Static Strike Slayer Build

Stats

Life
3,889
Energy Shield
21
Mana
767
eHP
441,266
Resistances
75% Fire / 76% Cold / 75% Lightning / 75% Chaos

Character

Level
100 Slayer
Attributes
179 Str / 242 Dex / 126 Int
Movement speed
+141%
Charges
8/8 Endurance / 8/8 Frenzy / 4/4 Power
Bandit
Kill all
Pantheon
Lunaris, Gruthkul

Defence

Armour
3,191
Physical reduction
79%
Evasion
5,232
Block
75%
Spell block
75%
Spell suppression
100%
Evade
47%
Max hit
36.0k Physical / 83.6k Fire / 68.5k Cold / 66.1k Lightning / 46.8k Chaos

Recovery

Life regen
296/s
Mana regen
13/s
Life leech
1,125/s

Skills

Static Strike of Gathering Lightning 21/20
7.55/s, 100.0% / 686% crit
197M Hit DPS
Ice Bite 21/20Ice BiteCold, SupportLevel: 21Quality: +20%Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy ChargeSupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 15% chance to FreezeAdditional Effects From 1-20% Quality:Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeRuthless 21/20RuthlessSlam, Support, Melee, Attack, StrikeLevel: 21Quality: +20%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Ruthless Blows with Supported Skills deal (70-98)% more Melee DamageRuthless Blows with Supported Skills deal (70-98)% more Damage withAilments caused by Melee HitsEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageInvert the Rules 4/20Invert the RulesExceptional, SupportLevel: 4Quality: +20%Supports any skill that hits enemies.Hits from Supported Skills have (35-41)% chance to treat Enemy Monster Elemental Resistance values as invertedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageNightblade 21/20NightbladeAttack, Critical, SupportLevel: 21Quality: +20%Supports attack skills. Cannot support skills which create minions.(0-38)% increased Effect of Elusive from Supported SkillsSupported Skills have +(0.7-1)% to Critical Strike Chance while ElusiveElusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier forSkills Supported by NightbladeSupported Skills grant Elusive on Critical StrikeSupported Skills can only be used with Claws or DaggersAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike ChanceTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental Damage
Assassin's Mark 21/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On Hit 21/20Mark On HitSupport, Mark, TriggerLevel: 21Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetap 1LifetapSupport, DurationLevel: 1Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Automation 20/20AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overHydrosphere 1HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse Frequency
Tempest Shield 21Tempest ShieldSpell, Lightning, ChainingLevel: 21Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldChains +1 TimesBuff grants Immunity to ShockAdditional Effects From 1-20% Quality:(2-40)% chance to Shock enemiesArctic Armour 21Arctic ArmourSpell, Duration, ColdLevel: 21Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationFlesh and Stone 21Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 21Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateEnlighten 4/2EnlightenExceptional, SupportLevel: 4Quality: +2%Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Vaal Haste 20Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectWhirling Blades 20/20Whirling BladesAttack, Melee, Movement, TravelLevel: 20Quality: +20%Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Precision 19PrecisionAura, Critical, Spell, AoELevel: 19Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Corrupting Fever 20Corrupting FeverSpell, Duration, PhysicalLevel: 20Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (8.1-411) Base Physical Damage per secondBuff Duration is refreshed after you spend a total of (26-205) LifeBase Debuff Duration is 1.50 secondsBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsHypothermia 20HypothermiaCold, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled EnemiesSupported Skills deal (20-29)% more Cold Damage Over TimeSupported Skills have +20% chance to Freeze Enemies which are ChilledAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% chance to Freeze Enemies which are Chilled
Cost
39 mana, 294 mana/s

