Static Strike 20/20
1.29/s, 100.0% / 507% crit
5.6M
Hit DPS
Trinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageMelee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierEndurance Charge on Melee Stun 20/20Endurance Charge on Melee StunSupport, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.4% more Damage per Endurance ChargeGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Stun Duration on EnemiesVoid Shockwave 3/20Void ShockwaveExceptional, Support, Melee, Attack, AoELevel: 3Quality: +20%Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee HitSupported Skills can only be used with Axes, Maces, Sceptres or StavesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Damage
Phase Run 20/20Phase RunSpell, Duration, Movement, Physical, TravelLevel: 20Quality: +20%Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased StealthBase duration is 1.80 secondsBase secondary duration is 0.20 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingAdditional Effects From 1-20% Quality:(0.5-10)% increased Movement SpeedAutomation 20/20AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overMore Duration 20/20More DurationSupport, DurationLevel: 20Quality: +20%Supports any skill with a duration.Supported Skills have (30-39)% more Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% more Skill Effect Duration
Assassin's Mark 20/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Summon Skitterbots 20/20Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 20Quality: +20%Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedUnbound Ailments 20/20Unbound AilmentsSupportLevel: 20Quality: +20%Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported SkillsSupported Skills deal (10-19)% more Damage with AilmentsSupported Skills have (35-54)% increased Effect of non-Damaging Ailments on EnemiesAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Ailments inflicted with Supported SkillsBonechill 20/20BonechillCold, SupportLevel: 20Quality: +20%Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Herald of Purity 20/20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateFlesh and Stone 20/20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Quality: +20%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Precision 20/20PrecisionAura, Critical, Spell, AoELevel: 20Quality: +20%Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectArrogance 20/20ArroganceAura, SupportLevel: 20Quality: +20%Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Autoexertion 20/20AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedIntimidating Cry 20/20Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Hydrosphere 20/20HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 20Quality: +20%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyLeap Slam 20/20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full Life
Enduring Cry 10Enduring CryWarcry, AoE, DurationLevel: 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Enduring Cry 10Enduring CryWarcry, AoE, DurationLevel: 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate