Oil Grenade Witchhunter Build

Stats

Life
1,904
Mana
748
eHP
10,943
Resistances
74% Fire / 74% Cold / 74% Lightning / 68% Chaos

Iron ReflexesKeystoneConverts all Evasion Rating to Armour

Character

Level
93 Witchhunter
Attributes
178 Str / 104 Dex / 155 Int
Movement speed
+38%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power

Defence

Spirit
146
Armour
17,397
Physical reduction
78%
Max hit
3.7k Physical / 7.5k Fire / 7.5k Cold / 7.5k Lightning / 6.0k Chaos

Recovery

Life regen
57/s
Mana regen
56/s

Skills

Oil Grenade 19/20
Elemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsElemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageShort Fuse IIShort Fuse IISupportSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills deal 30% less DamageMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectEncroaching GroundEncroaching GroundSupport, AoESupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%
Crossbow Shot 20Crossbow ShotAttack, Ammunition, ProjectileLevel: 20Fire a bolt from your crossbow.Bleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingBlind IIBlind IISupportSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on HitBlind inflicted with Supported Skills has 20% increased EffectOverchargeOverchargeSupport, LightningSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported SkillsShocks caused by Supported Skills are reflected back to youShock Conduction IIShock Conduction IISupport, AoE, LightningSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.Hits from Supported Skills always Shock Drenched targetsShocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusImmolateImmolateSupport, Fire, PayoffSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot IgniteSupported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Sorcery Ward 20Sorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: 20Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) secondsBarrier can take Elemental Damage equal to +30% of your Armour and Evasion RatingAdditional Effects From 1-20% Quality:Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy ShieldBarrier can take Elemental Damage equal to (0.25-5)% of your Armour and Evasion Rating, up to a maximum of 32,000Fire MasteryFire MasterySupport, FireSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire Skills
Solar Orb 18Solar OrbSpell, AoE, Sustained, Fire, Duration, Orb, RepeatableLevel: 18Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.PulseDeals (4-181) to (5-271) Fire DamageExplosion radius is 2.5 metresOrb duration is 10 secondsLimit 1 Solar OrbPulses every 1.4 secondsIgniteIgnites as though dealing (10-468) to (13-701) Fire damageIgnite radius is 1 metreAdditional Effects From 1-20% Quality:(1-20)% more Damage with Hits against Burning EnemiesOverabundance IOverabundance ISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 50% less Skill Effect DurationLightning ExposureLightning ExposureSupport, Lightning, DurationSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetBounty IIBounty IISupportSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm chargesEnemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesEnemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesDeadly Poison IIDeadly Poison IISupport, ChaosSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits100% more Magnitude of Poison inflicted with Supported Skills
Elemental Weakness 16/20Elemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse, RepeatableLevel: 16Quality: +20%Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse radius is (1.5-3.1) metresCurse inflicts -(40-59)% to Elemental ResistancesCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesHeightened CurseHeightened CurseSupport, CurseSupports Curse Skills, magnifying their power.Supported Curses have 25% increased MagnitudesCursed GroundCursed GroundSupport, CurseSupports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.Supported Skills create Cursed GroundEnemies on the Cursed Ground from a Supported Skill are Cursed while within itLimit 2 areas of Cursed GroundProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported Skills
Incinerate 19/20IncinerateSpell, AoE, Sustained, Fire, Duration, ChannellingLevel: 19Quality: +20%Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.Deals (1.7-57.5) Fire Damage per secondGains (7-2) milliseconds of fuel per Mana spentIgnites as though dealing (2-83) to (4-124) Fire damage, every 0.075 secondsCone length is 5.8 metresIgnites from a single use of this Skill Compound if not from Ignited GroundMaximum fuel stored: 5sIgnited GroundIgnites as though dealing (26-912) to (40-1367) Fire damageIgnited Ground duration is 8 secondsAdditional Effects From 1-20% Quality:(1-20)% more Ignite durationIgnite IIIIgnite IIISupport, FireSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% fasterSupported Skills have 200% more Flammability MagnitudeSearing Flame IISearing Flame IISupport, FireSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 30% less Damage with Hits100% more Magnitude of Ignite inflicted with Supported SkillsEternal Flame IIEternal Flame IISupport, FireSupports any skill that Hits enemies, causing its Ignites to last longer.Supported Skills have 100% increased Ignite Duration on EnemiesBurgeon IIBurgeon IISupport, ChannellingSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 20% more Damage per second spent Channelling, up to 40%Considered CastingConsidered CastingSupport, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more Damage