Equipment

Assassin's MarkCritical, Spell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On HitSupport, Mark, TriggerLevel: 21Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetapSupport, DurationLevel: 1Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Imperial Claw
Weapon 1
Quality: +24%
Sockets: B-G-R
Requires: Level 68
Quality does not increase Physical Damage crafted
1% increased Attack Speed per 8% Quality crafted
Grants 46 Life per Enemy Hit
Adds 121 to 210 Fire Damage
Adds 111 to 189 Cold Damage
Adds 21 to 344 Lightning Damage
27% increased Attack Speed
+24 to Strength and Intelligence crafted
23% increased Critical Strike Chance crafted
+38% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby custom
AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse Frequency
Daresso's CourageBaroque Round Shield
Weapon 2
Quality: +20%
Armour: 517
Evasion: 517
Item Level: 84
Sockets: B-R-R
Requires: Level 54
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage vestigial
+30% Chance to Block Spell Damage while on Low Life
222% increased Armour and Evasion
+20% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
Corrupting FeverSpell, Duration, PhysicalLevel: 20Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (8.1-411) Base Physical Damage per secondBuff Duration is refreshed after you spend a total of (26-205) LifeBase Debuff Duration is 1.50 secondsBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationLifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsHypothermiaCold, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled EnemiesSupported Skills deal (20-29)% more Cold Damage Over TimeSupported Skills have +20% chance to Freeze Enemies which are ChilledAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% chance to Freeze Enemies which are ChilledPrecisionAura, Critical, Spell, AoELevel: 19Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Foulborn HeatshiverLeather Hood
Helmet
Quality: +20%
Evasion: 290
Sockets: G-G-G-G
Corrupted
Requires: Level 20
+15% to all Elemental Resistances
90% increased Evasion Rating
+25% to Fire Resistance
+25% to Cold Resistance
50% of Cold Damage Converted to Fire Damage mutated
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
Ice BiteCold, SupportLevel: 21Quality: +20%Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy ChargeSupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 15% chance to FreezeAdditional Effects From 1-20% Quality:Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeStatic Strike of Gathering LightningAttack, Melee, Strike, Duration, Lightning, ChainingLevel: 21Quality: +20%Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.50% of Physical Damage Converted to Lightning DamageBase duration is 4.00 secondsMaximum 10 Gathering LightningGain 1 Gathering Lightning on Melee hit1 maximum Beam Target8% more Damage with Hits and Ailments per Gathering LightningAdditional Effects From 1-20% Quality:(0.1-2) to Maximum Gathering LightningRuthlessSlam, Support, Melee, Attack, StrikeLevel: 21Quality: +20%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Ruthless Blows with Supported Skills deal (70-98)% more Melee DamageRuthless Blows with Supported Skills deal (70-98)% more Damage withAilments caused by Melee HitsEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageInvert the RulesExceptional, SupportLevel: 4Quality: +20%Supports any skill that hits enemies.Hits from Supported Skills have (35-41)% chance to treat Enemy Monster Elemental Resistance values as invertedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageNightbladeAttack, Critical, SupportLevel: 21Quality: +20%Supports attack skills. Cannot support skills which create minions.(0-38)% increased Effect of Elusive from Supported SkillsSupported Skills have +(0.7-1)% to Critical Strike Chance while ElusiveElusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier forSkills Supported by NightbladeSupported Skills grant Elusive on Critical StrikeSupported Skills can only be used with Claws or DaggersAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike ChanceTrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental Damage
150 divConquest Lamellar
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 997
Evasion: 997
Item Level: 86
Sockets: G-R-R-B-G-B
Requires: Level 84
8% increased Explicit Life Modifier magnitudes enchant
Gain an Endurance Charge every 11 seconds exarch
Melee Hits have 11% chance to Fortify eater
+22% chance to Suppress Spell Damage
You take 10% reduced Extra Damage from Critical Strikes per Endurance Charge
+189 to maximum Life
8% additional Physical Damage Reduction
8% increased maximum Life crafted
5% increased maximum Mana crafted
33% chance to Avoid Elemental Ailments custom
33% chance to Avoid being Stunned custom
150 divWyvernscale Gauntlets
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 283
Evasion: 257
Item Level: 86
Sockets: W-W-W A
Requires: Level 62
Non-Vaal Strike Skills target 2 additional nearby Enemies exarch
+9% chance to Suppress Spell Damage eater
+47% to Cold Resistance
50% increased Damage with Hits against Chilled Enemies
Has 1 Abyssal Socket
