Cast on Elemental Ailment 20Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 20While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedLightning Conduit 20/23Lightning ConduitSpell, AoE, LightningLevel: 20Quality: +23%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.(1-2) additional bolts if a Shocked enemy is in the target areaDeals (6-189) to (17-568) Lightning DamageCone length is 10 metresHit damage per 5% enemy Shock: 10%Cannot ShockAdditional Effects From 1-20% Quality:(1-20)% more Lightning DamagePinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage BonusZenith IIZenith IISupport, SpellSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.Supported Skills have 25% increased Mana Cost EfficiencySupported Spells deal 30% more Damage while you are above 90% of your Maximum ManaExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Virtuous Barrier 20Virtuous BarrierBuff, PersistentLevel: 20While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Power Siphon 18Power SiphonSpell, PhysicalLevel: 18Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.(0-76)% chance to grant an additional Power Charge on CullDeals (3-109) to (5-202) Physical DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to grant an additional Power Charge on CullCharge Profusion IICharge Profusion IISupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random ChargeLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageBounty IIBounty IISupportSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm chargesEnemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesEnemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported Skills
Pinnacle of Power 20Pinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, ConditionalLevel: 20Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration per Power Charge: 5sMore Elemental Damage granted per Power Charge: 15%Additional Effects From 1-20% Quality:(0.1-2)% more Elemental Damage per Power Charge ConsumedHeightened ChargesHeightened ChargesSupportSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledProlonged Duration IIProlonged Duration IISupport, DurationSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateSlow PotencySlow PotencySupport, SpellSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude
Purity of Fire 19Purity of FireBuff, Persistent, Aura, FireLevel: 19Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire ResistanceVitality IIVitality IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activeCannibalism IICannibalism IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is activeClarity IIClarity IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is activeHer DeclarationHer DeclarationSupport, Lineage, Buff, PersistentSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds
Pinnacle of Power 20Pinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, ConditionalLevel: 20Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration per Power Charge: 5sMore Elemental Damage granted per Power Charge: 15%Additional Effects From 1-20% Quality:(0.1-2)% more Elemental Damage per Power Charge Consumed
Power Siphon 18Power SiphonSpell, PhysicalLevel: 18Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.(0-76)% chance to grant an additional Power Charge on CullDeals (3-109) to (5-202) Physical DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to grant an additional Power Charge on Cull
Explosive Transmutation 20/20Explosive TransmutationBuff, Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, ChaosLevel: 20Quality: +20%While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.Trigger Transmutation Explosion on picking up a RemnantVorana's SiegeVorana's SiegeSupport, Lineage, AoESupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.Supported Skills have 35% increased Area of EffectSupported Skills deal 20% more Damage with Hits against Isolated targetsArbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, FireSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.CommiserateCommiserateSupportSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.When inflicting an Ailment with Supported Skill, remove that Ailment from yourselfAilments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting itEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axis
Spark 20/23SparkSpell, Projectile, Trigger, Lightning, Cold, Duration, RepeatableLevel: 20Quality: +23%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Fires (4-9) ProjectilesDeals (1-11) to (10-216) Lightning DamageCold-InfusedFires (12-16) ProjectilesDeals (7-207) to (11-310) Cold DamageDeals (1-13) to (10-245) Lightning DamageFires Projectiles in a circleAdditional Effects From 1-20% Quality:(1.5-30)% increased Projectile SpeedPierce IIIPierce IIISupport, ProjectileSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all TargetsProjectiles from Supported Skills deal 20% less Damage for each Enemy they PiercePinpoint CriticalPinpoint CriticalSupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit ChanceSupported Skills have 30% less Critical Damage BonusExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeProjectile Acceleration IIIProjectile Acceleration IIISupport, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile SpeedVerglasVerglasSupport, ColdSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice Crystal
