Oil Grenade 20/20
0.71/s · 4.8% / 200% crit
53.4k
Hit DPS
Elemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageRigwald's FerocityRigwald's FerocitySupport, Lineage, AttackSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 30% increased Attack Speed if used in Weapon Set ISupported Skills deal 15% less Damage if used in Weapon Set ISupported Skills have 10% reduced Attack Speed if used in Weapon Set IISupported Skills deal 30% more Damage if used in Weapon Set IIShort Fuse IIShort Fuse IISupportSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills deal 30% less DamageEncroaching GroundEncroaching GroundSupport, AoESupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%
Crossbow Shot 20Crossbow ShotAttack, Ammunition, ProjectileLevel: 20Fire a bolt from your crossbow.Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingBrutality IIIBrutality IIISupport, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical DamageSupported Skills deal no Chaos DamageSupported Skills deal no Elemental DamageHits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionArmour Break IArmour Break ISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillArmour Demolisher IIArmour Demolisher IISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more ArmourImmolateImmolateSupport, Fire, PayoffSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot IgniteSupported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Sorcery Ward 20Sorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: 20Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) secondsBarrier can take Elemental Damage equal to +30% of your Armour and Evasion RatingAdditional Effects From 1-20% Quality:Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy ShieldBarrier can take Elemental Damage equal to (0.25-5)% of your Armour and Evasion Rating, up to a maximum of 32,000Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsDialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems
Solar Orb 18Solar OrbSpell, AoE, Sustained, Fire, Duration, Orb, RepeatableLevel: 18Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.PulseDeals (4-181) to (5-271) Fire DamageExplosion radius is 2.5 metresOrb duration is 10 secondsLimit 1 Solar OrbPulses every 1.4 secondsIgniteIgnites as though dealing (10-468) to (13-701) Fire damageIgnite radius is 1 metreAdditional Effects From 1-20% Quality:(1-20)% more Damage with Hits against Burning EnemiesOverabundance IOverabundance ISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 50% less Skill Effect DurationLightning ExposureLightning ExposureSupport, Lightning, DurationSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostProlonged Duration IProlonged Duration ISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect Duration
Elemental Weakness 20/20Elemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse, RepeatableLevel: 20Quality: +20%Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse radius is (1.5-3.1) metresCurse inflicts -(40-59)% to Elemental ResistancesCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesHeightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased MagnitudesCursed GroundCursed GroundSupport, CurseSupports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.Supported Skills create Cursed GroundEnemies on the Cursed Ground from a Supported Skill are Cursed while within itLimit 2 areas of Cursed GroundProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported Skills
Incinerate 19/20IncinerateSpell, AoE, Sustained, Fire, Duration, ChannellingLevel: 19Quality: +20%Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.Deals (1.7-57.5) Fire Damage per secondGains (7-2) milliseconds of fuel per Mana spentIgnites as though dealing (2-83) to (4-124) Fire damage, every 0.075 secondsCone length is 5.8 metresIgnites from a single use of this Skill Compound if not from Ignited GroundMaximum fuel stored: 5sIgnited GroundIgnites as though dealing (26-912) to (40-1367) Fire damageIgnited Ground duration is 8 secondsAdditional Effects From 1-20% Quality:(1-20)% more Ignite durationIgnite IIIIgnite IIISupport, FireSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% fasterSupported Skills have 200% more Flammability MagnitudeConsidered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more DamageBurgeon IIBurgeon IISupport, ChannellingSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 20% more Damage per second spent Channelling, up to 40%Searing Flame IISearing Flame IISupport, FireSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 30% less Damage with Hits100% more Magnitude of Ignite inflicted with Supported SkillsEternal Flame IIEternal Flame IISupport, FireSupports any skill that Hits enemies, causing its Ignites to last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Overwhelming Presence 19/20Overwhelming PresenceBuff, Persistent, AuraLevel: 19Quality: +20%While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reducedElemental Ailment ThresholdEnemies in your Presence have (15-25)% reduced Stun ThresholdAdditional Effects From 1-20% Quality:(0.75-15)% increased Aura MagnitudesCannibalism ICannibalism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is activeClarity IClarity ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is active
Time of Need 19/20Time of NeedBuff, PersistentLevel: 19Quality: +20%While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10-8.1) seconds between BlessingsBlessing recovers (17-628) Life and removes Curses and Elemental AilmentsModifiers to Cooldown Recovery Rate also apply toBlessing frequencyAdditional Effects From 1-20% Quality:Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect Duration