Overwhelming Presence 19/20Overwhelming PresenceBuff, Persistent, AuraLevel: 19Quality: +20%While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reducedElemental Ailment ThresholdEnemies in your Presence have (15-25)% reduced Stun ThresholdAdditional Effects From 1-20% Quality:(0.75-15)% increased Aura MagnitudesCannibalism ICannibalism ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is activePrecision IPrecision ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Time of Need 19/20Time of NeedBuff, PersistentLevel: 19Quality: +20%While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10-8.1) seconds between BlessingsBlessing recovers (17-628) Life and removes Curses and Elemental AilmentsModifiers to Cooldown Recovery Rate also apply toBlessing frequencyAdditional Effects From 1-20% Quality:Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsCompressed Duration IICompressed Duration IISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect Duration
Mirage Archer 11/20Mirage ArcherBuff, Persistent, Trigger, Duration, MetaLevel: 11Quality: +20%While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Oil Grenade 19/20Oil GrenadeAttack, AoE, Projectile, Grenade, Fire, DurationLevel: 19Quality: +20%Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Primary GrenadeDamage and Oil spray radius is (2-2.6) metresOil Duration is 6 secondsProjectiles cannot ForkOil Slows enemy movement speed by 40%Oil Exposure Total Resistance modifier: -20%Oil GroundOil Ground is (2-2.6) metresOil Ground Duration is 6 secondsOnce Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the IgniteAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateProjectile Acceleration IIProjectile Acceleration IISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an EnemySupported Skills have 40% more Projectile SpeedShort Fuse IShort Fuse ISupportSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Thunderstorm 19/20ThunderstormSpell, AoE, Sustained, Lightning, Duration, StormLevel: 19Quality: +20%Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning DamageCannot Drench enemies above level 20Storm radius is 2.3 metres+0.8 metres to Impact radiusStorm duration is 12 secondsHit interval: 0.35sTarget re-Hit interval : 0.5sMore Freeze buildup inflicted: 25%More Shock chance inflicted: 50%Drenched lingers for 2 second durationLimit 1 ThunderstormAdditional Effects From 1-20% Quality:Drenched enemies have (0.5-10)% more chance to be ShockedDrenched enemies receive (0.25-5)% more Freeze buildupEmbitterEmbitterSupport, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadShock Conduction IIShock Conduction IISupport, AoE, LightningSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.Hits from Supported Skills always Shock Drenched targetsShocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusStormfireStormfireSupport, Lightning, FireSupports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damageOverchargeOverchargeSupport, LightningSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported SkillsShocks caused by Supported Skills are reflected back to youCommiserateCommiserateSupportSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.When inflicting an Ailment with Supported Skill, remove that Ailment from yourselfAilments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
Mortar Cannon 19/20Mortar CannonTotem, Grenade, Duration, MetaLevel: 19Quality: +20%Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Totem gains +(0-35)% to Chaos ResistanceTotem gains +(0-75)% to all Elemental ResistancesTotem duration is 8 secondsSupported Skills have +1 to Totem LimitAdditional Effects From 1-20% Quality:(1-20)% increased Area of Effect for Skills used by TotemsOil Grenade 20/20Oil GrenadeAttack, AoE, Projectile, Grenade, Fire, DurationLevel: 20Quality: +20%Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Primary GrenadeDamage and Oil spray radius is (2-2.6) metresOil Duration is 6 secondsProjectiles cannot ForkOil Slows enemy movement speed by 40%Oil Exposure Total Resistance modifier: -20%Oil GroundOil Ground is (2-2.6) metresOil Ground Duration is 6 secondsOnce Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the IgniteAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateElemental FocusElemental FocusSupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsProjectile Acceleration IIProjectile Acceleration IISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an EnemySupported Skills have 40% more Projectile SpeedRapid Attacks IIRapid Attacks IISupport, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedShort Fuse IShort Fuse ISupportSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Flash Grenade 12/20Flash GrenadeAttack, AoE, Projectile, GrenadeLevel: 12Quality: +20%Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Explosion radius is (2.6-3.3) metres500% more Stun buildupProjectiles cannot ForkAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateShort Fuse IIShort Fuse IISupportSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills deal 30% less DamageEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostLife Leech IIILife Leech IIISupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as LifeLife Leeched by Supported Skills is not removed at full LifeFire AttunementFire AttunementSupport, FireSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Skills deal 50% less Cold and Lightning DamageStun IIIStun IIISupportSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less DamageHits with Supported Skills cause 300% more Stun buildup
Sorcery Ward 1Sorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: 1Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) secondsBarrier can take Elemental Damage equal to +30% of your Armour and Evasion RatingAdditional Effects From 1-20% Quality:Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy ShieldBarrier can take Elemental Damage equal to (0.25-5)% of your Armour and Evasion Rating, up to a maximum of 32,000
Solar Orb 18Solar OrbSpell, AoE, Sustained, Fire, Duration, Orb, RepeatableLevel: 18Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.PulseDeals (4-181) to (5-271) Fire DamageExplosion radius is 2.5 metresOrb duration is 10 secondsLimit 1 Solar OrbPulses every 1.4 secondsIgniteIgnites as though dealing (10-468) to (13-701) Fire damageIgnite radius is 1 metreAdditional Effects From 1-20% Quality:(1-20)% more Damage with Hits against Burning Enemies