Elemental Weakness 19/20Elemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse, RepeatableLevel: 19Quality: +20%Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse radius is (1.5-3.1) metresCurse inflicts -(40-59)% to Elemental ResistancesCurse duration is (6-7.4) secondsCurse does not apply to enemies above level 20Curse applies after 1.5 seconds delayAdditional Effects From 1-20% Quality:(0.5-10)% increased Curse MagnitudesMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsDeliberationDeliberationSupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage30% more Movement Speed penalty while using Supported SkillsEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Elemental Invocation 19/20Elemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, MetaLevel: 19Quality: +20%While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-68)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Maximum Energy is 500Additional Effects From 1-20% Quality:Maximum Energy is (5-100)Frost Wall 20/23Frost WallSpell, AoE, Cold, DurationLevel: 20Quality: +23%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Ice Crystals have (36-12714) maximum LifeDeals (7-187) to (11-280) Cold DamageWall is (2.8-5.6) metres longExplosion radius is 2 metresIce Crystal duration is 8 seconds50% more Magnitude of Chill inflicted50% more Freeze BuildupLess damage in first 0.5 seconds: 80%Lightning-InfusedDeals (1-23) to (17-444) Lightning DamageExplosion radius is 2.8 metresAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateSnap 18/20SnapSpell, AoE, Lightning, Cold, Fire, Payoff, Remnant, RepeatableLevel: 18Quality: +20%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.ColdDeals (14-473) to (21-709) Cold DamageEnemy explosion radius is 1.6 metresFrostbolt explosion radius is 3.2 metres50% more damage with Hits for blasts originating from a Unique enemyCannot FreezeCannot IgniteCannot ShockLightningDeals (1-27) to (15-512) Lightning DamageFireDeals (6-192) to (8-288) Fire DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to spawn an additional Infusion RemnantGlacierGlacierSupportSupports any Skill which creates Ice Crystals, causing them to be created with higher Life.Ice Crystals created by Supported Skills have 100% more LifeSpell CascadeSpell CascadeSupport, AoESupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.Supported Skills have 20% less Area of EffectCascades from Supported Skills have 20% less Area of EffectSupported Skills deal 30% less DamageSupported Skills Cascade to either side of the targeted Area along a random axisExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low Life
Cast on Elemental Ailment 20/23Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 20Quality: +23%While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedComet 20/23CometSpell, AoE, Cold, RepeatableLevel: 20Quality: +23%Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (23-787) to (35-1181) Cold DamageImpact radius is 2.8 metresFire-InfusedDeals (23-787) to (35-1181) Fire DamageImpact radius is 3.4 metresAdditional Effects From 1-20% Quality:(0.5-10)% chance to EchoIxchel's TormentIxchel's TormentSupport, Lineage, TriggerSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills have between 40% less and 50% more Area of EffectSkills Triggered by Supported Skills have between 40% less and 50% more Projectile SpeedSkills Triggered by Supported Skills deal between 40% less and 60% more DamageSkills Triggered by Supported Skills recover between 0% and 20% of cost on useZenith IIZenith IISupport, SpellSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.Supported Skills have 25% increased Mana Cost EfficiencySupported Spells deal 30% more Damage while you are above 90% of your Maximum ManaExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Trinity 20/20TrinityBuff, Persistent, Lightning, Cold, FireLevel: 20Quality: +20%Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.(1-6)% more Elemental Damage per 30 Affinity of any typeOn dealing Elemental Damage with a Hit, gain (5-13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other typesAdditional Effects From 1-20% Quality:(0.75-15)% increased Skill Speed while total Affinity is over 250Atziri's CommunionAtziri's CommunionSupport, Lineage, PersistentSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.Supported Skills Reserve a percentage of your maximumLife equal to 66% of base Spirit ReservationUhtred's OmenUhtred's OmenSupport, LineageSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.+2 to level of Supported Skills if exactly one other Support is modifying them
Powered by Verisium 17/20Powered by VerisiumSpell, RepeatableLevel: 17Quality: +20%Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.Generates (1-4) Verisium InfusionsAdditional Effects From 1-20% Quality:(2.5-50)% increased Verisium Infusion durationEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateInhibitorInhibitorSupport, SpellSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.Supported Skills cannot consume InfusionsSupported Skills cannot consume ChargesSupported Skills deal 4% more Damage per different type of Charge or Infusion on you
Blink 20/20BlinkBuff, Spell, Persistent, TravelLevel: 20Quality: +20%While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon SetsCooldown Recovery IICooldown Recovery IISupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery rateTrickster's ShardTrickster's ShardSupport, Lineage, Spell, AoE, Trigger, DurationSupports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.Supported Spells Trigger Fragment SelfSupported Spells deal 50% less Damage when cast by Fractured MimicsMobilityMobilitySupportSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Mana Remnants 20/20Mana RemnantsBuff, Persistent, RemnantLevel: 20Quality: +20%Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants (28-281) ManaRemnant spawn on kill chance: 25%Remnant spawn on Critical Hit interval: 2sRemnants last for 8 secondsAdditional Effects From 1-20% Quality:Each Remnant grants (2-40) ManaRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayClarity IClarity ISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activeDialla's DesireDialla's DesireSupport, LineageSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems
Cast on Critical 19/23Cast on CriticalBuff, Persistent, Trigger, MetaLevel: 19Quality: +23%While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of enemies Critically Hit: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.5-10)% increased Reservation EfficiencyArc 20/20ArcSpell, Projectile, Lightning, Chaining, RepeatableLevel: 20Quality: +20%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Chains (5-9) timesDeals (1-20) to (13-386) Lightning DamageAdditional Chains from Lightning Infusion: 6More damage from Lightning Infusion: 200%50% increased Magnitude of Shock inflictedAdditional Effects From 1-20% Quality:Chains (0.1-2) timesAtalui's BloodlettingAtalui's BloodlettingSupport, Lineage, PhysicalSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Supported Skills have Mana Costs Converted to Life CostsSupported Skills Gain 2% of Damage as extra Physical Damage per 20 Life cost, up to 40%Execute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeSione's TemperSione's TemperSupport, Lineage, Spell, ProjectileSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.Gain 1 Wildshard on casting Supported SpellsSupported Skills have a 20% chance to fire 8 additional Projectiles in a circle per WildshardAll Wildshards are lost when Supported Skills fire Projectiles in a circleDominus' GraspDominus' GraspSupport, Lineage, Projectile, ChainingSupports Projectile skills and any other skills that Chain, causing them to Chain more times.Supported Skills Chain 100% more times
Firestorm 19/20FirestormSpell, AoE, Sustained, Fire, Duration, Repeatable, StormLevel: 19Quality: +20%Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.FirestormDeals (3-111) to (5-167) Fire DamageImpact radius is 1 metreStorm radius is 3 metresStorm duration is 6 secondsImpact interval: 0.2sIncreased bolt frequency from Fire Infusion: 100%Increased Damage from Fire Infusion: 100%Additional storm radius from Fire Infusion: +1.5mLimit 1 FirestormTarget re-Hit interval : 0.15sIce BoltsDeals (3-95) to (4-143) Cold DamageImpact radius is 1.5 metresLightning BoltsDeals (1-16) to (9-302) Lightning DamageImpact radius is 0.7 metresAdditional Effects From 1-20% Quality:(0.01-0.2) metres to impact radiusOverabundance IIOverabundance IISupportSupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to LimitSupported Skills have 40% less Skill Effect DurationLightning AttunementLightning AttunementSupport, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire DamageUnleashUnleashSupport, SpellSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.Supported Skills have a maximum of 2 SealsSupported Skills Repeat 1 time per Seal brokenSupported Spells gain a Seal every 200% of cast timeSupported Skills deal 50% less Damage when RepeatingEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostEscalating PoisonEscalating PoisonSupport, ChaosSupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.Targets can be affected by +1 Poisons from Supported Skills at the same timeSupported Skills have 20% less Poison Duration
Siphon Elements 20/23Siphon ElementsBuff, Persistent, Lightning, Cold, Fire, RemnantLevel: 20Quality: +23%While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away+5% chance per Power to spawn a Cold Remnant onFreezing a target+5% chance to spawn a Fire Remnant onIgniting a non-Ignited target+5% chance to spawn a Lightning Remnant onShocking a non-Shocked targetAdditional Effects From 1-20% Quality:(0.1-2)% chance per Power to spawn a Cold Remnant onFreezing a target(0.1-2)% chance to spawn a Fire Remnant onIgniting a non-Ignited target(0.1-2)% chance to spawn a Lightning Remnant onShocking a non-Shocked targetRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayKhatal's RejuvenationKhatal's RejuvenationSupport, Lineage, RemnantSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
Remnants of Kalguur 20/20Remnants of KalguurBuff, Persistent, RemnantLevel: 20Quality: +20%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsRemnant Potency IIIRemnant Potency IIISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 3 seconds after being collectedRemnants from Supported Skills have40% increased effectHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further away
Virtuous Barrier 1Virtuous BarrierBuff, PersistentLevel: 1While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mote every (2-1.52) secondsMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that AttributeSingle-Attribute Skills grant twice as many maximum MotesMaximum Life per Strength Mote: 2%Armour, Evasion, & Energy Shield per Dexterity Mote: 5%Increased Life Regeneration rate per Intelligence Mote: +5%Increased Mana Regeneration rate per Intelligence Mote: +5%Additional Effects From 1-20% Quality:(0.125-2.5)% increased Life Regeneration rate per Intelligence Mote(0.125-2.5)% increased Mana Regeneration rate per Intelligence Mote
Power Siphon 18Power SiphonSpell, PhysicalLevel: 18Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.(0-76)% chance to grant an additional Power Charge on CullDeals (3-109) to (5-202) Physical DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to grant an additional Power Charge on Cull
Pinnacle of Power 20Pinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, ConditionalLevel: 20Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration per Power Charge: 5sMore Elemental Damage granted per Power Charge: 15%Additional Effects From 1-20% Quality:(0.1-2)% more Elemental Damage per Power Charge Consumed
Power Siphon 18Power SiphonSpell, PhysicalLevel: 18Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.(0-76)% chance to grant an additional Power Charge on CullDeals (3-109) to (5-202) Physical DamageAdditional Effects From 1-20% Quality:(0.5-10)% chance to grant an additional Power Charge on Cull
Pinnacle of Power 20Pinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, ConditionalLevel: 20Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration per Power Charge: 5sMore Elemental Damage granted per Power Charge: 15%Additional Effects From 1-20% Quality:(0.1-2)% more Elemental Damage per Power Charge Consumed
Purity of Fire 19Purity of FireBuff, Persistent, Aura, FireLevel: 19Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire ResistanceAdditional Effects From 1-20% Quality:Aura grants +(0.4-8)% to Fire Resistance
Cast on Elemental Ailment 20Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 20While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gained