Mirage Archer 19/20Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 19Quality: +20%While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Oil Grenade 20/20Oil GrenadeAttack, AoE, Projectile, Grenade, Fire, DurationLevel: 20Quality: +20%Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Primary GrenadeDamage and Oil spray radius is (2-2.6) metresOil Duration is 6 secondsProjectiles cannot ForkOil Slows enemy movement speed by 40%Oil Exposure Total Resistance modifier: -20%Oil GroundOil Ground is (2-2.6) metresOil Ground Duration is 6 secondsOnce Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the IgniteAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateProjectile Acceleration IIProjectile Acceleration IISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an EnemySupported Skills have 40% more Projectile SpeedShort Fuse IShort Fuse ISupportSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Thunderstorm 20/20ThunderstormSpell, AoE, Sustained, Lightning, Duration, StormLevel: 20Quality: +20%Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning DamageCannot Drench enemies above level 20Storm radius is 2.3 metres+0.8 metres to Impact radiusStorm duration is 12 secondsHit interval: 0.35sTarget re-Hit interval : 0.5sMore Freeze buildup inflicted: 25%More Shock chance inflicted: 50%Drenched lingers for 2 second durationLimit 1 ThunderstormAdditional Effects From 1-20% Quality:Drenched enemies have (0.5-10)% more chance to be ShockedDrenched enemies receive (0.25-5)% more Freeze buildupEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadShock Conduction IIShock Conduction IISupport, AoE, LightningSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.Hits from Supported Skills always Shock Drenched targetsShocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusStormfireStormfireSupport, Lightning, FireSupports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damageOverchargeOverchargeSupport, LightningSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported SkillsShocks caused by Supported Skills are reflected back to youCommiserateCommiserateSupportSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.When inflicting an Ailment with Supported Skill, remove that Ailment from yourselfAilments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
Mortar Cannon 20/20Mortar CannonTotem, Grenade, Duration, MetaLevel: 20Quality: +20%Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Totem gains +(0-35)% to Chaos ResistanceTotem gains +(0-75)% to all Elemental ResistancesTotem duration is 8 secondsSupported Skills have +1 to Totem LimitAdditional Effects From 1-20% Quality:(1-20)% increased Area of Effect for Skills used by TotemsOil Grenade 20/20Oil GrenadeAttack, AoE, Projectile, Grenade, Fire, DurationLevel: 20Quality: +20%Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Primary GrenadeDamage and Oil spray radius is (2-2.6) metresOil Duration is 6 secondsProjectiles cannot ForkOil Slows enemy movement speed by 40%Oil Exposure Total Resistance modifier: -20%Oil GroundOil Ground is (2-2.6) metresOil Ground Duration is 6 secondsOnce Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the IgniteAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsProjectile Acceleration IIProjectile Acceleration IISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an EnemySupported Skills have 40% more Projectile SpeedRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedShort Fuse IShort Fuse ISupportSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Flash Grenade 19/20Flash GrenadeAttack, AoE, Projectile, GrenadeLevel: 19Quality: +20%Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Explosion radius is (2.6-3.3) metres500% more Stun buildupProjectiles cannot ForkAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateShort Fuse IIShort Fuse IISupportSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills deal 30% less DamageEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostLife Leech IIILife Leech IIISupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as LifeLife Leeched by Supported Skills is not removed at full LifeFire AttunementFire AttunementSupport, FireSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Skills deal 50% less Cold and Lightning DamageStun IIIStun IIISupportSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less DamageHits with Supported Skills cause 300% more Stun buildup
Sorcery Ward 1Sorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: 1Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) secondsBarrier can take Elemental Damage equal to +30% of your Armour and Evasion RatingAdditional Effects From 1-20% Quality:Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy ShieldBarrier can take Elemental Damage equal to (0.25-5)% of your Armour and Evasion Rating, up to a maximum of 32,000
Solar Orb 18Solar OrbSpell, AoE, Sustained, Fire, Duration, Orb, RepeatableLevel: 18Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.PulseDeals (4-181) to (5-271) Fire DamageExplosion radius is 2.5 metresOrb duration is 10 secondsLimit 1 Solar OrbPulses every 1.4 secondsIgniteIgnites as though dealing (10-468) to (13-701) Fire damageIgnite radius is 1 metreAdditional Effects From 1-20% Quality:(1-20)% more Damage with Hits against Burning Enemies