Equipment

The Searing TouchPyrophyte Staff
Weapon 1
Item Level: 81
Sockets: S S
Runes: 2× Greater Iron Rune
Corrupted
Requires: Level 78
60% increased Spell Damage enchant
Bonded: Break Armour on Critical Hit with Spells equal to 24% of Physical Damage dealt enchant
Grants Skill: Level 18 Solar Orb
109% increased Fire Damage
16% increased Cast Speed
121% increased Flammability Magnitude
109% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Constricting CommandViper Cap
Helmet
Quality: +20%
Evasion: 163
Item Level: 82
Sockets: S S
Runes: 2× Greater Storm Rune
Corrupted
Requires: Level 38
+28% to Lightning Resistance enchant
Bonded: +20 to maximum Life enchant
Bonded: +20 to maximum Mana enchant
+95 to maximum Life
+10 to all Attributes
9.5 Life Regeneration per second
Require 4 fewer enemies to be Surrounded
The Brass DomeChampion Cuirass
Body Armour
Quality: +30%
Armour: 4046
Item Level: 81
Sockets: S S
Runes: 2× Greater Iron Rune
Requires: Level 58
36% increased Armour, Evasion and Energy Shield enchant
Bonded: +20 to maximum Life enchant
Bonded: +20 to maximum Mana enchant
793% increased Armour
-1% to all Maximum Elemental Resistances
+251 to Stun Threshold
Take no Extra Damage from Critical Hits
Loath GripVaal Mitts
Gloves
Quality: +20%
Armour: 688
Item Level: 80
Sockets: S
Runes: Courtesan Mannan's Rune of Cruelty
Corrupted
Requires: Level 75
20% increased Magnitude of Damaging Ailments you inflict enchant
Bonded: 15% increased Duration of Damaging Ailments on Enemies enchant
+145 to Armour
97% increased Armour
+45 to maximum Life
16% increased Rarity of Items found
+32% to Fire Resistance
+34% to Cold Resistance
Dragon MarchTasalian Greaves
Boots
Quality: +20%
Armour: 885
Item Level: 80
Sockets: S
Runes: Farrul's Rune of the Chase
Corrupted
Requires: Level 80
5% increased Movement Speed enchant
Bonded: 10% increased Cooldown Recovery Rate enchant
19% reduced Attribute Requirements enchant
30% increased Movement Speed
+145 to Armour
93% increased Armour
+30% to Cold Resistance
+38% to Lightning Resistance
+33 to Strength desecrated
Wrath GorgetGold Amulet
Amulet
Item Level: 81
Requires: Level 35
Allocates Lavianga's Brew enchant
18% increased Rarity of Items found
46% increased Armour
35% increased Rarity of Items found
+19% to Chaos Resistance
63% increased Mana Regeneration Rate
+46 to Spirit desecrated
Dire GripTopaz Ring
Ring 1
Item Level: 79
Requires: Level 16
+27% to Lightning Resistance
Adds 14 to 19 Physical Damage to Attacks
28% increased Fire Damage
16% increased Rarity of Items found
+27 to Dexterity
+11% to all Elemental Resistances
+34% to Fire Resistance
