[Delirium League] 3.10 Endgame Gearing Update for Freezing Pulse Totems

Character Level 97 Hierophant Bandit: Alira
Pools 4,275 Life 1,260 Energy Shield 2,937 Mana
Defences 1,752 Evasion
Resistances 75% Fire 75% Cold 75% Lightning 4% Chaos
Weapon 1 Havoc Chant Demon's Horn
Weapon 2 Atziri's Reflection Golden Buckler
Helmet Empyrean Cowl Great Crown
Body Armour Soul Mantle Spidersilk Robe
Gloves Behemoth Nails Legion Gloves
Boots Ambush Stride Conjurer Boots
Amulet The Pandemonius Jade Amulet
Ring 1 Essence Worm Unset Ring
Ring 2 Kraken Turn Two-Stone Ring
Belt Coward's Legacy Chain Belt
Flask 1 Panicked Divine Life Flask of Staunching
Flask 2 The Wise Oak Bismuth Flask
Flask 3 Chemist's Silver Flask of Grounding
Flask 4 Chemist's Diamond Flask of Heat
Flask 5 Ample Quicksilver Flask of Adrenaline
Rapture Sliver Small Cluster Jewel
Glyph Essence Medium Cluster Jewel
First Snow Cobalt Jewel
Hypnotic Spark Viridian Jewel
Brood Splinter Large Cluster Jewel
First Snow Cobalt Jewel
Self-Flagellation Viridian Jewel
Watcher's Eye Prismatic Jewel
Loath Creed Medium Cluster Jewel
Helmet Frost Bomb 20 Spell Cascade 20 Increased Duration 20/20 Increased Area of Effect 20
Body Armour Freezing Pulse 21/23 Awakened Added Cold Damage 2/20 Hypothermia 20/20 Awakened Cold Penetration 2/20 Awakened Controlled Destruction 2/20 Increased Critical Strikes 20/20
Boots Steelskin 19 Cast when Damage Taken 17
Boots Vaal Righteous Fire 20/14 Increased Duration 20/20
Gloves Projectile Weakness 18/23 Arcane Surge 10 Spell Cascade 20 Increased Duration 20/20
Weapon 1 Cold Snap 7 Bonechill 20 Cast when Damage Taken 1
Weapon 2 Swap Empower 2/20
Weapon 1 Swap Enlighten 2/20
Ring 1 Hatred 20
Weapon 2 Clarity 1
Weapon 2 Flame Dash 20/20 Second Wind 20/20