Volatile Dead Pathfinder Build

The GryphonJade Hatchet
Weapon 1
--------
One Handed Axe
Quality: +12% (augmented)
Physical Damage: 59-121 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 9
--------
Requirements:
Level: 70
Str: 21
Dex: 105
Int: 151
--------
Sockets: B-G-B
--------
Item Level: 73
--------
Socketed Gems are supported by Level 2 Chance to Flee
170% increased Physical Damage
Adds 11 to 27 Physical Damage
+15 to maximum Life
+7 Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
--------
The gryphon knows only the hunt and the flight.
Loath MarkImperial Buckler
Weapon 2
--------
Quality: +20% (augmented)
Chance to Block: 25%
Evasion Rating: 1444 (augmented)
--------
Requirements:
Level: 70
Dex: 108 (augmented)
Int: 111
--------
Sockets: B-G-R
--------
Item Level: 82
--------
6% increased Movement Speed
--------
+37 to Dexterity
+400 to Evasion Rating
+16% to Fire Resistance
32% reduced Attribute Requirements
64% increased Evasion Rating
Rat's NestUrsine Pelt
Helmet
--------
Evasion Rating: 690 (augmented)
--------
Requirements:
Level: 70
Str: 81
Dex: 114
Int: 142
--------
Sockets: B-B-B-R
--------
Item Level: 77
--------
150% increased Effect of the Buff granted by your Ice Golems
--------
15% increased Attack Speed
72% increased Global Critical Strike Chance
150% increased Evasion Rating
20% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
--------
A lad with no fear of the pest
Let rats fill his helmet in jest
When they picked his skull clean
Where his head should have been
Was naught but a vermin-filled nest!
Queen of the ForestDestiny Leather
Body Armour
--------
Quality: +20% (augmented)
Evasion Rating: 2110 (augmented)
--------
Requirements:
Level: 70
Str: 138
Dex: 160
Int: 108
--------
Sockets: G-B-R-G-G
--------
Item Level: 78
--------
231% increased Evasion Rating
+65 to maximum Life
+10% to Fire Resistance
+32% to Cold Resistance
+19% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating, up to 100%
-49 Physical Damage taken when Hit by Animals
--------
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
Miracle NailsSharkskin Gloves
Gloves
--------
Quality: +20% (augmented)
Evasion Rating: 267 (augmented)
--------
Requirements:
Level: 69
Str: 88
Dex: 96
Int: 67
--------
Sockets: G-G-R-R
--------
Item Level: 74
--------
Trigger Commandment of Flames on Hit
--------
+8 to Evasion Rating
51% increased Evasion Rating
+54 to maximum Life
+45% to Fire Resistance
+33% to Lightning Resistance
+24% to Cold Resistance
Atziri's StepSlink Boots
Boots
--------
Evasion Rating: 689 (augmented)
--------
Requirements:
Level: 70
Str: 111
Dex: 153
Int: 108
--------
Sockets: B-G-R-G
--------
Item Level: 72
--------
Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
--------
180% increased Evasion Rating
+75 to maximum Life
30% increased Movement Speed
14% chance to Dodge Spell Damage
--------
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
Chimeric RosaryCitrine Amulet
Amulet
--------
Requirements:
Level: 60
--------
Item Level: 83
--------
+22 to Strength and Dexterity
--------
+33 to Strength
+23% to Global Critical Strike Multiplier
+60 to maximum Life
+65 to maximum Mana
+43% to Lightning Resistance
20% increased Evasion Rating
Essence WormUnset Ring
Ring 1
--------
Requirements:
Level: 70
Dex: 155
--------
Sockets: G
--------
Item Level: 77
--------
Has 1 Socket
--------
+2 to Level of Socketed Aura Gems
Socketed Gems Reserve No Mana
40% increased Mana Reserved
--------
"This thing is not a pet. It is a parasite that feeds on the very will of its host.
Like any part of nightmare, it has found a way to make its price... acceptable."
- Malachai the Soulless
Fate LoopOpal Ring
Ring 2
--------
Requirements:
Level: 80
--------
Item Level: 80
--------
25% increased Elemental Damage
--------
26% increased Fire Damage
Adds 7 to 11 Cold Damage to Attacks
+103 to Evasion Rating
Gale TwineStygian Vise
Belt
--------
Requirements:
Level: 64