+13% chance to Suppress Spell Damage
+122 to maximum Life
20% increased Melee Damage custom
+0.2 metres to Melee Strike Range custom
Adds 7 to 16 Cold Damage to Attacks crafted
Fractured Item
Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectWhirling BladesAttack, Melee, Movement, TravelLevel: 20Quality: +20%Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedFaster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Ralakesh's ImpatienceRiveted Boots
Boots
Quality: +20%
Armour: 84
Energy Shield: 18
Item Level: 85
Sockets: G-G-G
Requires: Level 36
+21% to Cold Resistance
+23% to Chaos Resistance
19% increased Movement Speed
Corrupted Blood cannot be inflicted on you
Count as having maximum number of Endurance Charges
Yoke of SufferingOnyx Amulet
Amulet
Item Level: 85
Catalyst: Intrinsic +19%
Requires: Level 70
Allocates Marked for Death crafted
+19 to all Attributes
+19% to Fire Resistance
+10% to Cold Resistance
+40% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
7% chance to Shock
Enemies take 10% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
The TamingPrismatic Ring
Ring 1
Catalyst: Turbulent +20%
Requires: Level 30
+9% to all Elemental Resistances
+25% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
40% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
Le Heup of AllIron Ring
Ring 2
Corrupted
Requires: Level 24
+1 to Maximum Frenzy Charges
+30 to all Attributes
20% increased Damage
20% increased Rarity of Items found
+20% to all Elemental Resistances
Arn's AnguishCloth Belt
Belt
Item Level: 86
Corrupted
Requires: Level 68
6% increased maximum Life
+692 to Armour
14% increased maximum Life
+53% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
The Writhing JarHallowed Hybrid Flask
Flask 1
Quality: +20%
Requires: Level 60
15% reduced Charges per use
70% reduced Amount Recovered
Instant Recovery
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
Concentrated Prismatic Tincture of the Unleashed
Flask 2
Quality: +20%
Item Level: 83
Requires: Level 58
169% increased Elemental Damage with Melee Weapons
35% increased effect
76% increased Mana Burn rate
Melee Weapon Damage Penetrates 25% Elemental Resistances
Bottled FaithSulphur Flask
Flask 3
Quality: +20%
Item Level: 85
Requires: Level 27
Used when Charges reach full crafted
Creates Consecrated Ground on Use
24% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies 10% increased Damage taken to Enemies
130% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
ProgenesisAmethyst Flask
Flask 4
Quality: +20%
Requires: Level 60
15% reduced Charges per use
0% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
Flagellant's Silver Flask of Craft
Flask 5
Quality: +20%
Item Level: 84
Requires: Level 64
Used when Charges reach full enchant
Gain 3 Charges when you are Hit by an Enemy
15% of Damage Taken from Hits is Leeched as Life during Effect crafted
The Light of MeaningPrismatic Jewel
Jewel
Limited to: 1
Radius: Large
Passive Skills in Radius also grant +4% to Chaos Resistance
The Light of Meaning
Viridian Jewel
Jewel
8% increased Attack Speed with Claws
+15% to Critical Strike Multiplier with Elemental Skills
7% increased maximum Life
8% increased Poison Duration
5% chance to Poison on Hit
Viridian Jewel
Lethal PrideTimeless Jewel
Jewel
Item Level: 82
Limited to: 1
Radius: Large
Commanded leadership over 16836 warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
Lethal Pride
Rapture ScarCobalt Jewel
Jewel
Item Level: 83
Corrupted
5% increased Attack Speed
+12% to Critical Strike Multiplier with Elemental Skills
5% increased maximum Life
Rapture Scar
Glyph SparkLarge Cluster Jewel
Jewel
Item Level: 84
Requires: Level 40
Adds 8 Passive Skills enchant
2 Added Passive Skills are Jewel Sockets enchant
Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield enchant
Added Small Passive Skills also grant: 1% increased Attack Speed
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Martial Prowess
Glyph Spark
Glyph SparkLarge Cluster Jewel
Jewel
Item Level: 84
Requires: Level 40
Adds 8 Passive Skills enchant
2 Added Passive Skills are Jewel Sockets enchant
Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield enchant
Added Small Passive Skills also grant: 1% increased Attack Speed
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Martial Prowess
Glyph Spark
Watcher's EyePrismatic Jewel
Jewel
Limited to: 1
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Mana
59% increased Attack Damage while affected by Precision
15% increased Attack Speed while affected by Precision
Watcher's Eye
Intuitive LeapViridian Jewel
Jewel
Item Level: 80
Radius: Small
Passive Skills in Radius can be Allocated without being connected to your tree
Passage
Intuitive Leap
Forbidden FlameCrimson Jewel
Jewel
Item Level: 83
Limited to: 1
Corrupted
Requires Class Duelist
Implicits: 0
Requires Class Duelist
Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flesh
Forbidden Flame
Forbidden FleshCobalt Jewel
Jewel
Item Level: 83
Limited to: 1
Corrupted
Requires Class Duelist
Implicits: 0
Requires Class Duelist
Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flame
Forbidden Flesh