Resistance100% of Physical Damage Converted to Fire DamageFires 6 ArrowsAdditional Effects From 1-20% Quality:Fires (0.05-1) ArrowsManaforged Arrows 20Manaforged ArrowsBow, Support, TriggerLevel: 20Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery RateLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Sniper's Mark 20Sniper's MarkSpell, Curse, MarkLevel: 20Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsFrostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceMark On Hit 20Mark On HitSupport, Mark, TriggerLevel: 20Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Haste 20HasteAura, Spell, AoELevel: 20Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (15-24)% increased Attack SpeedYou and nearby allies gain (15-24)% increased Cast SpeedYou and nearby allies gain (10-16)% increased Movement Speed+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectAnger 20AngerAura, Spell, AoE, FireLevel: 20Casts an aura that adds fire damage to the attacks and spells of you and your allies.You and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Steelskin 20SteelskinSpell, Duration, GuardLevel: 20Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateCast when Damage Taken 20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Precision 30PrecisionAura, Critical, Spell, AoELevel: 30Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Cost
20 mana, 74 mana/s

Equipment

Spine Bow
Weapon 1
Quality: +20%
Sockets: G-G-G-G-G-G
Requires: Level 64
Adds 116 to 228 Fire Damage
Adds 102 to 202 Cold Damage
Adds 20 to 375 Lightning Damage
10% increased Attack Speed
24% increased Critical Strike Chance
Broadhead Arrow Quiver
Weapon 2
Requires: Level 49
9% increased Attack Speed
Adds 3 to 47 Lightning Damage to Attacks
10% increased Attack Speed
+24% to Critical Strike Multiplier with Bows
+102 to maximum Life
30% increased Damage with Bow Skills
Rat's NestUrsine Pelt
Helmet
Quality: +20%
Evasion: 975
Sockets: G-G-G-G
Requires: Level 55
15% increased Attack Speed
68% increased Global Critical Strike Chance
150% increased Evasion Rating
23% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Hyrri's IreZodiac Leather
Body Armour
Quality: +20%
Evasion: 3300
Sockets: G-G-G-G-G-G
Requires: Level 65
+30% chance to Suppress Spell Damage
+45 to Dexterity
180% increased Evasion Rating
25% increased Chill Duration on Enemies
125 to 180 Added Cold Damage with Bow Attacks
Shagreen Gloves
Gloves
Quality: +20%
Evasion: 254
Sockets: G-G-G-G
Requires: Level 54
Adds 2 to 23 Lightning Damage to Attacks
10% increased Attack Speed
+62 to maximum Life
Shagreen Boots
Boots
Quality: +20%
Evasion: 259
Sockets: G-G-G-G
Requires: Level 55
+62 to maximum Life
+20% to Chaos Resistance
30% increased Movement Speed
Hyrri's TruthJade Amulet
Amulet
Requires: Level 64
+25 to Dexterity
Grants Level 30 Precision Skill
+60 to Dexterity
+38% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
Death RushAmethyst Ring
Ring 1
Requires: Level 46
+20% to Chaos Resistance
Recover 5% of Life on Kill
Gain Adrenaline for 3 seconds on Kill
The TamingPrismatic Ring
Ring 2
Requires: Level 30
+9% to all Elemental Resistances
+25% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
35% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
Bisco's LeashHeavy Belt
Belt
Requires: Level 30
+30 to Strength
+13 to all Attributes
+30% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
Doctor's Divine Life Flask of Alleviation
Flask 1
Quality: +20%
Requires: Level 60
23% chance to gain a Flask Charge when you deal a Critical Strike
Grants Immunity to Bleeding for 11 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 11 seconds if used while affected by Corrupted Blood
Doctor's Jade Flask of the Antelope
Flask 2
Quality: +20%
Requires: Level 35
23% chance to gain a Flask Charge when you deal a Critical Strike
50% increased Evasion Rating during Effect
Doctor's Quicksilver Flask of the Lynx
Flask 3
Quality: +20%
Requires: Level 52
23% chance to gain a Flask Charge when you deal a Critical Strike
10% increased Movement Speed during Effect
Doctor's Diamond Flask of Rupturing
Flask 4
Quality: +20%
Requires: Level 40
23% chance to gain a Flask Charge when you deal a Critical Strike
41% increased Critical Strike Chance during Effect
Doctor's Silver Flask of the Curlew
Flask 5
Quality: +20%
Requires: Level 36
23% chance to gain a Flask Charge when you deal a Critical Strike
50% reduced Effect of Curses on you during Effect
Inspired LearningCrimson Jewel
Jewel
Radius: Small
Inspired Learning
Searching Eye Jewel
Jewel
Requires: Level 40
+11% to Global Critical Strike Multiplier
9 to 16 Added Cold Damage with Bow Attacks
3 to 30 Added Lightning Damage with Bow Attacks
Searching Eye Jewel