--------
Sockets: A
--------
Item Level: 81
--------
Has 1 Abyssal Socket
--------
+1 to maximum Energy Shield
+30% to Fire Resistance
7% increased Movement Speed during any Flask Effect
11% increased Cooldown Recovery Speed
+62 to maximum Life
--------
Shaper Item
Catalysed Hallowed Hybrid Flask of Staunching
Flask 1
--------
Quality: +20% (augmented)
Recovers 2088 (augmented) Life over 3.30 (augmented) Seconds
Recovers 576 (augmented) Mana over 3.30 (augmented) Seconds
Consumes 20 of 40 Charges on use
Currently has 40 Charges
--------
Requirements:
Level: 60
--------
Item Level: 75
--------
50% increased Recovery rate
Immunity to Bleeding during Flask effect
Removes Bleeding on use
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Experimenter's Diamond Flask of Warding
Flask 2
--------
Quality: +20% (augmented)
Lasts 6.20 (augmented) Seconds
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Your Critical Strike Chance is Lucky
--------
Requirements:
Level: 27
--------
Item Level: 38
--------
Immune to Curses during Flask effect
Removes Curses on use
36% increased Duration
--------
Lucky means that a number is rolled twice and the best result is picked. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Experimenter's Quicksilver Flask of Adrenaline
Flask 3
--------
Quality: +20% (augmented)
Lasts 6.30 (augmented) Seconds
Consumes 20 of 50 Charges on use
Currently has 50 Charges
40% increased Movement Speed
--------
Requirements:
Level: 16
--------
Item Level: 69
--------
30% increased Movement Speed during Flask effect
38% increased Duration
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Atziri's PromiseAmethyst Flask
Flask 4
--------
Quality: +20% (augmented)
Lasts 4.20 (augmented) Seconds
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+35% to Chaos Resistance
--------
Requirements:
Level: 68
--------
Item Level: 72
--------
2% of Chaos Damage Leeched as Life during Flask effect
Gain 19% of Physical Damage as Extra Chaos Damage during effect
Gain 15% of Elemental Damage as Extra Chaos Damage during effect
--------
"Death needs not your understanding. It needs only your loyalty."
- Atziri, Queen of the Vaal
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Chemist's Basalt Flask of Reflexes
Flask 5
--------
Lasts 4.50 Seconds
Consumes 30 (augmented) of 60 Charges on use
Currently has 60 Charges
15% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to Attacker
--------
Requirements:
Level: 40
--------
Item Level: 54
--------
23% reduced Charges used
95% increased Evasion Rating during Flask effect
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Dusk OrnamentViridian Jewel
Jewel
--------
Item Level: 55
--------
16% increased Fire Damage
18% increased Evasion Rating
10% increased Area Damage
+8 to Dexterity and Intelligence
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Dusk Ornament
Clear MindCobalt Jewel
Jewel
--------
Limited to: 1
--------
Item Level: 78
--------
22% increased Mana Regeneration Rate
57% increased Spell Damage while no Mana is Reserved
--------
When your thoughts flow like a river, why build a dam?
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Clear Mind
Dusk OrnamentViridian Jewel
Jewel
--------
Item Level: 55
--------
16% increased Fire Damage
18% increased Evasion Rating
10% increased Area Damage
+8 to Dexterity and Intelligence
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Dusk Ornament
Rapture ShineViridian Jewel
Jewel
--------
Item Level: 76
--------
9% increased Damage
15% increased Fire Damage
11% increased Melee Critical Strike Chance
18% increased Evasion Rating
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Rapture Shine
Pure TalentViridian Jewel
Jewel
While your Passive Skill Tree connects to a class' Starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5 to Critical Strike Chance
Witch: 0.5% of Maximum Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
Pure Talent