Chimeric GyreSapphire Ring
Ring 2
Item Level: 80
Requires: Level 12
+24% to Cold Resistance
Adds 17 to 22 Physical Damage to Attacks
Adds 21 to 33 Fire damage to Attacks
16% increased Rarity of Items found
+33 to Dexterity
+21% to Chaos Resistance
+15% to Fire and Chaos Resistances desecrated
Morbid Snare
Morbid SnareLong Belt
Belt
Item Level: 82
Charm Slots: 3
Requires: Level 20
15% increased Charm Effect Duration
Has 3 Charm Slots
+237 to Armour
+165 to maximum Life
40% increased Flask Mana Recovery rate
+42% to Fire Resistance
+35% to Cold Resistance
+13% to Lightning and Chaos Resistances desecrated
Simmering Ultimate Life Flask of the Constant
Flask 1
Quality: +20%
Item Level: 61
Requires: Level 60
21% of Recovery applied Instantly
27% increased Charges gained
Lavianga's SpiritsGargantuan Mana Flask
Flask 2
Quality: +20%
Item Level: 78
Requires: Level 40
This Flask cannot be Used but applies its Effect constantly
71% reduced Amount Recovered
For UtopiaStone Charm
Charm 1
Item Level: 82
Requires: Level 8
Used when you become Stunned
Defend with 200% of Armour during effect
Herbal Thawing Charm of the Copious
Charm 2
Item Level: 20
Requires: Level 12
Used when you become Frozen
Recover 9 Life when Used
33% increased Charges
Sanguis HeroumStaunching Charm
Charm 3
Item Level: 84
Requires: Level 18
Used when you start Bleeding
Gains 0.18 Charges per Second
Creates Consecrated Ground on use
Prism of BeliefDiamond
Jewel
Item Level: 86
Limited to: 1
Corrupted
+3 to Level of all Oil Grenade Skills
Prism of Belief
Fulgent HopeTime-Lost Sapphire
Jewel
Item Level: 80
Radius: Small
Notable Passive Skills in Radius also grant 7% increased Ignite Magnitude
Notable Passive Skills in Radius also grant 3% increased Area of Effect
Notable Passive Skills in Radius also grant Damaging Ailments deal damage 3% faster
Notable Passive Skills in Radius also grant 3% increased Mana Cost Efficiency desecrated
Fulgent Hope
MegalomaniacDiamond
Jewel
Item Level: 82
Limited to: 1
Corrupted
Allocates Tactical Retreat enchant
Allocates In the Thick of It enchant
Allocates Meat Recycling enchant
Megalomaniac
Heart of the WellDiamond
Jewel
Item Level: 82
Limited to: 1
Gain 12% of Damage as Extra Fire Damage desecrated
55% increased Armour from Equipped Body Armour desecrated
Damaging Ailments deal damage 2% faster desecrated
Gain 1 Rage when Hit by an Enemy desecrated
Heart of the Well
Pandemonium WisdomSapphire
Jewel
Item Level: 70
20% increased Flammability Magnitude
7% increased Ignite Magnitude
Recover 2% of maximum Mana on Kill
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Pandemonium Wisdom