Static Strike Reliquarian Build

Stats

Life
4,933
Mana
703
eHP
43,218
Resistances
75% Fire / 75% Cold / 75% Lightning / 75% Chaos

Character

Level
92 Reliquarian
Attributes
325 Str / 74 Dex / 84 Int
Movement speed
+89%
Charges
8/8 Endurance / 0/3 Frenzy / 3/3 Power
Bandit
Alira
Pantheon
The Brine King, Garukhan

Defence

Armour
6,159
Physical reduction
67%
Block
22%
Spell block
42%
Max hit
11.6k Physical / 35.7k Fire / 35.7k Cold / 35.7k Lightning / 27.2k Chaos

Recovery

Life regen
356/s
Mana regen
12/s
Life leech
987/s

Skills

Static Strike 20/20
1.29/s, 100.0% / 507% crit
5.6M Hit DPS
Trinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageMelee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierEndurance Charge on Melee Stun 20/20Endurance Charge on Melee StunSupport, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.4% more Damage per Endurance ChargeGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Stun Duration on EnemiesVoid Shockwave 3/20Void ShockwaveExceptional, Support, Melee, Attack, AoELevel: 3Quality: +20%Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee HitSupported Skills can only be used with Axes, Maces, Sceptres or StavesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Damage
Phase Run 20/20Phase RunSpell, Duration, Movement, Physical, TravelLevel: 20Quality: +20%Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased StealthBase duration is 1.80 secondsBase secondary duration is 0.20 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingAdditional Effects From 1-20% Quality:(0.5-10)% increased Movement SpeedAutomation 20/20AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overMore Duration 20/20More DurationSupport, DurationLevel: 20Quality: +20%Supports any skill with a duration.Supported Skills have (30-39)% more Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% more Skill Effect Duration
Assassin's Mark 20/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Summon Skitterbots 20/20Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 20Quality: +20%Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedUnbound Ailments 20/20Unbound AilmentsSupportLevel: 20Quality: +20%Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported SkillsSupported Skills deal (10-19)% more Damage with AilmentsSupported Skills have (35-54)% increased Effect of non-Damaging Ailments on EnemiesAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Ailments inflicted with Supported SkillsBonechill 20/20BonechillCold, SupportLevel: 20Quality: +20%Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Herald of Purity 20/20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateFlesh and Stone 20/20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Quality: +20%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Precision 20/20PrecisionAura, Critical, Spell, AoELevel: 20Quality: +20%Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectArrogance 20/20ArroganceAura, SupportLevel: 20Quality: +20%Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Autoexertion 20/20AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedIntimidating Cry 20/20Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Hydrosphere 20/20HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 20Quality: +20%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyLeap Slam 20/20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full Life
Enduring Cry 10Enduring CryWarcry, AoE, DurationLevel: 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Enduring Cry 10Enduring CryWarcry, AoE, DurationLevel: 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Cost
28 mana, 36 mana/s
Full DPS
6.5M