Character

Level
90 Pathfinder
Attributes
179 Str / 290 Dex / 210 Int
Bandit
Alira

Defence

Life
3,934
Energy shield
21
Mana
2,011
Physical reduction
21%
Evasion
43,241
Evade
70%
Resistances
75% Fire / 75% Cold / 75% Lightning / 51% Chaos

Recovery

Life leech
124/s

Offence

Detonate Dead
53.2k DPS
Per hit
25.2k
Speed
2.12/s
Crit
57.2% × 2.52
Cost
66 mana

Calculated with

ignite mode average · frenzy charges · detonate dead corpse life 83 · power charges

Detonate Dead 21Detonate DeadSpell, AoE, FireLevel: 21Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire DamageBase radius is (2.2-2.6) metresExplosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum LifeAdditional Effects From 1-20% Quality:(0.75-15)% chance to detonate an additional corpseSpell Cascade 20/20Spell CascadeAoE, Spell, SupportLevel: 20Quality: +20%Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (25-16)% less Area of EffectSupported Skills deal (40-31)% less DamageSupported Area of Effect Skills also affect areas in front of and behind the targeted areaAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect · Concentrated Effect 20/20Concentrated EffectSupport, AoELevel: 20Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Added Fire Damage 19/17Added Fire DamageFire, Physical, SupportLevel: 19Quality: +17%Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire Damage · Greater Multiple Projectiles 20Greater Multiple ProjectilesSupport, ProjectileLevel: 20Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Physical to Lightning 20/20Physical to LightningLightning, Physical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills gain (10-29)% of Physical Damage as Extra Lightning DamageSupported Skills have 50% of Physical Damage Converted to Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Frenzy 20FrenzyAttack, Projectile, BowLevel: 20Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeFlammability 20FlammabilitySpell, AoE, Duration, Fire, Curse, HexLevel: 20Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Fire ResistanceHits against Cursed Enemies have +25% chance to IgniteAdditional Effects From 1-20% Quality:Ignite on Cursed enemies has (1-20)% increased DurationGreater Multiple Projectiles 16Greater Multiple ProjectilesSupport, ProjectileLevel: 16Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Curse On Hit 18/20 · Faster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Summon Ice Golem 20/20Summon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: 20Quality: +20%Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Golems grant +(132-420) to Accuracy RatingMaximum 1 Summoned GolemGolems grant 40% increased Critical Strike ChanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectImmortal Call 3/5Immortal CallSpell, Duration, GuardLevel: 3Quality: +5%Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger · Greater Multiple Projectiles 13/16Greater Multiple ProjectilesSupport, ProjectileLevel: 13Quality: +16%Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage
Phase Run 20/20Phase RunSpell, Duration, Movement, Physical, TravelLevel: 20Quality: +20%Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased StealthBase duration is 1.80 secondsBase secondary duration is 0.20 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingAdditional Effects From 1-20% Quality:(0.5-10)% increased Movement SpeedSmoke Mine 19/20Smoke MineMine, Spell, AoE, Duration, Movement, Travel, BlinkLevel: 19Quality: +20%Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Base duration is (4.00-5.00) secondsBuff grants (20-29)% increased Movement SpeedMine lasts 8 secondsBase secondary duration is 1.00 secondsOnly one Mine of this type can Detonate in each Detonation SequenceMine Detonation is InstantIncreases and Reductions to Mine Duration also apply to this Skill's Buff DurationMines cannot be Re-armedAdditional Effects From 1-20% Quality:Buff grants (1-20)% increased Movement SpeedFaster Casting 18/20Faster CastingSupport, SpellLevel: 18Quality: +20%Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed · Increased Duration 20/20
Grace 20/3GraceAura, Spell, AoELevel: 20Quality: +3%Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Unearth 20/10UnearthSpell, Projectile, AoE, PhysicalLevel: 20Quality: +10%Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical DamageSpawned corpses are Level (10-70)Maximum of 10 corpses allowedProjectiles Pierce all TargetsAdditional Effects From 1-20% Quality:Corpses Spawned have (1-20)% increased Maximum LifeCulling Strike 20Culling StrikeSupportLevel: 20Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported SkillsAdditional Effects From 1-20% Quality:Recover (0.1-2)% of Life when Supported Skills Cull an Enemy · Greater Multiple Projectiles 20Greater Multiple ProjectilesSupport, ProjectileLevel: 20Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage
Orb of Storms 20Orb of StormsLightning, Spell, AoE, Chaining, OrbLevel: 20Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning DamageOrb disappears after (10-29) StrikesStrikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the OrbBeam Splits towards 3 additional targetsStrikes every 0.50 seconds while Channelling a Lightning Skill near the OrbBase radius is 2.8 metresBeams Split towards targets within a base radius of 3.5 metresAdditional Effects From 1-20% Quality:Beam Splits towards (0.1-2) additional targetsPower Charge On Critical 20Power Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical Strike · Increased Critical Strikes 20/20Increased Critical StrikesCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance · Increased Duration 20
EnchantmentOfFlamesOnHit4 1