Ember Fusillade 20/23
2.73/s · 98.7% / 1,235% crit
3.3M
Total DPS
Cast on Dodge 20Cast on DodgeBuff, Persistent, Trigger, MetaLevel: 20While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per metre rolled: 2Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeWildshards IIWildshards IISupport, Spell, ProjectileSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circleBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyProjectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile Speed
Virtuous Barrier 20Virtuous BarrierBuff, PersistentLevel: 20While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence MoteArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
The Stars Answer 19The Stars AnswerSpell, Buff, AoE, Trigger, Physical, Cold, DurationLevel: 19Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.Cannot be cast if you have less than 10000 ManaCannot be cast if already activeTargeting radius is 8 metresStarfall Trigger interval: 0.3sStarfall Triggers required per large star: 15Large star retarget interval: 2s
Impurity 19ImpurityBuff, Persistent, Aura, ChaosLevel: 19Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.3-6)% to Chaos ResistanceClarity IIClarity IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is activeCannibalism ICannibalism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is activeMysticism IMysticism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activeVitality IIVitality IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is active
Blasphemy 19/20BlasphemyBuff, Persistent, AoE, Aura, MetaLevel: 19Quality: +20%Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around youAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyTemporal Chains 20/20Temporal ChainsSpell, AoE, Duration, Curse, RepeatableLevel: 20Quality: +20%Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse radius is (1.5-3.1) metresCurse Slows targets by (40-59)%Curse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse makes other effects on targets expire 25% slowerCurse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesDespair 19/20DespairSpell, AoE, Chaos, Duration, Curse, RepeatableLevel: 19Quality: +20%Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse radius is (1.5-3.1) metresCurse inflicts -(35-49)% to Chaos ResistanceCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectRitualistic CurseRitualistic CurseSupport, AoE, CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of EffectCurse zones from SupportedSkills erupt after 30% more delayAtziri's CommunionAtziri's CommunionSupport, Lineage, PersistentSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.Supported Skills Reserve a percentage of your maximumLife equal to 66% of base Spirit Reservation
Charge Regulation 20/20Charge RegulationBuff, PersistentLevel: 20Quality: +20%While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(15-20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20-26)% more Critical Hit Chance while you have a Power Charge(20-25)% increased Skill Speed while you have a Frenzy ChargeCharge consumption interval: 10sAdditional Effects From 1-20% Quality:Consumes one of each Charge every (0.12-2.4) seconds
Withering Presence 18Withering PresenceBuff, Persistent, Aura, Chaos, DurationLevel: 18While active, emits an Aura that periodically Withers enemies in your Presence.Withers enemies in your Presence every (1.8-1.42) secondsWithered duration is 6 secondsAdditional Effects From 1-20% Quality:Withered duration is (0.05-1) seconds
Ghost Dance 18Ghost DanceBuff, PersistentLevel: 18While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.Gain a Ghost Shroud every (12-10.1) secondsModifiers to Cooldown Recovery Rate also apply toGhost Shroud gain frequencyMaximum 3 Ghost ShroudsWhen Hit, lose a Ghost ShroudRegenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud RecentlyAdditional Effects From 1-20% Quality:(1-20)% increased Reservation Efficiency
Lingering Illusion 18Lingering IllusionBuff, Persistent, Duration, RemnantLevel: 18While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
Arctic Armour 19/20Arctic ArmourBuff, Spell, Persistent, Sustained, Cold, StagedLevel: 19Quality: +20%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per StageGains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages100% more Magnitude of Chill inflicted100% more Freeze Buildup
Siphon Elements 20/20Siphon ElementsBuff, Persistent, Lightning, Cold, Fire, RemnantLevel: 20Quality: +20%While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away+5% chance per Power to spawn a Cold Remnant onFreezing a target+5% chance to spawn a Fire Remnant onIgniting a non-Ignited target+5% chance to spawn a Lightning Remnant onShocking a non-Shocked targetAdditional Effects From 1-20% Quality:(0.1-2)% chance per Power to spawn a Cold Remnant onFreezing a target(0.1-2)% chance to spawn a Fire Remnant onIgniting a non-Ignited target(0.1-2)% chance to spawn a Lightning Remnant onShocking a non-Shocked targetRemnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayFire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire Skills
Mana Remnants 18/20Mana RemnantsBuff, Persistent, RemnantLevel: 18Quality: +20%Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants (28-281) ManaRemnant spawn on kill chance: 25%Remnant spawn on Critical Hit interval: 2sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:Each Remnant grants (2-40) ManaHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayKhatal's RejuvenationKhatal's RejuvenationSupport, Lineage, RemnantSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collectedRemnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effect
Cast on Dodge 20/23Cast on DodgeBuff, Persistent, Trigger, MetaLevel: 20Quality: +23%While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per metre rolled: 2Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyEmber Fusillade 20/23Ember FusilladeSpell, AoE, Projectile, Trigger, Fire, Duration, RepeatableLevel: 20Quality: +23%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.Deals (7-195) to (10-293) Fire DamageMore damage per previous Ember fired: 5%BeamDeals (1-16) to (10-309) Lightning DamageSupported Skills Chain +4 timesExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeDominus' GraspDominus' GraspSupport, Lineage, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain more times.Supported Skills Chain 100% more timesBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyProjectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile Speed
Virtuous Barrier 1Virtuous BarrierBuff, PersistentLevel: 1While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
The Stars Answer 19The Stars AnswerSpell, Buff, AoE, Trigger, Physical, Cold, DurationLevel: 19Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.Cannot be cast if you have less than 10000 ManaCannot be cast if already activeTargeting radius is 8 metresStarfall Trigger interval: 0.3sStarfall Triggers required per large star: 15Large star retarget interval: 2s
Impurity 19ImpurityBuff, Persistent, Aura, ChaosLevel: 19Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.3-6)% to Chaos Resistance
Cast on Dodge 20Cast on DodgeBuff, Persistent, Trigger, MetaLevel: 20While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per metre rolled: 2Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation Efficiency