Equipment

Static StrikeAttack, Melee, Strike, AoE, Duration, Lightning, ChainingLevel: 20Quality: +20%Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Beams Hit Enemies every (0.40-0.32) seconds(4-6) maximum Beam Targets50% of Physical Damage Converted to Lightning DamageChains +1 TimesBeams deal 30% less DamageBase duration is 4.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Beam frequencyTrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageMelee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageIncreased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierEndurance Charge on Melee StunSupport, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.4% more Damage per Endurance ChargeGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Stun Duration on EnemiesVoid ShockwaveExceptional, Support, Melee, Attack, AoELevel: 3Quality: +20%Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee HitSupported Skills can only be used with Axes, Maces, Sceptres or StavesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Damage
Judgement Staff
Weapon 1
Quality: +20%
Sockets: R-B-R-R-B-R
Requires: Level 68
+25% Chance to Block Attack Damage
224% increased Physical Damage
Adds 41 to 78 Physical Damage
+111 to Accuracy Rating
+24 to Strength and Intelligence crafted
25% increased Critical Strike Chance crafted
6% increased Damage per Endurance Charge crafted
Phase RunSpell, Duration, Movement, Physical, TravelLevel: 20Quality: +20%Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased StealthBase duration is 1.80 secondsBase secondary duration is 0.20 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingAdditional Effects From 1-20% Quality:(0.5-10)% increased Movement SpeedMore DurationSupport, DurationLevel: 20Quality: +20%Supports any skill with a duration.Supported Skills have (30-39)% more Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% more Skill Effect DurationAutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is over
Giantslayer Helmet
Helmet, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 803
Sockets: R-R-R-R
Requires: Level 84
6% of Physical Damage from Hits taken as Fire Damage eater
26% increased Mana Cost Efficiency exarch
+547 to Accuracy Rating
+144 to maximum Life
+35% to Chaos Resistance
+20% to Fire and Cold Resistances crafted
Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsAssassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitLifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 20Quality: +20%Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedUnbound AilmentsSupportLevel: 20Quality: +20%Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported SkillsSupported Skills deal (10-19)% more Damage with AilmentsSupported Skills have (35-54)% increased Effect of non-Damaging Ailments on EnemiesAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Ailments inflicted with Supported SkillsBonechillCold, SupportLevel: 20Quality: +20%Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Royal Plate
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 4543
Sockets: R-R-R-R-R-R
Requires: Level 84
+1% to all maximum Resistances exarch
10% of Physical Damage from Hits taken as Fire Damage eater
+469 to Armour
107% increased Armour
+35% to Chaos Resistance
8% additional Physical Damage Reduction
+20% to Fire and Lightning Resistances crafted
Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateFlesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Quality: +20%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePrecisionAura, Critical, Spell, AoELevel: 20Quality: +20%Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectArroganceAura, SupportLevel: 20Quality: +20%Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Leviathan Gauntlets
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 496
Sockets: R-R-R-R
Requires: Level 84
Non-Vaal Strike Skills target 1 additional nearby Enemy exarch
10% of Physical Damage Converted to Cold Damage eater
+560 to Accuracy Rating
+129 to maximum Life
+43% to Lightning Resistance
35% of Physical Damage Converted to Cold Damage custom
40% reduced Effect of Chill and Shock on you crafted
AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedIntimidating CryWarcry, AoE, Duration, PhysicalLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 20Quality: +20%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyLeap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full Life
Leviathan Greaves
Boots, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 496
Sockets: R-R-R-R
Requires: Level 84
4% increased Damage per Endurance Charge exarch
5% increased Cooldown Recovery Rate eater
+125 to maximum Life
+38% to Fire Resistance
+39% to Cold Resistance
+27% to Chaos Resistance
20% increased Movement Speed crafted
12% chance to gain Onslaught for 4 seconds on Kill crafted
Yoke of SufferingOnyx Amulet
Amulet
Requires: Level 70
Allocates Disciple of the Unyielding crafted
+16 to all Attributes
+20% to Fire Resistance
+20% to Cold Resistance
+40% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
10% chance to Shock
Enemies take 10% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Kaom's SignCoral Ring
Ring 1
+30 to maximum Life
Grants Level 10 Enduring Cry Skill
+20 to Strength
+1 to Maximum Endurance Charges
Kaom's SignCoral Ring
Ring 2
+30 to maximum Life
Grants Level 10 Enduring Cry Skill
+20 to Strength
+1 to Maximum Endurance Charges
Leather Belt
Belt
Requires: Level 64
+40 to maximum Life
+144 to maximum Life
+39% to Cold Resistance
+35% to Chaos Resistance
+15% to Lightning and Chaos Resistances crafted
Careful Divine Life Flask of Allaying
Flask 1
Quality: +20%
Requires: Level 60
122% more Recovery if used while on Low Life
Grants Immunity to Bleeding for 12 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood
Horticultural Prismatic Tincture of Overpowering
Flask 2
Quality: +20%
Requires: Level 68
100% increased Elemental Damage with Melee Weapons
22% increased effect
Melee Weapon Damage Penetrates 19% Elemental Resistances
Quicksilver Flask of the Cheetah
Flask 3
Quality: +20%
Requires: Level 68
14% increased Movement Speed during Effect
Basalt Flask of the Pangolin
Flask 4
Quality: +20%
Requires: Level 46
Taunts nearby Enemies on use
54% increased Armour during Effect
Rumi's ConcoctionGranite Flask
Flask 5
Quality: +20%
Requires: Level 68
+12% Chance to Block Attack Damage during Effect
+6% Chance to Block Spell Damage during Effect
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Elegant Hubris 5680; 10.108; Eternal YouthTimeless Jewel
Jewel
Limited to: 1
Radius: Large
Commissioned 5680 coins to commemorate Caspiro
Passives in radius are Conquered by the Eternal Empire
Historic
Elegant Hubris 5680; 10.108; Eternal Youth
The InterrogationSmall Cluster Jewel
Jewel
Adds Secrets of Suffering
The Interrogation
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Viridian Jewel
Jewel
+14% to Melee Critical Strike Multiplier
7% increased maximum Life
Viridian Jewel
Large Cluster Jewel
Jewel
Requires: Level 60
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: Staff Attacks deal 12% increased Damage with Hits and Ailments crafted
Added Small Passive Skills grant: Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Overlord
1 Added Passive Skill is Weight Advantage
Large Cluster Jewel